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Java Pub House - Episode 37. Of Bits and Masks and Bytes and Trees and Games

Episode 37. Of Bits and Masks and Bytes and Trees and Games

Java Pub House

04/12/13 • 66 min

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Have you ever wonder how bit masking work (or what is that?) and why do you need it? Or why a tree structure exists? (or what is breadth first vs depth first), or what are game trees? We put our Computer Science hat and go "depth first" in some fundamental compsci concepts, and, more importantly their utility, ending with Game trees (and they are not only used for games)!

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Vote for us in iTunes (http://itunes.apple.com/us/podcast/java-pub-house/id467641329) Questions, feedback or comments! [email protected] Subscribe to our podcast! (http://javapubhouse.libsyn.com/rss) ITunes link (http://itunes.apple.com/us/podcast/java-pub-house/id467641329) Java 7 Recipes book! (http://www.amazon.com/gp/product/1430240563/ref=as_li_ss_il?ie=UTF8&tag=meq-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=1430240563) Hey! if you like what you hear, treat me a beer! (It's the Java pub house after all :) https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z8V2ZWV93UMW4

04/12/13 • 66 min

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