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GameDev Breakdown

GameDev Breakdown

CodeWritePlay

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1 Creator

Todd Mitchell just wants to make video games with friends. Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support
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Top 10 GameDev Breakdown Episodes

Goodpods has curated a list of the 10 best GameDev Breakdown episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to GameDev Breakdown for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite GameDev Breakdown episode by adding your comments to the episode page.

GameDev Breakdown - Episode 100

Episode 100

GameDev Breakdown

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08/21/20 • 63 min

Well we did it. 100 episodes of GameDev Breakdown.

For the big event, we rolled the webcams and just let it happen. Matt Hill joined in for a discussion about recent events, a trip down memory lane, and a quick look at what's to come.

This podcast wouldn't be worth doing without our friends listening all over the world. Your emails, tweets, and reviews don't only make it worthwhile, they make it fun. Thank you for being a part of this community--this is why we continue to do it.

What do you think? More video shows? Subscribe to the channel just in case!

Thanks to Matt for joining in the fun. Check out his streams at Twitch and keep up with the latest happenings on our server over at Discord. We'll be back with #101 next week.

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--- Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support
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GameDev Breakdown - Halfpology

Halfpology

GameDev Breakdown

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03/02/18 • 31 min

Reunited at last, Todd spills the beans on a huge freelance project, an awkward problem emerges ahead of GDC, and John formally apologizes for his previous PUBG commentary over Chopin's Prelude in E Minor.

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GameDev Breakdown - The Balatro Story

The Balatro Story

GameDev Breakdown

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08/25/24 • 32 min

Todd's weird connection to the game that set the world ablaze, and what's happened since.

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GameDev Breakdown - Do You Really Need a Website?
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07/25/20 • 29 min

Last week's discussion of community management with our friend Matt Hill spun off some great discussion around other promotional topics. Although it's not the first time we've explored the optimal role of a website in your ongoing creative efforts, some time has passed and a lot has changed.

In this episode we'll look at the current benefits and challenges involved in running a game development-centric website, how to get going easily, how to expand on it, and how to make it competitive in search engine results. If you don't currently believe you need a website--or the work involved intimidates you--give me a chance to change your mind. I should note here that I don't have anything to sell you, I don't want to be involved in building it, and I frankly don't even want to hear about it when you're done. That's how you know I'm being sincere.

Here are some points you'll hear about in this "second edition" of GameDev Breakdown's Guide to Websites:

  • Benefits of controlling your web presence
  • Building out your website in manageable phases
  • How to establish a killer press kit
  • What to offer your visitors and (hopefully) players

Happy building. Holler if we missed anything.

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GameDev Breakdown - Jesse Attard of Tactic Studios
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06/03/21 • 54 min

Tactic Studios developer and CEO, Jesse Attard (BioShock, BioShock 2, Street Fighter II: Champion Edition (2006)), calls in for a podcast chat about the studio's new Portal-style puzzle adventure game, Claire de Lune. We discuss his transition from major AAA teams to heading up an indie studio, parenting at publish time, best pandemic home office purchases, and more.

A "Fantastic" Transition to Indie Development

It's difficult to imagine a triple-A veteran more optimistic than Jesse Attard. Since 2005, he's contributed to major projects at Ubisoft, Capcom, and Digital Extremes, putting him in the right places at the right times to work on everything from old flip phone games up to the BioShock series and even a late port of Street Fighter II. You'd be right to anticipate a story about burnout and the evisceration of hope in a notoriously brutal industry, yet Attard simply describes the move to indie development as a nice change of pace.

"Oh, it's fantastic. It's great. I love doing it," Attard says about the move from the major-budget studios. "I love having my own engine. I loved working on [Digital Extremes'] engine as well...because you have a lot of flexibility in terms of what you can do and add to it."

