
PFE2E - GUNS AND GEARS REMASTER - The RPGBOT.Review
02/17/25 • 66 min
Pathfinder 2E: Guns & Gears Remastered is here, proving once and for all that the best way to balance a game is by strapping explosives to your boots, firing an elephant gun from horseback, and praying Overdrive doesn’t betray you.
Guns & Gears Remastered is bringing more chaos than a malfunctioning automaton with a loaded musket. The RPGBOT crew dives into the madness, covering everything from gadget-wielding Inventors to Gunslingers finally getting the respect they deserve.
Highlights include:
- Overdrive no longer punishing you for trying
- Firearms with enough kickback to send you into the next campaign setting
- The Harmona gun, because apparently, we needed a weapon specifically for hunting elephants
- Gadget Skates and Blast Boots proving that fashion and explosions CAN mix
- A technological wheelchair, making combat both more inclusive and way more stylish
If you like high-speed chases, overly complicated weaponry, and questioning whether all of this is actually balanced (spoiler: it is, but barely), you need to check this out. Saddle up, grab your gnome amalgam musket, and prepare for the most mechanically unhinged ride in Pathfinder history.
Links
- Guns and Gears Remastered (affiliate link)
- Guns and Gears Review from the RPGBOT.Podcast
Welcome to the wild world of Guns & Gears Remastered, where firearms meet finely tuned mechanical madness. The hosts take a deep dive into the updated Inventor and Gunslinger classes, the Automaton ancestry, and the fallout from the OGL fiasco that led to the Pathfinder Remaster.
Expect heated discussions on whether all weapons are viable (spoiler: yes, but also no), how Overdrive is now slightly less heartbreaking, and why the Harmona gun is just excessive (unless you're an elephant, then it's terrifying). The crew also explores the absurdity of gadgets, gizmos, and gloriously impractical firearms, questioning just how many springs, cogs, and explosives one character really needs. The answer is always more.
The episode also highlights the introduction of a technological wheelchair, making combat more accessible and proving that even in a world of magic and mayhem, inclusivity matters.
So grab your gnome amalgam musket, strap on your Gadget Skates, and get ready for a mechanically enhanced ride through Pathfinder’s most ridiculous (but undeniably fun) rulebook.
Key Takeaways- Inventors Gonna Invent – The Inventor class is all about making wild contraptions and hitting things with them. Who needs spells when you have gadgets?
- Slingers Get Some Love – The Gunslinger class gets a well-deserved glow-up, proving that gunpowder and class mechanics can mix well.
- Overdrive Wins, Even on Failure – Now players still get a minor bonus even when their roll goes horribly wrong.
- Automatons Are Steampunk Terminators – The Automaton ancestry lets players live their best robotic medieval fantasy dreams.
- OGL Fiasco Leads to a Pathfinder Remaster – The fallout from the licensing mess led to this refined edition. No new content, just streamlined and improved mechanics.
- Gadgets Are Not Gizmos – They are mechanical consumables with distinct rules, and the difference may or may not confuse players forever.
- Ridiculous But Effective – Blast Boots, Gadget Skates, and absurd firearm traits add both strategy and pure chaos to combat.
- Harmona Gun is Overkill in a Barrel – A gun designed specifically for hunting elephants, with a massive 1d10 damage die, because apparently subtlety is overrated.
- Mount Up or Brace for Recoil – Firing certain firearms on horseback cancels out their kickback penalty, making mounts the unsung heroes of gunfighting.
- Firearms Have Range and Quirks – Scatter blasts, kickback mechanics, and fatal aim traits introduce both tactical depth and comic relief.
- Vehicles and Combat Drivers Expand the Game – High-speed chases and mechanized warfare are now part of the Pathfinder experience.
- Technological Wheelchair Brings Inclusivity – One of the most impactful additions, ensuring that mobility aids can be just as powerful as any warhorse.
- Pathfinder Embraces Maximum Absurdity – The Guns & Gears book (and this episode) prove that the best RPGs allow players to embrace the fun, the chaos, and the sheer unpredictability of a well-placed gadget.
Guns & Gears Remastered is an absolute blast. Whether you’re an engineer of doom, a sharpshooter with a flair for the dramatic, or just someone who wants to ride into battle on a mechanical unicycle, this book has something for you.
