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How I Made That - Andrew Schimmel: How to launch a skateboarding game on mobile

Andrew Schimmel: How to launch a skateboarding game on mobile

09/07/20 • 56 min

How I Made That

My guest this episode is Andrew Schimmel, associate producer for Built By Snowman. Snowman is probably most well known for its mobile snowboarding games, Alto's Adventure and Alto's Odyssey. But in September 2019, Snowman hit the ground running with the launch of Apple Arcade, releasing two new games with the debut of the platform — Where Cards Fall, developed in tandem with The Game Band, who recently put out the viral success Blaseball, and Skate City, made in collaboration with Agens, an independent developer based in Oslo, Norway.

I sat down with Andrew to talk about the latter, how Snowman got involved with making Skate City, his personal relationship with skateboarding, and how hard it is to launch a skateboarding game on a touch screen. I ended up learning a lot about Apple Arcade as a service, what it's like to launch a game during skateboarding's mini-renaissance in the game industry, and how being hit by a car changed Andrew's career path forever.

I hope you enjoy our chat.

https://skatecitygame.com/

Support HIMT: https://www.patreon.com/blakehester

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My guest this episode is Andrew Schimmel, associate producer for Built By Snowman. Snowman is probably most well known for its mobile snowboarding games, Alto's Adventure and Alto's Odyssey. But in September 2019, Snowman hit the ground running with the launch of Apple Arcade, releasing two new games with the debut of the platform — Where Cards Fall, developed in tandem with The Game Band, who recently put out the viral success Blaseball, and Skate City, made in collaboration with Agens, an independent developer based in Oslo, Norway.

I sat down with Andrew to talk about the latter, how Snowman got involved with making Skate City, his personal relationship with skateboarding, and how hard it is to launch a skateboarding game on a touch screen. I ended up learning a lot about Apple Arcade as a service, what it's like to launch a game during skateboarding's mini-renaissance in the game industry, and how being hit by a car changed Andrew's career path forever.

I hope you enjoy our chat.

https://skatecitygame.com/

Support HIMT: https://www.patreon.com/blakehester

Previous Episode

undefined - Ty Galiz-Rowe: How to run a successful indie game site

Ty Galiz-Rowe: How to run a successful indie game site

My guest this episode is Ty Galiz-Rowe, the founder and editor in chief of the website Uppercut Crit. Uppercut is, quite easily, one of the coolest and best sites in video games right now, going the extra mile to amplify diverse writers and writing, and advocate for freelancers and making sure they get paid.

I've kind of looked up to Ty for a while, and really admire the way they use their platform to fight for the things they believe in this industry. It was an honor to sit down and chat for a while about where Uppercut came from, why diversity in the game press is so important (and why a lot of sites are dropping the ball in that regard) and what's next for the site.

Support HIMT: https://www.patreon.com/blakehester

Theme song: https://3dblast.bandcamp.com/track/beyond-nostalgia

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