Log in

goodpods headphones icon

To access all our features

Open the Goodpods app
Close icon
headphones
Night White Skies

Night White Skies

Sean Lally

Join Sean Lally in conversation about architecture’s future, as both earth’s environment and our human bodies are now open for design. The podcast engages a diverse range of perspectives to get a better picture of the events currently unfolding. This includes philosophers, cultural anthropologists, policy makers, scientists as well as authors of science fiction. Each individual’s work intersects this core topic, but from unique angles. Lally is the author of the book The Air from Other Planets: A Brief History of Architecture to Come and an associate professor of architecture at the University of Illinois at Chicago. He is the recipient of the Prince Charitable Trusts Rome Prize from the American Academy in Rome in Landscape Architecture. www.seanlally.net
bookmark
Share icon

All episodes

Best episodes

Top 10 Night White Skies Episodes

Goodpods has curated a list of the 10 best Night White Skies episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Night White Skies for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Night White Skies episode by adding your comments to the episode page.

Night White Skies - 088 _ Boris_Magrini _ 'Radical Gaming'
play

10/25/21 • 47 min

This week is a conversation with curator Boris Magrini about the 'Radical Gaming' exhibition currently at the House of Electronic Arts (HEK) in Basel Switzerland.

***

Night White Skies is a program about our design futures as both the environment and our human bodies are now open for design.

www.SeanLally.net

Substack

Instagram

Thanks to Richard Devine for the use of several sample permission.

bookmark
plus icon
share episode
Night White Skies - 084 _ Aubrey Anable _ 'Rehearsing Our Feelings'
play

04/26/21 • 49 min

'Rehearsing our Feelings'

When it comes to trying to plan for the future, various tools are used to help us with the process. If you have a series of appointments to attend in the coming months, you'll likely use a calendar to schedule time and place. If you plan on building a structure or a landscape, you'll likely turn to drawings to define shapes and qualities. But you could lump these two examples together (the scheduling of time and the representation of a shape) as tools that help you deliver something you know you already want. In many ways, they are both instructions to manage something you already know. We're of course aware that this isn't exactly the case. The tools we use for design have proclivities embedded within them that inform the decisions we make while using them.

But maybe we're missing the whole point here when discussing how to represent the future for people. Instead of showing them examples of how it might look, (one form or shape being better than the other) we instead need to allow people to experience a future that doesn't yet exist. There are various reasons why this could be of importance. It's possible that pressures like climate change, new forms of communication, social dynamics and an evolving human body are going to be delivering a near future so different from what we know today that there is a need to rehearse potential futures now. As my guest today, Aubrey Anable has said, 'rehearsing our feelings'.

Video games are a medium that allow the player to experience environments and social scenarios in ways that other representation can't. This is in part because they can often be played many times with different outcomes each time. And these varied experiences within games give players an active interaction that is spatial, has aesthetics and often social, moral contracts embedded within. This concept of 'rehearsing our feelings' is a way for people to be embedded in unknown realities that could very well help prepare us for a future that is uncertain. A future that might require difficult choices in how we live in a changing climate, how we engage ecological anxiety, or even how we might live together (wink wink). Rehearsing our feelings, our expectations and our imaginations for what the future might hold is likely going to include the strengths that video games can offer.

Aubrey Anable is assistant professor of film studies at Carleton University, Canada. Anable’s research is broadly concerned with film and media aesthetics in North America after 1945 with an emphasis on the ways digital computers have changed visual culture. Her book Playing with Feelings: Video Games and Affect (University of Minnesota Press, 2018) provides an account of how video games compel us to play and why they constitute a contemporary structure of feeling emerging alongside the last sixty years of computerized living. Her articles have appeared in the journals Feminist Media Histories, Afterimage, Television & New Media, and Ada. She is currently co-editing The Concise Companion to Visual Culture (Forthcoming from Wiley Blackwell).

