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Epic Adventure

Epic Adventure

Steve Kellams

Are you ready for an epic adventure? Welcome to the Epic Adventure Podcast! Host Steve Kellams and guests discuss all things table top roleplaying. From TTRPG news and tabletop RPG game design to tips and tricks to make your games epic.
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Top 10 Epic Adventure Episodes

Goodpods has curated a list of the 10 best Epic Adventure episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Epic Adventure for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Epic Adventure episode by adding your comments to the episode page.

Epic Adventure - You Heard it Here Last E7
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04/10/24 • 7 min

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On this episode of You Heard it Here Last, Mike and I talk about Chaosium's contest and the upcoming Fallout TV show.

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Epic Adventure - The Sci-Fi Genre

The Sci-Fi Genre

Epic Adventure

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04/03/24 • 44 min

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I can remember it like it was yesterday. October, 1976, Sunday night, 7pm.

I was already dressed for bed and I settled down in front of the TV.

“When you wish upon a star” played from the speakers and the opening credits of “The Wonderful World of Disney” played across the screen. This was a normal Sunday night for me and it is the reason I am a huge Kurt Russell fan to this day.

But this night of television was going to be very different.

This night was going to change me forever.

The music swelled and the screen was filled with stage curtains in blue, lights like waves splashed over the opening credits as the title card “20,000 Leagues Under the Sea” played across the screen.

That movie started my love of Science Fiction. The next day I checked out the Jules Verne book from the library and when I finished that, I went back for more. The Journey to the Center of the Earth, From the Earth to the Moon, Mysterious Island, and Around the World in Eighty Days just to name a few.

Since then, Science Fiction has been my go-to when I am reading, watching TV or films, and gaming.

The Science Fiction Genre has been described as the “Literature of Ideas” and it’s one of the most versatile and expansive genres in existence. From the fantasy landscapes of J.R,R, Tolkien, to the time travelling HG Wells, to the Ringworlds of Larry Niven and the depths of the human mind from Neil Stephenson, Sci-Fi can do it all.

On this episode Christina, Mike and I are going to talk about the Sci-Fi genre and how to bring it to life in your roleplaying games.

Christina, do you remember your first exposure to Sci-Fi?

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Epic Adventure - What IP Needs to Be an RPG
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02/12/25 • 50 min

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I remember playing my first Call of Cthulhu game. It was at GenCon many years ago when GenCon was in Milwaukee and the Safehouse was the place to be.

At the time all I knew was that Call of Cthulhu was a horror roleplaying game. The idea sounded cool and the game fit into my schedule so why not.

I had a blast.

It truly was a wonderful game that fundamentally changed many of my thoughts around table top roleplaying. It wasn’t just swords and sorcery, there were other worlds out there to be explored.

After the game I realized that Call of Cthulhu wasn’t just a neat game. It was based on an entire world created by author H.P. Lovecraft. I had copies of “At the Mountains of Madness” and “The Shadow of Innsmouth” in my hands by the end of the week.

I think that is where my love of games that come from Intellectual Properties or IPs came from.

What’s an IP you ask?

Well simply put it is a creation of the mind typically found in inventions, literature, film, or any other medium that a person can apply for a patent, trademark, copyright, etc.

While D&D was built on the backs of Tolkien’s middle earth and Howard’s Conan it wasn’t specifically set in that world. Traveller leaned heavily into the old Sci-Fi serials like Flash Gordon, Buck Rogers, and Dumarest of Terra, but it was its own thing. As far as I can tell Call of Cthulhu is the first roleplaying game truly built on an IP.

But it wasn’t the last.

Star Wars, Star Trek, Middle Earth Role Playing, Marvel Superhero’s, DC Adventures and James Bond 007 all followed quickly. Today as I glance at my gaming bookshelf, I notice a trend.

Games based on IP’s.

From Aliens to Farscape, From the One Ring to Monster Hunter International, From Blade Runner to Star Trek, from Star Wars to The Expanse and from Conan to James Bond. I love the IPs.

