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Imaginary Worlds - Fighting a Virtual Pandemic
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Fighting a Virtual Pandemic

Explicit content warning

04/02/20 • 31 min

2 Listeners

Imaginary Worlds

In 2005, the multiplayer online game World of Warcraft was taken over by a virus called Corrupted Blood, and the virtual pandemic in this fantasy world played out remarkably like COVID-19. I talk with epidemiologist and gamer Eric Lofgren, NYU game design instructor Alexander King and longtime player Virginia Wilkerson about the parallels between the pandemic in World of Warcraft the one we’re facing in the real world, and what lessons we can learn by studying how players reacted to a virtual virus.

Also if you want to submit a story for our upcoming toys episode, email us at [email protected]

Learn more about your ad choices. Visit podcastchoices.com/adchoices

plus icon
bookmark

In 2005, the multiplayer online game World of Warcraft was taken over by a virus called Corrupted Blood, and the virtual pandemic in this fantasy world played out remarkably like COVID-19. I talk with epidemiologist and gamer Eric Lofgren, NYU game design instructor Alexander King and longtime player Virginia Wilkerson about the parallels between the pandemic in World of Warcraft the one we’re facing in the real world, and what lessons we can learn by studying how players reacted to a virtual virus.

Also if you want to submit a story for our upcoming toys episode, email us at [email protected]

Learn more about your ad choices. Visit podcastchoices.com/adchoices

Previous Episode

undefined - Retcon-apalooza

Retcon-apalooza

We're craving an escape into our favorite fantasy worlds, but fans are complaining that all the "retconning" is ruining their suspension of disbelief. Why is retroactive continuity so controversial? Olivia Dolphin and Hayley Milliman discuss how JK Rowling’s decrees have unraveled The Potterverse. Nick Randall and Mac Rogers grapple with recent revelations in Doctor Who. Laurie Ulster defends Star Trek’s familial reshuffling, I try to make sense of the Star Wars canon, and author Andrew J. Friedenthal explains why rewriting the history of fantasy worlds is similar to revising history in real life.

Here’s a link to Andrew’s book on retconning:

https://www.amazon.com/Retcon-Game-Retroactive-Continuity-Hyperlinking/dp/1496811321

Learn more about your ad choices. Visit podcastchoices.com/adchoices

Next Episode

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Solarpunk the Future

Cyberpunk was cool. Steampunk was hip. Get ready for Solarpunk. This new emerging genre of art and fiction imagines a future where DIY environmental sustainability dictates the design of everything from skyscraper farms to homemade fashion. The writer Adam Flynn, magazine editors Scot and Jane Noel, writer Sarena Ulibarri, and game designer Keisha Howard discuss how we can create the future we want by inspiring people with science fiction, and why being anti-dystopia doesn’t mean they believe in utopias. Featuring readings by Vanessa Bellow.

DreamForge magazine:

https://dreamforge.mywebportal.app/

Glass and Gardens Summers and Winters:

http://www.sarenaulibarri.com/editing.html

Notes Towards a Solarpunk Manifesto:

https://hieroglyph.asu.edu/2014/09/solarpunk-notes-toward-a-manifesto/

Sugar Gamers:

https://sugargamers.com/

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