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Game Theory Podcast

Game Theory Podcast

Game Theory

Talk about video games.
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Top 10 Game Theory Podcast Episodes

Goodpods has curated a list of the 10 best Game Theory Podcast episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Game Theory Podcast for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Game Theory Podcast episode by adding your comments to the episode page.

Game Theory Podcast - Game Theory 15: Design Innovation
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02/12/13 • 60 min

Recorded on February 11th with Brian Fife, James Fingal and Thomas Westberg.

This is not the oft-promised indie episode - it is something much better! When thinking about what he liked about indie games, Jim realized the aspect that he wanted to discuss was the innovative design elements in many of his favorite games.

Innovative games often represent a thought experiment or a deliberate isolation or exaggeration of a specific game mechanic or component. This means that often, short form and indie games are the right format for this investigation.

Brian also finally gets to complain about pixel art, and Tom startles the group with a shocking (ok, mildly interesting) confession.

Referenced items:

Match Three Game,
Portal,
Pong,
Doom,
Outsider Art,
Legend of Zelda,
Super Mario Bros.,
Dune Two,
Literature of Exhaustion,
Memento,
Tower Defense,
Bejeweled,
Limbo,
Fl0w,
Osmos,
Ingmar Bergman,
Stephen Merchant,
Electroplankton,
Biophilia,
Sonic the Hedgehog,
Alien vs. Predator (FPS),
Journey,
Left 4 Dead,
Halo,
Hundreds,
Galcon,
ToeJam and Earl,
Earthworm Jim,
Battletoads,
World of Goo,
Shadow of the Colossus,
Ico,
Kinectimals,
Kinect Party,
Mario Party,
WarioWare,
Kongregate,
Raving Rabbids,
Mirror’s Edge,
Dungeon Keeper,
Holy Invasion of Privacy, Badman,
Hoard,
Starcraft,
Sim Life,
Spore,
Eve Online,
Red Dead Redemption,
World of Tanks,
Half Life,
Counter-Strike,
X-Com: UFO Defense,
X...

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Game Theory Podcast - Game Theory 8: Levels

Game Theory 8: Levels

Game Theory Podcast

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09/21/12 • 71 min

Recorded on September 29, 2012 with Brian Fife, James Fingal and Thomas Westberg.

In the post MMO-RPG world, we tend to make a lot of assumptions about what leveling is and how characters develop as they level, but there’s a lot of diversity in how leveling mechanics are managed. Jim, Brian and Tom discuss how leveling has evolved over the years.

Many games purport to have multiple leveling paths that result in differentiated gameplay experiences, but often due to balance or complexity/cost reasons this ideal is not realized. Additionally, social pressure in online games tends to homogenize the character “builds”.

Tom loathes auto-scaling zones in open-world games. Jim develops an unhealthy obsession with the TV Tropes website while researching this topic (you have been warned). Everyone agrees that the prospect of losing a level or having XP stolen is terrifying.

Links to referenced items:

Pac-Man,
Defender,
Bioshock,
Robotron 2084,
World of Warcraft,
Halo,
Diablo,
CounterStrike,
1942,
Bullet Hell,
Final Fantasy,
Esper,
Dungeons and Dragons,
Deus Ex: Human Revolution,
Dark Souls,
Journey,
Amalur:Reckoning,
Torchlight,
Diablo III,
Elder Scrolls,
The Saga of Olaf,
EvE Online,
Guild Wars,
Anti-Grinding - TV Tropes,
Palladium Books,
[Rifts,](http://en.wikipedia.org/wiki/Rifts_(role-playing_game)
Bushido Blade,
Fable,
Day Z,
A Being of Indescribable Power,
Killzone Three,
Doom,
Half Life Two,
World of Commanders.

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Game Theory Podcast - Game Theory 4: Early Arcade Games
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07/26/12 • 56 min

Game Theory Podcast - Game Theory 20: Hiatus

Game Theory 20: Hiatus

Game Theory Podcast

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05/22/13 • 2 min

Recorded on May 21, 2013 with Brian Fife, James Fingal and Thomas Westberg.

Brian, Jim, and Tom discuss their plans to put the show on hold for a while. Jim is taking a road trip (follow that here) and Brian’s got a new baby in the house.

We intended to publish this right after Episode 19, but the reasons above contributed to extra delay.

We’ll let you know via this website or the podcast feed when we start up again, but we don’t expect to record any episodes this summer.

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Game Theory Podcast - Game Theory 18: Marketing

Game Theory 18: Marketing

Game Theory Podcast

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03/27/13 • 59 min

Recorded on March 26th, 2013 with Brian Fife, James Fingal and Thomas Westberg.

Now that video games are big business - perhaps bigger than movies - they have advertising and promotional budgets to match. It is common to see video games promoted in a way similar to other mass media - billboards and television ads.

The group talks about the way they learn about games, keep up on game news (or at least used to) and the way game reviews and metacritic scores are handled.

They also discuss their game buying strategy, when (if ever) to preorder, and how they track game sales.

