
Podcast Design Builder Game
09/01/20 • 15 min
Kyle introduces the Podcast Design Builder Game that can be played to strengthen your creativity by forcing you to come up with a podcast idea based on established constraints.
Download the GamePodcast Design Builder Game v0.3 [PDF]
How to Play the Game- The host invites 2-4 guests to create 10 design requirements (5-10 minutes).
- Each of the guests spends some time creating a rough podcast idea (5-10 minutes).
- Everyone shares their rough podcast idea with the host asking clarifying questions.
- Everyone then explores each other’s creation (Pros/Cons, Open Forum).
- If there needs to be a winner, the host, the guests, or the audience decides.
#1 – Roll dice to determine their TEN Podcast Design Requirements
- The Host rolls (1D20, 1D10, 1D6) to determine the 10 podcast design requirements.
#2 – With the Requirements, take 5-10 minutes to develop a PODCAST PROTOTYPE:
- Provide Detail to each Requirement
- Define Their Topic
- Define Their Target Listener
#3 – Give your Podcast a NAME:
- This podcast is called...
#4 – Guests present their PODCAST PROTOTYPE high-level WHY Statement/Synopsis:
- What is this show about (high-level)?
- Who’s it for (target audience)?
- Why should we care (hook)?
#5 – Guests present what their very first episode and season would be:
- Episode #1 is called...
- After a full season you will know
- One of the hosts is the judge and the winner is decided at the end.
- Everyone on the show decides who wins and the winner is decided at the end.
- The audience decides which podcast prototype is the winner based on Social Media and Email feedback with the winner announced on Bonus Content
"Crispy WHY! Now with a third less calories!" -- Timothy Kimo Brien
Presented by Create Art PodcastTo get your art muscles strong enough to start designing podcasts, you need to listen to the Create Art Podcast. If you're like me and crave creativity, art, and learning how to find your artistic muse, then you need to join my good friend Timothy Kimo Brien as he takes a deep dive into the world of creativity with the Create Art Podcast.
About NESNot Easily Squished, hosted by Kyle M. Bondo, talks about Audio Experience (AX) Design and the emerging discipline of Podcast Design. Learn how to take your fragile podcast concept and transform it into a fierce audio experience that is Not Easily Squished!
- NES Website: noteasilysquished.com
- NES Theme Music "What Are You Waiting For" by NoiseWorld
- NES Libsyn Episode Library
- NES Podcast Industry Model [PDF]
Thank you for listening! Be sure to check out the other Gagglepod Studios shows including Podwrecked, PAUSE for Dramatic Effect, and Create Art Podcast -- you can find all of these and more at Gagglepod.com
Go create something great!Kyle introduces the Podcast Design Builder Game that can be played to strengthen your creativity by forcing you to come up with a podcast idea based on established constraints.
Download the GamePodcast Design Builder Game v0.3 [PDF]
How to Play the Game- The host invites 2-4 guests to create 10 design requirements (5-10 minutes).
- Each of the guests spends some time creating a rough podcast idea (5-10 minutes).
- Everyone shares their rough podcast idea with the host asking clarifying questions.
- Everyone then explores each other’s creation (Pros/Cons, Open Forum).
- If there needs to be a winner, the host, the guests, or the audience decides.
#1 – Roll dice to determine their TEN Podcast Design Requirements
- The Host rolls (1D20, 1D10, 1D6) to determine the 10 podcast design requirements.
#2 – With the Requirements, take 5-10 minutes to develop a PODCAST PROTOTYPE:
- Provide Detail to each Requirement
- Define Their Topic
- Define Their Target Listener
#3 – Give your Podcast a NAME:
- This podcast is called...
#4 – Guests present their PODCAST PROTOTYPE high-level WHY Statement/Synopsis:
- What is this show about (high-level)?
- Who’s it for (target audience)?
- Why should we care (hook)?
#5 – Guests present what their very first episode and season would be:
- Episode #1 is called...
- After a full season you will know
- One of the hosts is the judge and the winner is decided at the end.
- Everyone on the show decides who wins and the winner is decided at the end.