Also try...Ep. 065 _ Dr Lisa Feldman Barrett _ ‘How Emotions are Made’

bookmark
plus icon
share episode
Night White Skies - Ep. 083 _ Robert Markley_ 'Kim Stanley Robinson;
play

04/12/21 • 41 min

There is probably no bigger name in science fiction in the last 50 years than Kim Stanley Robinson. Robert Markley (who I’m speaking with today) wrote a book with that very title, 'Kim Stanley Robinson' that looks at his work. The book looks at the works including the alternate histories of The Days of Rice and Salt, the future through the Mars Trilogy, as well as books like Shaman that take place 30,000 year in the past before written language. Ultimately, the work looks at how we as a species and civilization might move forward as we come to grasp the pressures facing us today.

Robert Markley is Trowbridge Professor and Head of English at the University of Illinois at Urbana-Champaign. His recent books include The Far East and the English Imagination, 1600-1730 and Dying Planet: Mars in Science and the Imagination.

bookmark
plus icon
share episode

Michael Benedikt is an ACSA Distinguished Professor of Architecture at the University of Texas at Austin, where he holds the Hal Box Chair in Urbanism and teaches design studio and architectural theory. He is a graduate of the University of the Witwatersrand in South Africa and of Yale University. Although he has practiced at small scale, he is best known for his writings and lectures. Architecture Beyond Experience is his ninth book. He also edited and contributed to fourteen volumes of CENTER: Architecture and Design in America, on a wide range of topics.

Some of Benedikt's writings can be found at http://www.mbenedikt.com. The event and publishing activities of the Center for American Architecture and Design can be found at http://soa.utexas.edu/caad. The ISOVIST app for OSX and Windows, written by Sam McElhinney of UCA Canterbury, can be downloaded from http://www.isovists.org.

bookmark
plus icon
share episode

This week’s conversation is with Jessica Charlesworth and Tim Parsons and we are talking about their design work which explores some of the key social, ecological, and technological challenges of our time.

Parsons & Charlesworth is an art and design studio that develops tangible worlds as discursive tools for critically appraising urgent issues. Co-founded by Jessica Charlesworth and Tim Parsons, the studio’s investigative, research-driven, speculative approach uses installation, sculpture, designed objects, writing, photography and digital media to explore key social, ecological and technological challenges of our time, including climate change, the future of work, and the ethics of technology. Their current project, Multispecies Inc. manifests the output of a fictional group of ecologists striving to cohabit with other species with the help of advanced technologies.

https://parsonscharlesworth.com/

www.nightwhiteskies.com

www.seanlally.net

bookmark
plus icon
share episode
Night White Skies - 094 _ Sheila Jasanoff _ ‘Ethics of Invention’
play

03/01/22 • 51 min

Today is a conversation with Sheila Jasanoff about her book ‘The Ethics of Invention’ and her research and work as the Director of the STS (Science and Technology Studies) at Harvard.

***

Night White Skies is a program about our design futures as both the environment and our human bodies are now open for design.

www.seanlally.net

Thanks to Richard Devine for Sample permission:

bookmark
plus icon
share episode
Night White Skies - EP. 015 _ James Hughes _ 'Ethics of Human Enhancement'
play

01/23/17 • 49 min

James Hughes is a bioethicist and sociologist. He’s the Executive Director of the Institute for Ethics and Emerging Technologies, and author of Citizen Cyborg: Why Democratic Societies Must Respond to the Redesigned Human of the Future.’ He holds a doctorate in sociology from the University of Chicago, where he also taught bioethics at the MacLean Center for Clinical Medical Ethics.

bookmark
plus icon
share episode
Night White Skies - EP. 014 _ Darran Anderson _ 'Imaginary Travels'
play

01/09/17 • 57 min

Darran Anderson is the author of Imaginary Cities (Influx Press/University of Chicago Press) and the forthcoming Tidewrack (Vintage/Farrar, Straus and Giroux). He has also written the forthcoming e-book In Defence of Expressionist Architecture for Machine Books. He has written on the intersection of architecture and politics, technology, culture and futurism for the likes of The Guardian, Wired and Aeon. He has given talks on these issues at the LSE, the V&A, the Bartlett, the Bristol Festival of Ideas, the Edinburgh International Book Festival and the Robin Boyd Foundation, Melbourne among others. He gave the 2016 keynote speech for the British

