Accessibility as Success Criteria: Building accessibility from the ground up
Game Production Community Podcast02/08/22 • 61 min
In this panel, host Juney invites four experienced accessibility professionals to guide us through the process of planning, budgeting, implementing and testing accessibility features from the ground up in both new and ongoing projects to make better and more welcoming experiences.
Our expert panellists:
- Ally McLean: Senior Producer at Mighty Kingdom
- Tabby Rose: UX Director at Mighty Yell
- Brannon Zahand: Senior Gaming Accessibility Program Manager at Microsoft
- Jonas Lundqvist: Senior Development Director at Respawn
Transcript can be found here: https://www.buzzsprout.com/1055908/10019657
Please share with peers that could benefit from these expert insights & experiences!
Organised with the amazing support of Sergio Maldonado & our Supporters ♡
Resources shared during the panel:
- Article: How Producers can make games more accessible - https://workinglunch.substack.com/p/how-producers-can-make-games-more?r=nokf3&utm_campaign=post&utm_medium=web&utm_source=
- Xbox Accessibility Resources - https://aka.ms/xga
- Xbox Accessibility Guidelines - https://docs.microsoft.com/en-us/gaming/accessibility/guidelines
- Xbox Gaming Accessibility Fundamentals course - https://docs.microsoft.com/en-us/learn/paths/gaming-accessibility-fundamentals/
- Microsoft Gaming Accessibility Testing Services - https://aka.ms/mgats
- Able Gamers Player Panels: Community of players with disabilities interested in participating in play-testing and user research on games - https://ablegamers.org/player-panels/#:~:text=AbleGamers%20Player%20Panels%20is%20a,to%20make%20games%20more%20accessible
- Unity Screen Reader - https://assetstore.unity.com/packages/tools/gui/ui-accessibility-plugin-uap-87935
- TTS Speech Engine in development for Unreal & Unity - https://www.readspeaker.ai/unity-unreal-game-engine-plugin-free-trial/
- How developers are trying to solve motion sickness in video games - https://www.polygon.com/2013/10/26/4862474/video-games-and-motion-sickness-dying-light-techland-fps
- Twitter thread detailing Ubisoft subtitle usage - https://twitter.com/tisseranddavid/status/1143570437173104643
- Discord Live Transcription Bot - https://www.scriptly.xyz/
We would love feedback: Reach out to us on Discord! For more articles and interviews with pro
We would love feedback: Reach out to us on Discord! For more articles and interviews with producers & others in the games industry, check out our affiliate website.
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02/08/22 • 61 min
Game Production Community Podcast - Accessibility as Success Criteria: Building accessibility from the ground up
Transcript
Juney Dijkstra 0:00
Hello and welcome to the game production community. Today we're hosting an expert panel on accessibility as success criteria building accessibility from the ground up. I'm fortunate to be joined by four game industry professionals with experience implementing accessibility functionality. They will guide us through the process of building team wide support for selecting, planning, budgeting, implementing and testing accessibility functionality for your g
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