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Imaginary Worlds - Guilty Pleasures
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Guilty Pleasures

06/10/21 • 41 min

2 Listeners

Imaginary Worlds

Sci-fi and fantasy genres have come a long way from their pulp fiction and Saturday matinee origins to become respectable genres. But sometimes you just want to see something awesome, weird or shocking. That’s where genre films can deliver -- even if the movie isn’t good. I talk with five listeners about their favorite guilty pleasure films. Also, Lou Hare of the podcast Guilty Pleasures breaks down the difference between a guilty pleasure and a cult classic, and we discuss why ‘80s movies are a treasure trove of excess and bad taste.

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Sci-fi and fantasy genres have come a long way from their pulp fiction and Saturday matinee origins to become respectable genres. But sometimes you just want to see something awesome, weird or shocking. That’s where genre films can deliver -- even if the movie isn’t good. I talk with five listeners about their favorite guilty pleasure films. Also, Lou Hare of the podcast Guilty Pleasures breaks down the difference between a guilty pleasure and a cult classic, and we discuss why ‘80s movies are a treasure trove of excess and bad taste.

Learn more about your ad choices. Visit podcastchoices.com/adchoices

Previous Episode

undefined - Disco Elysium

Disco Elysium

Disco Elysium has been called one of the best role-playing video games of all time. It's won a slew of awards and it’s a worldwide best-seller -- which is odd because the game wasn’t put out by a big studio. It was made by a group of friends in Estonia who had very little experience making video games. And this detective game is just as much about politics and the existential nature of reality as it is about solving a murder. I talk with Justin Keenan, one of the few American writers on the crew, along with game critic Paul Walker-Emig and game developer and former critic Heather Alexandra about why Disco Elysium is a revolutionary game that also reflects the moment of history we’re living through.

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Next Episode

undefined - Living in a Simulation

Living in a Simulation

Is it possible that we are living in an imaginary world? That is the premise of many science fiction stories, but some scientists have begun to wonder whether it’s not a fantasy. Perhaps what we think of as reality is a computer simulation and we’re basically just advanced versions of The Sims and don’t know it. I talk with video games entrepreneur Rizwan Virk about what advanced civilization might be lurking outside our reality, and how he draws upon real physics, The Matrix and Philip K. Dick to prove The Simulation Hypothesis in his book. And we’ll hear one of my favorite stories from the podcast Snap Judgment, where the journalist Stephanie Foo creates a version of herself in The Sims and discovers eerie parallels to her own life. “Sim Stephanie” was originally produced for Snap Judgment in 2014.

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