Council at the Venice Architecture Biennale.
bookmark
plus icon
share episode
Night White Skies - Ep. 007 _ Douglas Pancoast
play

10/10/16 • 65 min

Douglas Pancoast, was featured in New City Magazine's list Design 50: Who Shapes Chicago 2016. New City featured Douglas for his project, The Array of Things, which will be installed in April, 2016. Awarded a $3.1 million grant by the National Science Foundation, the project will create a network of interactive, modular sensor boxes that will be installed around Chicago to collect real-time data on the city’s environment, infrastructure, and activity for research and public use. Douglas Pancoast is an Associate Professor, Architecture, Interior Architecture, and Designed Objects (2002). BArch, 1991, University of Kansas School of Architecture and Urban Design; MArch, 1995, Cranbrook Academy of Art. Exhibitions: National Building Museum, Washington, D.C.; Architectural League of New York; Cranbrook Kingswood Gallery. Publications: Princeton Architectural Press; Oculus; Architecture; The Architectural Review. Awards: Architectural League of New York Young Architects Forum Competition; Charles E. Peterson Prize.

bookmark
plus icon
share episode
Night White Skies - 099 _ Tools for Stories w/ Sava Zivkovic
play

07/25/23 • 38 min

Today’s conversation is about the potential impact of new tools for video games on architecture.

As architects, we have no shortage of external pressures we need to be aware of and engage. From climate change to new forms of communication technologies and social justice to name only three ...the list is long and at times overwhelming to think about. Many of these issues that we’re looking to better understand are not new, but how we tackle them today and intertwine a few of them together probably should be. So, it would make good sense for architecture to keep an eye out for tools and techniques that might allow us to engage such pressures in novel ways. One of them that interests me in particular is video games. I’ve discussed this with guests in the past including author Aubrey Anable and curator Boris Magrini, but today is with film director Sava Zivkovic. Zivkovic doesn’t use the software to make video games but instead movie films and this is because of the efficiency of the software with its real-time rendering. Tools that offer efficiency to a process often have a negative connotation for creativity. But in the case of the gaming software we’re seeing today, I think it’s opening the doors for something altogether novel for the architect. And that’s social interaction with design. You might call this a storyline, an interface between people and space. I’m not sure. But today is a conversation with how a director is using these tools and it will be up to the architect to see how far we can push these opportunities.

Sava Zivkovic is a director based in Belgrade, Serbia. His directing work includes critically acclaimed and award-winning short films like IRRADIATION, HUXLEY, FREIGHT, and IFCC. As a director for Axis Studios, he has created game cinematics for Dead Island 2, Diablo Immortal, Outriders, Solium Infernum, Destiny 2 and Gears of War 5.

Book Title as a link by person's name

You can find all episodes at www.NightWhiteSkies.com

Other episodes linked to the topic include Ep 84 Aubrey Anable and Ep 88 Boris Magrini

Thoughts or suggestions, email me at [email protected]

Instagram

bookmark
plus icon
share episode

Show more best episodes

Toggle view more icon

FAQ

How many episodes does Night White Skies have?

Night White Skies currently has 108 episodes available.

What topics does Night White Skies cover?

The podcast is about Architecture, Design, Climate, Podcasts, Technology, Arts and Healthcare.

What is the most popular episode on Night White Skies?

The episode title '106 _ Catherine Ingraham _ 'Architecture's Theory'' is the most popular.

What is the average episode length on Night White Skies?

The average episode length on Night White Skies is 50 minutes.

How often are episodes of Night White Skies released?

Episodes of Night White Skies are typically released every 14 days.

When was the first episode of Night White Skies?

The first episode of Night White Skies was released on Aug 16, 2016.

Show more FAQ

Toggle view more icon

Comments