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Play/Test

Play/Test

Chris Foster

Play/Test is one part Actual Play Podcast, one part Interview Show, one part shameless promotional material for the tabletop role-playing games I make. Each week you'll hear actual playtests, edited for your consumption, of Hard-Space Hustle, a low-glamour sci-fi action game!
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Top 10 Play/Test Episodes

Goodpods has curated a list of the 10 best Play/Test episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Play/Test for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Play/Test episode by adding your comments to the episode page.

Play/Test - Changelog: Riley Hopkins
play

02/21/19 • 34 min

Guest: Riley Hopkins

Discussion

Riley is a very supportive friend and you should also be friends with them. Kickstarter for TTRPG and keeping yourself accountable. Making games with modular rules or rules you can ignore completely!

Changelog

Schedule and Intent: Changelog episodes will air as they are needed and will post on Thursday night. The Actual Play episodes will be one shots at first, broken up into hour long episodes released on Monday mornings.

Introducing Tiny Game Engine: The core of the engine is that it should handle social encounters as well as combat encounters. TGE should have a few more levers to pull than Powered by the Apocalypse but still be informed by the theme rather than mechanics. The system should limit power creep and should make failure interesting. The goal is to keep any TGE game around 100 pages for accessibility. There will be tools to help you, as a GM, tell the stories the game was made to tell. TGE games shouldn't tie level or advancement to capitalism or violence.

Introducing Hard-Space Hustle: This game is meant to emulate grungy space anime like Dirty Pair Flash, Cowboy Bebop and Outlaw Star. It's about found families.

Links

Introbot: Me! Music by: Matt Lee

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Play/Test - Changelog: Nora Blake
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03/07/19 • 65 min

Guest: Nora Blake

Discussion

What are Nora's core philosophies when designing games? How some games aren't mean to be played, some games are therapy or poetry. Writing small games. Using just d6's in your game. Making a Stardew Valley/ Harvest Moon TGE game. You can't design games around bad players. Not protecting garbage people in the tabletop community, excusing their behavior and putting them on pedestals. Making the space more welcoming by not clinging onto old white designers who are really shitty.

Changelog

When you try to accomplish something that doesn't damage durability, hit points or stress, your outcome determines the size of a concession the GM is allowed to ask for when you succeed. Previously: The GM would set a durability for you to hit to accomplish everything. It was kind of a drag.

Assist Mechanic: You roll your skill die and give the player you're helping half of that. They can apply that to either their skill or outcome and may choose after they roll. This way they always help no matter what. Previously: The bonus only applied to skill and was applied before the roll.

Armor: Got rid of heavy armor. Adding two difficulty to an attack roll would make almost no one hit. Now you are either Armored or Unarmored and armor just adds 1d8 to the difficulty to hit you. Previously: Heavy armor increased difficulty to the wearer by 2.

Social Armor: You are either Guarded or you are Unguarded. This functions the same as armor but for social situations. Previously: Social armor was based on applicable convictions.

Fate Dice: You can choose to use a Fate die AFTER you have rolled. Previously: You had to replace a die with the Fate die before you rolled.

Minions and Adversaries: Minor enemies just have special abilities or specific boons/fumbles thematic to their role. Previously: Minions and adversaries had weapon boons and fumbles as well as occasionally a special ability.

Next Time On... Tool: Added a tool to let the players hint at something they want to happen next session and get a bonus for it.

Agent: Loses starting armor, corrected mistake not listing Wealth as a job skill.

AI: Gave a swing job skill based on which Avatar you choose.

Space Samurai: Change name to Master. The Master has a 3rd conviction that is their Code. Switched Aetheurgy Job Skill for Craft Job Skill. Previously: They had 2 convictions and that was what the code-bound was cued off of.

Heavy: No longer has Heavy Armor.

Links

Introbot: Mary Foster Music by Matt Lee

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Guests

Amr Ammourazz as Nahira the Caretaker
Jack Beckwith as Lexi the Gym Leader
and Alex Flanigan as Keaton the Entertainer

In Which...

