This episode we are joined by our good friend Bridget to discuss the music and sound design elements that go into making horror video games. Great games, like those we discuss, create an atmosphere of dread and anticipation while keeping the player engaged without becoming fatigued. The developers, working alongside composers and sound designers, must carefully balance these cycles of tension and release. Join us as we explore how three classic survival horror games nail this balance.
Support Bridget
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Bridget on Twitter
Bridget on Patreon
Cry on Twitter
Cry on Sponsus
Cry on Itch.io
Cry on Role Playing Public Radio
Music Discussed
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Resident Evil 3 - Nemesis Theme
Silent Hill 2 - A World Of Madness
Silent Hill 2 - The Darkness That Lurks In Our Mind
Fatal Frame III: The Tormented - Projection Room
Resident Evil - Safe Haven
Fatal Frame III: The Tormented - Head Builder
Fatal Frame III: The Tormented - Reika
Akira Yamaoka - You're Not Here
Amano Tsukiko - Koe
Related Links
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Interview with Akira Yamaoka (Music 4 Games)
Akira Yamaoka: How the Silent Hill Composer Revolutionised Survival Horror
Credits
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Music by: 2Mello
Artwork by: Patsy McDowell
Ross on Twitter
Birk on Twitter
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Explicit content warning
08/17/20 • 62 min
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