In this week’s episode Mike, Christina and I are going to talk about Intellectual Property Games. We are going to talk about why they are so successful, why people like them, and some of our favorites. But specifically, we are going to talk about the what IP isn’t a game right now, but should be.

Before we go down that road, Christina, what’s your current favorite game based on an IP?

[Kick to Christina]

Mike, this question probably makes your brain melt. You can’t pick Star Wars and Middle Earth Roleplaying...you gotta choose, so which one is your current favorite.

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Epic Adventure - What to Play After D&D
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03/15/23 • 40 min

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You were curious what this D&D thing was all about. You saw the shows, and heard a few podcasts, you even enjoyed the trailer for the new movie.

So, you gave it a shot, and liked it. Now after a few games your eyes have been opened to the wonderful world of tabletop Roleplaying. What’s next?

Don’t worry, we’ve got your back.

On this episode of Epic Adventure Christina and I are going to break down our favorite Roleplaying games that aren’t D&D and why we love them so much.

We are going to give you our three favorite games with a little background and description in case you are interested. They are not in any particular order, and we recommend checking them out, buying them, and using them to run Epic Adventures.

Christina, start us off with one of your favorite games.

Here are links to Christina’s Games

Apocalypse World: http://apocalypse-world.com/

Night Witches: https://bullypulpitgames.com/products/night-witches

Pasion De Las Pasiones: https://magpiegames.com/pages/pasion

Cortex Prime: https://www.cortexrpg.com/

Savage Worlds: https://peginc.com/savage-settings/savage-worlds/

Fate: https://fate-srd.com/

Here are links to Steve’s Games

GURPS: http://www.sjgames.com/gurps/

Call of Cthulhu: https://www.chaosium.com/call-of-cthulhu-rpg/

Feng Shui: https://www.atlas-games.com/fengshui/

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Epic Adventure - Loot

Loot

Epic Adventure

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10/16/24 • 43 min

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“The evil wizard stumbles backwards and falls to the ground. There is a sigh and then nothing. He’s dead.”

Everybody at the table cheered

“I search his body!”

“I look for chests!”

“Is there anything that looks expensive!”

The players all scramble for loot.

I flipped through the book

“Ok, let’s see, you find 200 gold pieces, 40 silver pieces, and 20 copper. There is a scroll of magic missile and a scroll of water breathing, oh and a +1 dagger.”

“That’s it?” I could tell that everyone was a little dejected, but I didn’t know why.

“There are 2 minor healing potions as well.”

“Ok”

That was it. No more excitement, they just marked them on their character sheets and moved on.

It took me a while to realize that I had completely screwed up loot. I didn’t look at it as part of the story, as a scene unto itself. Instead, it was just mechanical. Something to jot down on a character sheet. I had missed a great opportunity to improve the players, the game, and the setting.

I wasn’t the only one.

Handling loot seems like a very simple thing, but if not done right can screw up the game just as quickly as a TPK. In this episode Mike, Christina and I are going to talk about Loot and give you some ideas for your games.

Mike, what’s your favorite piece of loot you ever rewarded your players with in a game?

[Kick to Mike]

What about you Christina?

[Kick to Christina]

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Epic Adventure - AI Tools

AI Tools

Epic Adventure

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01/29/25 • 39 min

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I opened my email and Mike had sent me an email with a link. The first line of the email said

“Here's a first draft of a GM's AI assistant particularly geared to a) Pulp Cthulhu, and b) Masks of Nyarlathotep.”

The email went on to explain how to sign up for it and how Mike had already uploaded a ton of information to the AI

I tentatively followed the links and set up the AI program. I asked it a few game related questions and was impressed by how quickly it came back with the answers.

I started by having the program open in the background while running my Masks of Nyarlathotep campaign. Anytime there was a rule question I would type it into the program instead of trying to look it up in the book. I would later go back after the game and confirm what I had done was correct.

It was pretty helpful.

As I became more comfortable with it I would ask it questions about the specific plot of the game when I found myself struggling with answering a question. It seemed to handle those very well.

