
Episode 37. Of Bits and Masks and Bytes and Trees and Games
04/12/13 • 66 min
Have you ever wonder how bit masking work (or what is that?) and why do you need it? Or why a tree structure exists? (or what is breadth first vs depth first), or what are game trees? We put our Computer Science hat and go "depth first" in some fundamental compsci concepts, and, more importantly their utility, ending with Game trees (and they are not only used for games)!
Follow Me on Twitter! (@fguime)(thanks!)
Hey it's SPRING! and I would love to get a beer :) Tweet, Tweet! (https://twitter.com/#!/fguime)
- Steve Yegge Blog (Get that job at Google!)
- Jeff Atwood Blog(Why Can't Programmers.. Program?)
- Bitwise Operations in Java
- Binary Trees
- Tree Parsing and Evaluation example
- Game Trees
Vote for us in iTunes (http://itunes.apple.com/us/podcast/java-pub-house/id467641329) Questions, feedback or comments! [email protected] Subscribe to our podcast! (http://javapubhouse.libsyn.com/rss) ITunes link (http://itunes.apple.com/us/podcast/java-pub-house/id467641329) Java 7 Recipes book! (http://www.amazon.com/gp/product/1430240563/ref=as_li_ss_il?ie=UTF8&tag=meq-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=1430240563) Hey! if you like what you hear, treat me a beer! (It's the Java pub house after all :) https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z8V2ZWV93UMW4
Have you ever wonder how bit masking work (or what is that?) and why do you need it? Or why a tree structure exists? (or what is breadth first vs depth first), or what are game trees? We put our Computer Science hat and go "depth first" in some fundamental compsci concepts, and, more importantly their utility, ending with Game trees (and they are not only used for games)!
Follow Me on Twitter! (@fguime)(thanks!)
Hey it's SPRING! and I would love to get a beer :) Tweet, Tweet! (https://twitter.com/#!/fguime)
- Steve Yegge Blog (Get that job at Google!)
- Jeff Atwood Blog(Why Can't Programmers.. Program?)
- Bitwise Operations in Java
- Binary Trees
- Tree Parsing and Evaluation example
- Game Trees
Vote for us in iTunes (http://itunes.apple.com/us/podcast/java-pub-house/id467641329) Questions, feedback or comments! [email protected] Subscribe to our podcast! (http://javapubhouse.libsyn.com/rss) ITunes link (http://itunes.apple.com/us/podcast/java-pub-house/id467641329) Java 7 Recipes book! (http://www.amazon.com/gp/product/1430240563/ref=as_li_ss_il?ie=UTF8&tag=meq-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=1430240563) Hey! if you like what you hear, treat me a beer! (It's the Java pub house after all :) https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=Z8V2ZWV93UMW4
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Episode 36. An Intro to Multithreading Programming
This is a presentation I did for the Chicago Java Users Group on the topic of multithreading. There are some solid foundations in here to start tackling multithreading programming. Some of it might've been already been seen in depth from our other...
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Episode 37. Of Bits and Masks and Bytes and Trees and Games
Have you ever wonder how bit masking work (or what is that?) and why do you need it? Or why a tree structure exists? (or what is breadth first vs depth first), or what are game trees? We put our Computer Science hat and go "depth first" in some...
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