Now go forth and build ...
Pathfinder 2E: Guns & Gears Remastered is here, proving once and for all that the best way to balance a game is by strapping explosives to your boots, firing an elephant gun from horseback, and praying Overdrive doesn’t betray you.
Guns & Gears Remastered is bringing more chaos than a malfunctioning automaton with a loaded musket. The RPGBOT crew dives into the madness, covering everything from gadget-wielding Inventors to Gunslingers finally getting the respect they deserve.
Highlights include:
- Overdrive no longer punishing you for trying
- Firearms with enough kickback to send you into the next campaign setting
- The Harmona gun, because apparently, we needed a weapon specifically for hunting elephants
- Gadget Skates and Blast Boots proving that fashion and explosions CAN mix
- A technological wheelchair, making combat both more inclusive and way more stylish
If you like high-speed chases, overly complicated weaponry, and questioning whether all of this is actually balanced (spoiler: it is, but barely), you need to check this out. Saddle up, grab your gnome amalgam musket, and prepare for the most mechanically unhinged ride in Pathfinder history.
Links
- Guns and Gears Remastered (affiliate link)
- Guns and Gears Review from the RPGBOT.Podcast
Welcome to the wild world of Guns & Gears Remastered, where firearms meet finely tuned mechanical madness. The hosts take a deep dive into the updated Inventor and Gunslinger classes, the Automaton ancestry, and the fallout from the OGL fiasco that led to the Pathfinder Remaster.
Expect heated discussions on whether all weapons are viable (spoiler: yes, but also no), how Overdrive is now slightly less heartbreaking, and why the Harmona gun is just excessive (unless you're an elephant, then it's terrifying). The crew also explores the absurdity of gadgets, gizmos, and gloriously impractical firearms, questioning just how many springs, cogs, and explosives one character really needs. The answer is always more.
The episode also highlights the introduction of a technological wheelchair, making combat more accessible and proving that even in a world of magic and mayhem, inclusivity matters.
So grab your gnome amalgam musket, strap on your Gadget Skates, and get ready for a mechanically enhanced ride through Pathfinder’s most ridiculous (but undeniably fun) rulebook.
Key Takeaways- Inventors Gonna Invent – The Inventor class is all about making wild contraptions and hitting things with them. Who needs spells when you have gadgets?
- Slingers Get Some Love – The Gunslinger class gets a well-deserved glow-up, proving that gunpowder and class mechanics can mix well.
- Overdrive Wins, Even on Failure – Now players still get a minor bonus even when their roll goes horribly wrong.
- Automatons Are Steampunk Terminators – The Automaton ancestry lets players live their best robotic medieval fantasy dreams.
- OGL Fiasco Leads to a Pathfinder Remaster – The fallout from the licensing mess led to this refined edition. No new content, just streamlined and improved mechanics.
- Gadgets Are Not Gizmos – They are mechanical consumables with distinct rules, and the difference may or may not confuse players forever.
- Ridiculous But Effective – Blast Boots, Gadget Skates, and absurd firearm traits add both strategy and pure chaos to combat.
- Harmona Gun is Overkill in a Barrel – A gun designed specifically for hunting elephants, with a massive 1d10 damage die, because apparently subtlety is overrated.
- Mount Up or Brace for Recoil – Firing certain firearms on horseback cancels out their kickback penalty, making mounts the unsung heroes of gunfighting.
- Firearms Have Range and Quirks – Scatter blasts, kickback mechanics, and fatal aim traits introduce both tactical depth and comic relief.
- Vehicles and Combat Drivers Expand the Game – High-speed chases and mechanized warfare are now part of the Pathfinder experience.
- Technological Wheelchair Brings Inclusivity – One of the most impactful additions, ensuring that mobility aids can be just as powerful as any warhorse.
- Pathfinder Embraces Maximum Absurdity – The Guns & Gears book (and this episode) prove that the best RPGs allow players to embrace the fun, the chaos, and the sheer unpredictability of a well-placed gadget.
Guns & Gears Remastered is an absolute blast. Whether you’re an engineer of doom, a sharpshooter with a flair for the dramatic, or just someone who wants to ride into battle on a mechanical unicycle, this book has something for you.
Now go forth and build ...
