
MN 578 Network and Route Building Games We Dont Own
05/14/25 • 40 min
Episode 578: Network or Route Building Games We Don’t Own
Episode release date is May 14, 2025
Show Notes
This week we are at the final connection of our Network or Route building games discussion. All routes are closing in this episode. For those who may have missed it, network or route building games where players are establishing connections between points on the board or map.
For this last episode in this series, we will be looking at the larger list of top rated network or route building games according to BGG. I selected the Network or Route building Mechanic and limited that search to games that are rated with 7 stars or higher, and each of these games must have a minimum of 2000 user ratings.
So let’s get on board and punch the ticket of this discussion of network building games at the game table.
Sponsorship
Intro of Meeple Nation The World's Most Okayest Podcast
- Web Page
- Links to Episodes
- SaltPOD: A SaltCON Podcast
- Bios
- Email us at [email protected]
- Patreon
- Instagram @meeplenation
- Facebook Meeple Nation
- Facebook Group Meeple Nation Off Air
- X Meeple Nation
- Discord Meeple Nation
- Become a Chanameeple
Meeple Nation Gaming Highlights (Highlight-Thirty)
- Nathan
- Beer and Bread
- Gift of Tulips
- Tower Up
- 3000 Scoundrels
- Great Western Trail
- Ahoy
- Targi
- Stamp Swap
- Welcome to the Moon
- Living Forest
- Bonsai
- Douglas
- Andy
Top network or route building games
Episode 578: Network or Route Building Games We Don’t Own
Episode release date is May 14, 2025
Show Notes
This week we are at the final connection of our Network or Route building games discussion. All routes are closing in this episode. For those who may have missed it, network or route building games where players are establishing connections between points on the board or map.
For this last episode in this series, we will be looking at the larger list of top rated network or route building games according to BGG. I selected the Network or Route building Mechanic and limited that search to games that are rated with 7 stars or higher, and each of these games must have a minimum of 2000 user ratings.
So let’s get on board and punch the ticket of this discussion of network building games at the game table.
Sponsorship
Intro of Meeple Nation The World's Most Okayest Podcast
- Web Page
- Links to Episodes
- SaltPOD: A SaltCON Podcast
- Bios
- Email us at [email protected]
- Patreon
- Instagram @meeplenation
- Facebook Meeple Nation
- Facebook Group Meeple Nation Off Air
- X Meeple Nation
- Discord Meeple Nation
- Become a Chanameeple
Meeple Nation Gaming Highlights (Highlight-Thirty)
- Nathan
- Beer and Bread
- Gift of Tulips
- Tower Up
- 3000 Scoundrels
- Great Western Trail
- Ahoy
- Targi
- Stamp Swap
- Welcome to the Moon
- Living Forest
- Bonsai
- Douglas
- Andy
Top network or route building games
Previous Episode

MN 577 Our Top Five Network and Route Building Games
Episode 577: Our Top Five Network or Route Building Games
Episode release date is May 7, 2025
Show Notes
This week we are at the middle point of our Network or Route building games discussion. Once again network or route building games mean players are establishing connections between points on the board or map.
For this episode we will be focusing on our top five games that make use of the network or route building.
So let’s return to the game table and continue the discussion of network building games at the game table.
Intro of Meeple Nation The World's Most Okayest Podcast
- Web Page
- Links to Episodes
- SaltPOD: A SaltCON Podcast
- Bios
- Email us at [email protected]
- Patreon
- Instagram @meeplenation
- Facebook Meeple Nation
- Facebook Group Meeple Nation Off Air
- X Meeple Nation
- Discord Meeple Nation
- Become a Chanameeple
Sponsorship
Meeple Nation Gaming Highlights (Highlight-Thirty)
- Nathan
- Douglas
- SETI: Search for Extraterrestrial Intelligence
- LCGs!!!
- Marvel Champions
- Arkham Horror
- Lord of the Rings: Card Game
Our top five Network or Route building games.
Douglas
- In the Hall of the Mountain King
- Trails of Tucana
- Cloud City
- Ticket to Ride: Japan
- Railroad Ink Challenge
Andy
Nathan
Next Episode

MN 579 Narrative Choice or Paragraph Games
Episode 579: Narrative Choice or Paragraph Games
Episode release date is May 21, 2025
Show Notes
Meeple Nation discusses several games that include the narrative or paragraph game mechanic. Come join us at the game table and find some new and amazing games.
Sponsorship
Intro of Meeple Nation The World's Most Okayest Podcast
- Web Page
- Links to Episodes
- SaltPOD: A SaltCON Podcast
- Bios
- Email us at [email protected]
- Patreon
- Instagram @meeplenation
- Facebook Meeple Nation
- Facebook Group Meeple Nation Off Air
- X Meeple Nation
- Discord Meeple Nation
- Become a Chanameeple
Meeple Nation Gaming Highlights (Highlight-Thirty)
- Nathan
- Douglas
- Andy
Narrative Choice and Paragraph Games.
The Narrative Choice or Paragraph Games mechanic puts a strong emphasis on storytelling and player agency through making decisions that directly influence the narrative's progression. Instead of relying solely on traditional game mechanics like dice rolling or resource management to drive the plot, these games present players with textual descriptions, scenarios, and choices that lead to different outcomes and further narrative branches.
Think of it like a "Choose Your Own Adventure" book integrated into a board game experience. Players often read paragraphs of text that describe a situation, and then they are presented with a set of choices. Each choice directs them to a different paragraph or section, unfolding the story in a unique way based on their decisions.
Here's how the mechanic typically works:
- Narrative Presentation: The game presents story elements through text, often in the form of cards, books, or even app-based interfaces. These descriptions set the scene, introduce characters, and present challenges.
- Choice Points: At key moments in the narrative, players are given distinct options on how to proceed. These choices can range from dialogue options and actions to strategic decisions that have narrative consequences.
- Branching Narrative: Each choice leads to a different part of the story. This might involve reading a specific paragraph number, drawing a particular card, or triggering a new event within the app. The narrative unfolds non-linearly based on the collective decisions of the players.
- Consequences: The choices players make often have consequences that affect the ongoing narrative. This could involve changes in character relationships, the availability of future options, the acquisition of items, or even the overall outcome of the game.
- Emergent Storytelling: While the core narrative is pre-written, the combination of player choices leads to a unique emergent story for each playthrough. Different groups of players, or even the same group playing again, will likely experience the narrative in a different sequence and with different outcomes.
Narrative Choice or Paragraph Games
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