Two friends have a weird fallout, to other friends start co-parenting, and a specter of the past comes to haunt Keaton.

Links

Music: Matt Lee

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Play/Test - Changelog: James Malloy
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12/23/19 • 73 min

https://playtest.simplecast.com/episodes/changelog-james-malloy

Guest: James Malloy

Game Graveyard

Fast and Furious Style Racing Game

Discussion

In the meat of this show we discuss at length: How leading someone to a story and letting them tell it will always turn out better than telling it yourself and games that are nothing but a series of open questions.

Changelog

  • Changes made to every basic move to make them more narrative and clean them up more.

Decree

"Everyone should record them and their group playing a game at least once and then edit it as if it were going to be a podcast."

Links

Masks

Music: Matt Lee

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Play/Test - PMT 4: Challenge of the Dudeman
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12/09/19 • 97 min

Guests

Tim Woerner as Guy Dudeman the Enthusiast
Amr Ammourazz as Nahira the Caretaker
Jack Beckwith as Lexi the Gym Leader
and Alex Flanigan as Keaton the Entertainer

In Which...

Tamarack gets tamanapped!

Links

Music: Matt Lee

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Play/Test - PMT 3: Lexi catches a Pokemon!
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11/25/19 • 90 min

Guests

Tim Woerner as Guy Dudeman the Enthusiast
Amr Ammourazz as Nahira the Caretaker
Jack Beckwith as Lexi the Gym Leader
and Alex Flanigan as Keaton the Entertainer

In Which...

The gang meets the squad.

Links

Music: Matt Lee

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Play/Test - PMT 2: Raticate Emergency!
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11/11/19 • 100 min

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Play/Test - Errant Deeds Part 3
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09/30/19 • 34 min

Guests

Eli Kurtz as the Innkeeper
Michelle Nickolaison as Jack Ember the Jack
Ana Best as Kelsey Quickeyes the Hunter
Chris Foster as Blanche of the Hedge the Scholar

In Which...

We fight a god?

Links

Introbot: Ryan Boelter Music: Matt Lee

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Play/Test - Errant Deeds Part 2
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09/23/19 • 52 min

Guests

Eli Kurtz as the Innkeeper
Michelle Nickolaison as Jack Ember the Jack
Ana Best as Kelsey Quickeyes the Hunter
Chris Foster as Blanche of the Hedge the Scholar

In Which...

The gang needs some help!

Links

Introbot: Alan Sells Music: Matt Lee

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Play/Test - Changelog: Quinn Wilson
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04/11/19 • 59 min

Guest: Quinn Wilson

Discussion

Crunch in games is good, actually, and can promote longevity. Also: Design games with intent!

Changelog

Removed Convictions, replaced with Weights.

Fumbles are now generated on results of 1 on Difficulty Dice and Boons are generated on results of 8 on Difficulty Dice.

Failures may now be spent for more interesting effects.

Added Complication Dice (d8s that can be added to checks at a later time or spent to activate NPC boons or PC fumbles.)

Overhaul Outcomes and Failures Table

Overhaul Boons and Fumbles list to make it more narrative and less mechanical.

Update to 1.2!! Download Here.

Introbot: Coaster Music by Matt Lee

https://dungeoncommandr.itch.io/

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FAQ

How many episodes does Play/Test have?

Play/Test currently has 57 episodes available.

What topics does Play/Test cover?

The podcast is about Dnd, Actual Play, Leisure, Space, Top, Star, Tabletop, Funny, Comedy, Anime, Podcasts, Rpg, Hustle, Ttrpg, Humorous and Cowboy.

What is the most popular episode on Play/Test?

The episode title 'PMT 5: (Emotional) Showdown on Research Island' is the most popular.

What is the average episode length on Play/Test?

The average episode length on Play/Test is 58 minutes.

How often are episodes of Play/Test released?

Episodes of Play/Test are typically released every 6 days, 23 hours.

When was the first episode of Play/Test?

The first episode of Play/Test was released on Feb 19, 2019.

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