Previous Episode

PLAYING MARTIAL CLASSES (Remastered) - Gladium habeo, ergo sum!
On this remastered episode of the RPGBOT.Podcast, we talk about playnig D&D martial classes: because sometimes the best strategy is hitting things really, really hard until they stop moving.
Are spells overrated? Do you prefer solving problems with the sharp edge of a sword instead of a 10-minute ritual? This week on the RPGBOT.Podcast, we’re diving into the world of martial classes in D&D—where the solutions are simple, the damage is high, and the closest thing to spellcasting is yelling really loud. Tune in before the wizards convince you otherwise.
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Next Episode

2024 MONSTER MANUAL REVIEW - We Finally Got a Copy!!!
Monsters got beefier, rules got weirder, and DMs everywhere are questioning their life choices—welcome to the 2024 Monster Manual meltdown!
The RPGBOT.Podcast crew dives headfirst into the 2024 Dungeons & Dragons Monster Manual, and things get wild. Hot takes? Absolutely. Existential dread about humanoid reclassification? You bet.
From debating whether False Appearance was too powerful (or if DMs were just lazy) to mourning the loss of non-magical damage resistance, this episode is packed with spicy opinions, monster mayhem, and just a tiny bit of rulebook-related outrage. The team also gushes over the ArchHag, questions the mysterious absence of high-level NPCs, and asks the important question: Does inflating HP while lowering AC make combat better or just longer?
Whether you’re here for monster breakdowns, homebrew chaos, or just to hear people passionately argue about stat blocks, this episode has something for everyone. Tune in now and embrace the madness!
LINKS
- Blog of Holding: 2024 Monster Manual on an Index Card
- TheMonstersKnow.com
- Slings and Arrows
RPGBOT.Podcast Episodes
Content from RPGBOT.net
Summary: In this delightfully chaotic episode, the hosts battle technical gremlins, reflect on life’s existential woes, and somehow end up deep in the weeds of the 2024 Dungeons & Dragons Monster Manual. They break down the latest changes, from monster stat overhauls to baffling reclassifications (farewell, humanoids?), while throwing in plenty of humor and spicy opinions along the way.
The discussion takes an intense turn as they dive into gameplay mechanics, lamenting the loss of beloved traits (RIP False Appearance) and questioning why poison and paralysis are suddenly less terrifying. They also express mixed feelings about the mysterious disappearance of damage resistances, argue whether inflated HP is a blessing or a curse, and call out the promised but mysteriously absent rulebook features.
Of course, no Monster Manual discussion is complete without fawning over new monstrosities. The hosts gush over breathtaking artwork, break down standout creatures like the ArchHag and the Blob of Annihilation, and voice their strong opinions about the new and improved Mind Flayer. Wrapping up with thoughts on game balance, community feedback, and whether anyone actually follows official rules, this episode is a must-listen for DMs, players, and anyone who enjoys deep-diving into monster mechanics, stat block debates, and rulebook drama.
Key TakeawaysMonster Manual Madness
- The 2024 Monster Manual brings major changes, some exciting and some controversial.
- Monster design trends are shifting—goodbye non-magical resistances, hello glass cannons.
- Hags now have personal anathemas, which is both horrifying and amazing.
- The Blob of Annihilation is exactly as terrifying as it sounds.
- Mind Flayers got a glow-up, and players are here for it.
- The ArchHag is a fantastic new addition, possibly leading the Hag Cinematic Universe.
Gameplay & Mechanics: The Great Debate
- False Appearance’s removal: Was it too overpowered, or are DMs just lazy?
- Humanoids reclassified—because nothing says “fun” like redoing encounter tables.
- Poison and paralysis mechanics were nerfed, making things less deadly.
- Resistance to non-magical damage is gone. Bring tissues for your Barbarian.
- HP inflation versus AC reduction—a battle for the ages.
- Monsters now hit harder, last longer, and have questionable life choices.
Community, Balance, and The Future of D&D
- Players expected big changes, but not these big changes.
- Where are the high-level humanoid NPCs? We miss them.
- Weapon masteries feel imbalanced, and future errata seem likely.
- Community feedback is key, but does WOTC actually listen?
- Homebrewing is both a blessing and a curse, especially with changing rulesets.
- Clear communication is essential for any game transition, looking at you, rulebook writers.
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