- The audience decides which podcast prototype is the winner based on Social Media and Email feedback with the winner announced on Bonus Content
"Crispy WHY! Now with a third less calories!" -- Timothy Kimo Brien
Presented by Create Art PodcastTo get your art muscles strong enough to start designing podcasts, you need to listen to the Create Art Podcast. If you're like me and crave creativity, art, and learning how to find your artistic muse, then you need to join my good friend Timothy Kimo Brien as he takes a deep dive into the world of creativity with the Create Art Podcast.
About NESNot Easily Squished, hosted by Kyle M. Bondo, talks about Audio Experience (AX) Design and the emerging discipline of Podcast Design. Learn how to take your fragile podcast concept and transform it into a fierce audio experience that is Not Easily Squished!
- NES Website: noteasilysquished.com
- NES Theme Music "What Are You Waiting For" by NoiseWorld
- NES Libsyn Episode Library
- NES Podcast Industry Model [PDF]
Thank you for listening! Be sure to check out the other Gagglepod Studios shows including Podwrecked, PAUSE for Dramatic Effect, and Create Art Podcast -- you can find all of these and more at Gagglepod.com
Go create something great!Previous Episode

Dawn of the Podcast Designer
Ep.06 -- Dawn of the Podcast Designer
Kyle talks about Podcast Designer as an emerging discipline and how it will be a vital skill for any studio focused on podcast content creation.
Episode at a GlancePodcast design is an act of communication. However, a common mistake made by most podcasters is thinking of ourselves as only audio communicators. We’re fortunate to speak the audio language fluently, but we need to be able to translate that thinking into visual and performance mediums as well. In other words, we need to be bilingual. But not in the way you would expect. If you are bilingual, it means you are fluent in two languages. However, using bilingual in the context of audio communication AND visual and performance mediums is a little more nuanced. And it is the cornerstone of good podcast design.
Notable Quotes"The three great essentials to achieve anything worthwhile are: Hard work, Stick-to-itiveness, and Common sense." -- Thomas Edison
Presented by Create Art PodcastTo get your art muscles strong enough to start designing podcasts, you need to listen to the Create Art Podcast. If you're like me and crave creativity, art, and learning how to find your artistic muse, then you need to join my good friend Timothy Kimo Brien as he takes a deep dive into the world of creativity with the Create Art Podcast.
About NESNot Easily Squished, hosted by Kyle M. Bondo, talks about Audio Experience (AX) Design and the emerging discipline of Podcast Design. Learn how to take your fragile podcast concept and transform it into a fierce audio experience that is Not Easily Squished!
- NES Website: noteasilysquished.com
- NES Theme Music "What Are You Waiting For" by NoiseWorld
- NES Libsyn Episode Library
- NES Podcast Industry Model [PDF]
Thank you for listening! Be sure to check out the other Gagglepod Studios shows including Podwrecked, PAUSE for Dramatic Effect, and Create Art Podcast -- you can find all of these and more at Gagglepod.com
Go create something great!Next Episode

I am Not Easily Squished
Where do podcast ideas come from? Kyle explains how the influences of two brilliant designers -- Sir Jony Ive and Hillman Curtis -- helped form his design philosophy foundation.
Lessons from Sir Jony Ive:
- Encouraged informal questioning and inquiry, tolerated mistakes, and promoted innovation.
- Make your studio into an "ideas factory" with brainstorming sessions at least two times a week -- No exceptions!
- Create a space that allows ideas to not be so easily squished.
- Constantly simplify and do away with as much as possible (Less is Better).
- Make things that express your appreciation for people you will probably never meet.
Lessons from Hillman Curtis:
- You need to make 100 bad designs before you discover a good one.
- Take the ideas that are in your head and do something with them.
- Keep your mind fertile with personal interests, experiences, and curiosity.
- Ideas originate from a mind free from distractions.
- Your job as a designer is to make the invisible visible.
Notable Quotes:
"While ideas ultimately can be so powerful, they begin as fragile, barely formed thoughts, so easily missed, so easily compromised, so easily squished."
-- Jony Ive (Apple)
"The goal of a designer is to listen, observe, understand, sympathize, empathize, synthesize, and glean insights that enable him or her to 'make the invisible visible'."
-- Hillman Curtis
"Be prepared to reinvent yourself. Be prepared to go out on a limb occasionally, and be prepared to do things that you feel strongly about."
-- Hillman Curtis
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