Logan talks about the mild touch of Pick Up and Deliver in Nemesis. Is there more than the aliens picking up larva and delivering it into players chests?
Ryan gushes over crayon rail games again and focuses on Martian Rails. They take the core mechanic and build a wonderful mess of a map. Simplicity and a little magic make these games fabulous.
Train game and pick up and delivery mechanics make a lot of sense.
Nathan brings up Pirates Cove. Ryan likes it but is not a fan of combat system which punishes the losers dramatically through a whole lot of random.
Give us a listen.
11/06/19 • 25 min
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