Referenced items:

PAX East 2013,
Borderlands Two,
Simcity (new),
A Question of Competence - Tobold,
Square Enix CEO Stepping Down,
Indie Game: The Movie,
Super Meat Boy,
X-Com Enemy Unknown,
Bioshock: Infinite,
Diablo Three,
Guild Wars Two,
World of Warcraft,
Spaceteam,
Rogue WiFi at Super Bowl - Ars,
Elder Scrolls: Skyrim,
Fez,
Minecraft,
The Castle Doctrine,
Steam Greenlight,
Spy Party,
Kickstarter,
Planetary Annihilation,
FTL,
Planescape Torment,
God of War,
Gears of War,
Jerry Bruckheimer,
How Early Reviews Hurt Sales - Ars,
Kill Screen Daily,
GameSpy,
IGN,
Why We Avoid Metacraitic - Ars,
The Verge,
Engadget,
Gizmodo,
Tom Bissell - Grantland,
Catherine,
Daring Fireball,
Joystiq,
Kotaku,
1up,
I’m sorry, Marcus - Quarter to Three,
Steam Mobile,
Humble Indie Bundle,
When TED Lost Control - HBR,
EFF,
Child’s Play,
Gabe Newell Left 4 Dead Sale- Shack News,
Kingdoms of Amalur,

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Game Theory Podcast - Game Theory 14: Distribution

Game Theory 14: Distribution

Game Theory Podcast

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01/22/13 • 62 min

Recorded on January 21st, 2013 with Brian Fife, James Fingal and Thomas Westberg.

Tom runs through a brief history of video game distribution, starting with arcade consoles and ending with digital distribution stores. A number of trends are identified: transition from physical (resellable) objects to software licenses, certification programs driven by the game distributors and the gradually lowering bar for distribution that now supports ‘indie’ game development.

Links to referenced items:

Super Missile Attack,
Missile Command,
Atari,
Nolan Bushnell,
Sente Technologies,
Pac-Man,
Ms. Pac-Man,
Midway Games,
Namco,
Burning Wheel,
Atari 2600,
Activision,
Imagic,
Nintendo,
Sony,
Microsoft,
Gamestop,
EA,
Deadly Towers,
Floppy Disk,
CD-ROM,
Copy Protection,
Infocom,
Where in the World is Carmen Sandiego,
Blizzard,
Diablo Three,
Sim City,
Final Fantasy,
Blockbuster,
iOS App Store,
Stardock Central,
Steam,
Amazon Kindle,
Wal-Mart,
Humble Indie Bundle,
Yohoho! Puzzle Pirates,
World of Tanks,
XBox Live,
PSN,
Nintendo eShop,
Geometry Wars,
Sega Channel,
Atari Gameline,
Temple Run,
Square,
Chaos Rings,
Nintendo DS,
PS Vita,
How long should a game be? - Tobold
Google Play,
Sideload,
Androminion,
Ingress,
Endgame: Syria
Elder Scrolls Online,
App Store Curation - Jonathan Blow,

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Game Theory Podcast - Game Theory 12: Museum Piece

Game Theory 12: Museum Piece

Game Theory Podcast

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12/11/12 • 62 min

Recorded on December 10th, 2012 with Brian Fife, James Fingal and Thomas Westberg.

Recently, MoMA announced their plans to show a collection of video games in 2013.

The challenges of collecting and showing video games are discussed, and Jim, Brian and Tom talk about thier reactions to the games that were selected - this list is very different from what we would expect to see on any serious gamer’s top ten list.

This will be that last podcast of 2012 - but we’ll be back in early 2013 with more episodes.

Referenced Links:

Letterpress,
Passage,
MoMA - Game Collection,
Pac-Man,
Tetris,
Another World,
Myst,
SimCity 2000,
vib-ribbon,
Katamari Damacy,
EVE Online,
Dwarf Fortress,
Portal,
flOw,
Canabalt,
This Gaming Life,
Space Invaders,
Asteroids,
Donkey Kong,
Super Mario Brothers,
Legend of Zelda,
Nethack,
Street Fighter Two,
Mario 64,
Chrono Trigger,
Kill Screen Magazine,
Okami,
Counterstrike,
Halo,
Starcraft,
Flixel,
Indie Game: The Movie,
Warlords,
Mortal Kombat,
Dotlan,
Super Mario Land,
Tengen Tetris,
Space Quest,
Monkey Island,
It All Began With a Strange Email,
Journey,
Nihil Umbra,
Waking Mars,
Peaceful Games - Tobold,
Proof of Concept - Tobold,
Terraria,
Minecraft,
World of Tanks,
Baldur’s Gate.

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Game Theory Podcast - Game Theory 10: Hardware

Game Theory 10: Hardware

Game Theory Podcast

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11/08/12 • 63 min

Recorded on November 7th, 2012 with Brian Fife, James Fingal and Thomas Westberg.

Incremental improvements in game hardware (faster processing speed, more colors/pixels, etc.) are inevitable each generation, but generally don’t enable new game concepts. Tom covers a history of transformative hardware/platform features, including advanced sound, mass optical storage and network connectivity.

