
Podcast 34: Games Design Education and Psychology 101
02/16/18 • 66 min
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Podcast 33: Executive Skill Transference and Play Diets
Modern video games are complicated and require a lot of learning, problem solving, memory, planning, and other things that psychologists might identify as executive functions of the brain. There's a lot going on between our ears whenever we play.
And wouldn't it be great if some of those mental gymnastics helped us with dealing with more mundane but probably more important tasks outside of games. Stuff like school, work, and interacting with other people? Can you connect game-based learning and practice of these skills with "real life" skills? Might this be especially useful for certain people, like kids with attention deficit hyperactivity disorder or who are on the autism spectrum? But even if so, can parents and other caregivers go too far and neglect other types of play that are also important?
These are the types of questions that I'm going to talk about with this episode's guest expert, Dr. Randy Kulman of Learningworksforkids.com.
Next Episode

Podcast 35: Player Empathy and Drivers of Gameplay
In this episode of the podcast, I talk to one veteran game designer Jason Vandenberghe, who has tackled the issue of understanding what kinds of experiences gamers want with the aid of psychology and psychological theories. He aims to avoid false consensus and advocate for what he calls "player empathy." That is, using a framework of personality and motivation psychology to break out of our false consensus and talk about what kinds of gaming experiences that players may want and how to give it to them.
Jason Vandenberghe's blog
GDC 2012 Talk
GDC 2013 Talk
GDC 2016 Talk
Audio Credits
"Robot Motivation" by The Polish Ambassador, licensed under Creative Commons: CC BY-NC-SA 3.
"Industrious Ferret" by Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
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