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Four Orbs - A D&D Podcast - EP 24 Big Trouble in Little Gamor - Part 3 - Act II: When Flames Die Out

EP 24 Big Trouble in Little Gamor - Part 3 - Act II: When Flames Die Out

09/14/17 • 89 min

Four Orbs - A D&D Podcast

This week, our adventurers investigate who these cloaked assassins are and try to come up with the best option to protect their precious object.

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This week, our adventurers investigate who these cloaked assassins are and try to come up with the best option to protect their precious object.

Previous Episode

undefined - EP 23 Big Trouble in Little Gamor - Part 2 - Act II: When Flames Die Out

EP 23 Big Trouble in Little Gamor - Part 2 - Act II: When Flames Die Out

Our adventurers have trapped themselves in The Crimson Hold and are missing out on all the fun of The Festival of Summer Flare. Will they get out in time to take part in the festivities? Why is the Crimson Command on high alert?

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undefined - EP 25 Big Trouble in Little Gamor - Part 4 - Act II: When Flames Die Out

EP 25 Big Trouble in Little Gamor - Part 4 - Act II: When Flames Die Out

We're back after too long of a break to bring you this tense part in our adventurers' story!

In this episode, our adventurers find themselves finding out the secret behind the darkness that has over taken the city of Gamor. But can they escape it in time?

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