What should go into a design system?
Faster Horses | A podcast about UI design, user experience, UX design, product and technology09/06/22 β’ 72 min
Design systems have become a key part of user experience, design and development, but what should it consist of?
We have a good old poke around, question atomic design, figure out audiences and how to effectively communicate what the core concept of design systems are, why we use them and is Brad Frost right.
Should print and digital guidelines fit into a single system?
We chuck in the patterns and chuck out the chintz, with topical tangents, wrapped in the UX of a squidgy scotch egg.
All this and more are answered in this episode of Faster Horses.
π 80% comedy, 20% UX, 0% filler
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PEACE!
Produced by:
Paul Wilshaw
Nick Tomlinson
Mark Sutcliffe
Anthony Jones
Chris Sutcliffe
Title music: James Medd
Sound effects: https://www.zapsplat.com
All this and more are answered in this episode of Faster Horses, a podcast about UX, UXR, UI design, products and technology (sometimes!)
π 80% comedy, 20% UX, 0% filler
π Get stickers and tees at https://www.paulwilshaw.com/shop/
The show is hosted by:
Paul Wilshaw
https://www.linkedin.com/in/paulwilshaw/
and
Mark Sutcliffe
https://www.linkedin.com/in/sutcliffemark/
If you want to suggest an idea, or join us on the show, send us a message π.
Explicit content warning
09/06/22 β’ 72 min
Faster Horses | A podcast about UI design, user experience, UX design, product and technology - What should go into a design system?
Transcript
Fix that bit in post. No, so I was saying yeah, there was what's his name? Martin Zuckerberg was on Rogan of all people, like last week and they were talking at great, a great length about VR and stuff. And.
NickApparently the reason why so many people get sick of it is because there's like a tiny lag between turning your head and like the amount that the headset turns. And it's like almost imperceptible, b
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