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Orion's Belt: A Games Industry Podcast - EP07 - Scythe Deep Dive - PART 1

EP07 - Scythe Deep Dive - PART 1

03/31/21 • 40 min

Orion's Belt: A Games Industry Podcast

On episode 7 of Orion's Belt: A Games Industry Podcast, Lance and Connor take a deep dive into the immensely successful strategy board game, Scythe. While covering the game's genre, Lance and Connor also tackle aesthetic, and, most importantly, the game's core mechanics.
This is part 1 of episode 7. If you have already played Scythe before, or are more interested in the design discussion, we recommend skipping directly to part 2. If you do decide to listen to part 1, make sure you watch part 2 once you finish!

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On episode 7 of Orion's Belt: A Games Industry Podcast, Lance and Connor take a deep dive into the immensely successful strategy board game, Scythe. While covering the game's genre, Lance and Connor also tackle aesthetic, and, most importantly, the game's core mechanics.
This is part 1 of episode 7. If you have already played Scythe before, or are more interested in the design discussion, we recommend skipping directly to part 2. If you do decide to listen to part 1, make sure you watch part 2 once you finish!

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undefined - EP06 - Design Ingredients - Social Deduction

EP06 - Design Ingredients - Social Deduction

On Episode 6 of Orion's Belt: A Games Industry Podcast, Connor and Lance introduce the first episode of their new segment, Design Ingredients. While talking about social deduction in games, our hosts discuss the smash hit Among Us, talk about the difference between constraints and rules, and weigh the pros and cons inherent to including social deduction elements in games.

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undefined - EP08 - Designing Better Support Classes in Team-Based Games

EP08 - Designing Better Support Classes in Team-Based Games

On Episode 8 of Orion's Belt: A Games Industry Podcast, Lance and Connor give current game designers some tips and tricks to make "support" roles in team-based games more enjoyable. On this episode, our hosts also touch on some of the problems games face when too few players want to "support" others, and offer some interesting future-looking solutions that companies can implement to mitigate the issue.

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