
E8: Alex Molested - Graveyard Keeper and 3D Artist. How Games Education Is Advanced Overseas and How It Prepared A Young Expat For The Industry.
Explicit content warning
09/11/23 • 75 min
Alex Molested is a Props Artist I working on Star Citizen at Cloud Imperium Games. In this episode, we go in depth on his education in Sweeden, his origins leading to his love for game art, and much more.
You can check out some of Alex's awesome artwork here: https://www.artstation.com/alemol
The "Gamedev Origins" Podcast aims to take a look into the origins of various game developers, in an attempt to take away key learnings of experience, habits, and behaviors that you can apply to your own life in order to succeed. We'll also try to have a bit of fun along the way. Whether you're a student looking at university options, or a seasoned developer years into your career. There's something for everyone.
Follow me on social media: https://twitter.com/GamedevOrigins
Send any questions to us at [email protected]
Hosted on Acast. See acast.com/privacy for more information.
Alex Molested is a Props Artist I working on Star Citizen at Cloud Imperium Games. In this episode, we go in depth on his education in Sweeden, his origins leading to his love for game art, and much more.
You can check out some of Alex's awesome artwork here: https://www.artstation.com/alemol
The "Gamedev Origins" Podcast aims to take a look into the origins of various game developers, in an attempt to take away key learnings of experience, habits, and behaviors that you can apply to your own life in order to succeed. We'll also try to have a bit of fun along the way. Whether you're a student looking at university options, or a seasoned developer years into your career. There's something for everyone.
Follow me on social media: https://twitter.com/GamedevOrigins
Send any questions to us at [email protected]
Hosted on Acast. See acast.com/privacy for more information.
Previous Episode

E7: John Tearle - Running A Highly Successful Indie Studio, University Educating and Key Life Lessons.
This week I was joined by John Tearle to talk about what it is like to run a games studio and the pressures that come with it.
John Tearle is the Director and CEO of Flix Interactive, a highly successful indie games studio in the UK working on some amazing titles.
Apologies for my voice, I was ill when this was recorded!
The "Gamedev Origins" Podcast aims to take a look into the origins of various game developers, in an attempt to take away key learnings of experience, habits, and behaviors that you can apply to your own life in order to succeed. We'll also try to have a bit of fun along the way. Whether you're a student looking at university options, or a seasoned developer years into your career. There's something for everyone.
Follow me on social media: https://twitter.com/GamedevOrigins
Send any questions to us at [email protected]
Hosted on Acast. See acast.com/privacy for more information.
Next Episode

E9: Through Hell And Back Again - James Ward On A Difficult Road, Mental Health, and Perseverance Against All Odds.
James Ward is a 3D Artist working at DR Studios. He is a good friend from university and has some amazing insights to share on his rough journey to reach his current role.
You can check out some of James's awesome artwork here: https://www.artstation.com/jamesward3d
The "Gamedev Origins" Podcast aims to take a look into the origins of various game developers, in an attempt to take away key learnings of experience, habits, and behaviors that you can apply to your own life in order to succeed. We'll also try to have a bit of fun along the way. Whether you're a student looking at university options, or a seasoned developer years into your career. There's something for everyone.
Follow me on social media: https://twitter.com/GamedevOrigins
Send any questions to us at [email protected]
Hosted on Acast. See acast.com/privacy for more information.
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