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Gaming Asylum Podcast - Episode 4: Gaming Accessories

Episode 4: Gaming Accessories

02/25/11 • -1 min

Gaming Asylum Podcast
This episode be SCREWED UP, with only 5 minutes being actually in it. This is because Audacity crashed while MP3inating the file, and I wasn't paying attention. For Episode 4, check the post labeled "The Real Episode 4"
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This episode be SCREWED UP, with only 5 minutes being actually in it. This is because Audacity crashed while MP3inating the file, and I wasn't paying attention. For Episode 4, check the post labeled "The Real Episode 4"

Previous Episode

undefined - A Shorty: The Duty of the Player

A Shorty: The Duty of the Player

This episode got cut short due to some connection issues combined with file loss. There should still be some good stuff in there though. There will be a full sized episode next week.

-Mark is oddly existential, and plays hard to spell games that inspire other games that are disturbing

-Jeff likes board games

-Michael has lame problems, and cannibalized Julius Caesar

-The Duty of the Player, both to the other players and partially to the GM (before the audio explodes)

Next Episode

undefined - Episode 5: Open World vs. Linear Gaming in Video Games and RPGs

Episode 5: Open World vs. Linear Gaming in Video Games and RPGs

What Are We Playing?:
Jeff is behind on the times, but finally finished Bioshock 1.
Michael hates basic physics, but loves Dead Rising 2 wheelchairs and snow (this was recorded back in February)
Mark knows some fancy Japanese games. Isn't he special? If you want the titles...good luck with that. One is called 3D World Runner in English
Main Topic: Open World vs. Linear
Michael gets some knowledge dropped on him on open world games
If we have any disabled listeners, we apologize greatly
STRENGTH OPEN WORLD: Immersion
Cuttlefish
WEAKNESS OPEN WORLD: So big, players are unaware of how things work
STRENGTH OPEN WORLD: Creation of Player Plots
STRENGTH LINEAR WORLD: Meaning Behind The Plot, and a lack of Jimmy McWaffleboys
WEAKNESS USER-CREATED CONTENT (?): Cavaclade of Crap
STRENGTH LINEAR WORLD: Much Stronger Story than a User-Made One
Eternal Pac-Man? Pacternal Darkness? Wakka Wakka Wakka Insanity?
STRENGTH LINEAR GAMES: Possible Sanity Questioning
OPEN WORLD NECESSITY: Need for Universal Signals
WEAKNESS OPEN WORLD: Lack of Urgency, and Vice Versa with Linear World
Side Tangent on Being Timed
STRENGTH OPEN WORLD: Openness in Choices (Durr)
STRENGTH LINEAR GAMES: Importance of the Player's Actions Increases
NECESSITY LINEAR GAMES: Character Sympathy
STRENGTH ALL: Morality
Replayability
STRENGTH LINEAR GAMES: Dependency on the Narrative
WEAKNESS LINEAR GAMES: Dependency
Linearity in Role-Playing Games
"In a Video Game, the game provides the go, the player provides the do. In an RPG, the player provides the go, and the GM provides the do."
-Mark Snyder
"The more the GM tightens his grip, the more players will slip through his fingers"
-Jeff Bailey stealing from Star Wars: The New Hope
Wins and Fails
Mark:
+ Youtube dropping time limit
- Having watched two and a half hours of Worms (Dude, seriously?)
+ Apology Win to Every RPG ever made
- Him reading every RPG in a new light
Michael:
+ Game Informer's Replay of Overblood
+ Ridiculous Texas Snow
- Green Lanturn (2011) and Ryan Reynolds
- WHO CARES ABOUT THE SUPER BOWL WOOOOOOOO
Jeff:
+ Visceral Studios for throwing in Extraction with Dead Space 2
+ Xynga for being like crack cocaine and SUCKING YOU BACK IN
- Google Docs for censorshiposity
- Indie RPG Movement for obliterating any ability for Jeff to keep track of news

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