Tactic's upcoming title, Claire de Lune, uses the studio's own proprietary engine that the team started building back when the major game engine terms weren't nearly as inviting as they are now. The graphics and gameplay seen in the game's trailers look right at home alongside just about any modern title.

Attard has stories about why game engine freedom is important to him.

"BioShock was on [Unreal Engine]," he says. "And so we worked on BioShock, and you're terrified about touching any of the Epic code because if Epic decides to change that code, now you've got to merge them and it's just a big nightmare. Having your own engine, you have 100% flexibility. You can make it do exactly what you want. It's much easier to work with, from our standpoint. So that's been great."

Beyond leveraging his technical experience, Attard is enjoying the additional creative influence he has as part of a small team. He wrote and took care of the full sound design for Claire de Lune.

Tactic Studios is targeting a June 14th release date for Claire de Lune.

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GameDev Breakdown - State of the Podcast 2022

State of the Podcast 2022

GameDev Breakdown

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01/02/23 • 19 min

An end-of-year look at how GameDev Breakdown is doing and what to expect in 2023.

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GameDev Breakdown - Think Like an Entrepreneur Part 2
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01/31/18 • 34 min

In this episode, we finish re-imagining the indie dev cycle from the perspective of developing a new product in the business world. We also take a look at our inbox, and at a listener's request, tackle one of the greatest game dev debates of our time: Unity vs. Unreal Engine.

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GameDev Breakdown - Banks Boutté and Maxx Burman of KitBash3D
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08/12/20 • 64 min

KitBash3D has developed a reputation for world-class 3D assets used by some of the biggest studio and artist names in TV, Film, and triple-A games. Today, the company announced efforts to reach the rest of the game development space.

In this episode of GameDev Breakdown, co-founders Banks and Maxx call in to discuss today's release of a variety of "game engine ready" asset libraries intended to make development life easier while increasing visual quality in 3D games. If you move quickly, you can download one of their asset kits for free to see if it fits your workflow.

Topics include:

  • The challenges of repurposing asset libraries for in-engine use
  • The increasing value of world-building skills to emerging tech
  • The KitBash3D community, including its famed livestreams
  • BIG NEWS ABOUT SLEEP TIGHT?!?
  • Building creative muscles by using new approaches to creation

KitBash Links:

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GameDev Breakdown - GameDev Breakdown Podcast: Your Calls and Clips
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08/07/20 • 30 min

We put out the call for topics, questions, and feedback on our new account at Swell, and you answered!

Topics this time include:

  • Our viral retelling of adventure at the last Aladdin's Castle arcade
  • Coaching and tutoring in esports
  • The legend of Atari VP Howie Rubin
  • An upcoming chat with Shammi Mohamed of Microsoft first-party games and now Tesla?!
  • Jonathan Rando heard we were talking smack

Thanks as always for your calls and clips. Keep them coming!

If you enjoy GameDev Breakdown

--- Support this podcast: https://podcasters.spotify.com/pod/show/gamedevbreakdown/support
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GameDev Breakdown - PlayFab CEO, James Gwertzman
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03/21/18 • 44 min

Our first #GDC18 guest is PlayFab's co-founder and CEO, James Gwertzman. James joins us remotely to talk about his decades in the industry, the potential of PlayFab as a complete backend platform for live games, and its recent addition to the Microsoft family.

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FAQ

How many episodes does GameDev Breakdown have?

GameDev Breakdown currently has 195 episodes available.

What topics does GameDev Breakdown cover?

The podcast is about Podcasts, Video Games and Leisure.

What is the most popular episode on GameDev Breakdown?

The episode title 'Episode 100' is the most popular.

What is the average episode length on GameDev Breakdown?

The average episode length on GameDev Breakdown is 43 minutes.

How often are episodes of GameDev Breakdown released?

Episodes of GameDev Breakdown are typically released every 6 days, 16 hours.

When was the first episode of GameDev Breakdown?

The first episode of GameDev Breakdown was released on Aug 7, 2017.

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