Jim reviews middleware platforms and the group discusses how third-party libraries and game platforms like Game Maker influence how games are built today.

Links to referenced items:

Pong,
Computer Space,
Gun Fight,
Atari 2600,
Fairchild Channel F,
Breakout,
Nintendo Entertainment System,
Chiptune,
Intellivison,
Super Mario Bros.,
Legend of Zelda,
Atari 7800,
Ballblazer,
Sierra,
Pro Audio Spectrum 16,
MIDI,
Pinball Construction Set,
Hard Drivin’,
Battlezone,
I, Robot,
Doom,
3dfx,
OpenGL,
Wolfenstein 3D,
Math co-processor,
Ultima Eight,
Goldeneye,
Halo,
Playstation One,
Texture Mapping,
Sega Genesis,
Final Fantasy Seven,
EEPROM,
SRAM,
Defender,
R3000,
Playstation Two,
Emotion Engine,
Middleware,
Unreal Engine,
id Tech,
XBox,
XBox Live,
XBox 360,
Playstation Three,
Killer App,
Jaguar,
ColecoVision,
Smurf: Rescue in Gargamel’s Castle,
Analog Stick,
Nintendo 64,
Haptic Feedback,
Audio Game,
Pinching the Harmonica - Hypercritical

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Game Theory Podcast - Game Theory 1: Introductions

Game Theory 1: Introductions

Game Theory Podcast

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06/27/12 • 86 min

Recorded on June 26th, 2012 with Brian Fife, James Fingal, and Thomas Westberg.

Brian, Jim and Tom talk about beloved games and give some general background on their goals and interests regarding games. They each provide the following background info:

  • Five games you love
  • A game you wish you loved, but you can’t
  • Your most memorable gaming experience
  • A pet peeve in gaming (something that is easy to fix or avoid)
  • A wish or dream (something that is hard to fix or do)
  • What games you are playing now

[Editor’s Note] There was a technical error with this recording and some of Jim’s discussion right at the beginning was lost.

Links to Referenced Items:

Planescape: Torment,
Fallout 1,
Mirror’s Edge,
Assassin’s Creed,
Shadow of the Colossus,
Ico,
The Last Guardian,
Red Faction: Guerilla,
Homefront,
Robotron:2084,
Eugene Jarvis,
Larry DeMar,
World of Warcraft,
ToeJam and Earl,
Geometry Wars,
Inferno,
Portal,
Tempest,
Space Invaders,
Vector Graphics,
Battlezone,
Fake Sponsor: Weighted Companion Cube,
Nethack,
Colossal Caves,
Zork,
Roguelike Games,
Rogue,
Angband,
Ancient Domains of Mystery,
X-Com: UFO Defense,
X-Com: Terror From the Deep,
Hunters (iOS),
Masters of Orion 2,
The Ur-Quan Masters,
Twilight Imperium,
Fable,
Peter Molyneux,
Grand Theft Auto 3,
Mass Effect,
Star Wars: The Old Republic,
Penny Arcade: Backstory in The Old Republic,
Natural Selection,
Natural Selection 2,
Tribes,
Unknown Worlds Entertainment,
Duke Nukem Forever,
Left 4 Dead,
Warhammer 40k: Dawn of War,
Rise of Nations,

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Game Theory Podcast - Game Theory 19: Streamlining

Game Theory 19: Streamlining

Game Theory Podcast

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05/22/13 • 53 min

Recorded on May 21, 2013 with Brian Fife, James Fingal and Thomas Westberg.

Streamlining - the way the sequels of a game, or games in a genre are re-worked to be simpler, easier - sometimes even with a dramatically transformed core mechanic - is covered in this live episode.

Brian also adds nostalgia to the discussion list. The group talks about the way we hold old, complicated games in reverence (as well as the resurgence of kickstartered ‘homage’ games). They also discuss what makes a sequel good or bad, and whether, as a rule, you should play the latest game in a series.

Referenced items:

World of Warcraft,
Nerf,
Community Building - Tobold,
How Microsoft Labs Invented a New Science of Play - Wired,
Eve Online,
XCom UFO Defense,
Isometric Game,
Bioshock 2,
Defender,
Stargate,
Halo,
Jaws 2,
Assassin’s Creed,
Grand Theft Auto,
Jason Statham,
Steve McQueen,
Mass Effect,
Desert Bus,
Fallout,
Elder Scrolls,
Madden NFL,
Tiger Woods Golf,
Tony Hawk Pro Skater,
SSX Snowboarding,
San Francisco Rush,
The Walking Dead,
Sam and Max,
Monkey Island,
Harry Potter,
Hunger Games,
Star Wars: Episode 1,
The Matrix: Reloaded,
King’s Quest V,
Space Quest,
Maniac Mansion,
Larry David,
National Public Radio,
Portal,
Killzone,
Gears of War,
Legend of Zelda,
Fallout,
Everquest,
Super Meat Boy,
World of Tanks,
Social Fabric - Tobold,
Red Dead Redemption,
Half Life,
Goldeneye,
Super Mario Bros.,

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