I even used it to write a descriptive scene for the game when I was struggling to post an after-game report to the group.

I had to make some tweaks, but overall it was pretty cool.

Fast forward almost a year and I have changed my mind when it comes to AI. You have heard me argue against AI time and time again on this podcast I am back to eat crow.

I like it.

I use it.

It’s very helpful.

And Mike is giggling right now hearing me say that.

On this episode we are going to talk about AI tools, how to use them, what they are good for, and why I was wrong this entire time.

Ok Mike, get it over with, tell me you told me so.

[Kick to Mike]

Almost forgot! Links:

  • Anthropic's Claude 3.5 Sonnet (a better writer than ChatGPT): https://claude.ai/new
  • Hugging Face (a place for super nerds to get their own AI models to run locally): https://huggingface.co/
  • CivitAI (a place for super nerds to get their own stable diffusion models for making AI art locally - NSFW Alert!!!): https://civitai.com/

· https://www.artbreeder.com/

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Epic Adventure - Radiance

Radiance

Epic Adventure

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04/26/23 • 39 min

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In this episode of Epic Adventure Steve talks to Mike and Christina about the development of the Radiance Adventure Engine.
Mike shares how The Shine Storytelling Engine morphed into Luminous and eventually Radiance. Christina gives us a breakdown of how the system works. And I talk about my play-testing experience.
Radiance is a new game from Oddfish Games, or should I say it's a new game tool. It allows you to solo roleplay any TTRPG system you can think of and, I believe it's the best new tool for game masters and players alike.
You can find more at the following links.
https://oddfishgames.com/
https://oddfishgames.com/products/the-radiance-adventure-engine-pre-order-wip
https://oddfishgames.com/products/shine-pre-order
https://oddfishgames.com/products/luminous-pre-order

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Epic Adventure - Post Apocalypse

Post Apocalypse

Epic Adventure

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04/23/25 • 50 min

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I couldn’t tell you the date, but I remember sitting in my parent’s basement, my buddy Dave was over and spending the night. We were staying up late, drinking why too much Dr. Pepper and eating all the popcorn we could get our hands on. We were watching late night movies and having a blast like most 10-year-olds.

That’s when we watched what I would later figure out, was my first Post Apocalyptic Film...The Omega Man with Charlen Heston.

It wouldn’t be my last.

The idea of a world where all the people were gone and you could just run around and grab whatever you wanted was pretty cool for a 10 year old. I have to admit it was pretty cool as a 16 year old as well when I watched Night of the Comet.

Since then, I have seen them all...Ok, not all of them. But, from The Last Man on Earth, to A Boy and His Dog, from Death Race 2000, to Road Warrior, and from Escape from New York, to finally Children of Men (which by the way is the best post-apocalyptic movie every)

We could spend hours or maybe even days talking about the post-apocalyptic genre. From Books, to films, to computer games and yes, table top roleplaying games. But Mike, Christina, and I are going to try our best a focus on the genre concepts of the post-apocalyptic scene and how to bring them into your roleplaying games.

Let’s start with you Mike, Do you remember your fist taste of the Post Apocalypse?

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Epic Adventure - You Heard it Here Last E18
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10/09/24 • 12 min

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Welcome to You Heard it Here Last where we talk about news you’ve already heard.

https://www.enworld.org/threads/mongoose-acquires-twilight-2000-and-2300-ad.707036/

Mongoose Publishing is at it again. Recently we discussed that Marc Miller had turned over publishing of the Traveller RPG to Mongoose and now they have picked up the rights to Twilight 2000 and 2300 AD. Mongoose has been publishing 2300 AD under licensing since 2007 and currently Free League has the publishing rights for Twilight 2000. Mongoose reports nothing will change and Free League will continue with Twilight 2000 until the current licensing phase ends.

While not necessarily canonical Twilight 2000, 2300 AD, and Traveller all feel like part of the same universe and this seems to open up a huge IP space for Mongoose going forward.

Mike, what are your thoughts?

[Kick to Mike]

Christina, your take?

[Kick to Christina]

Our next item was a minor if interesting article from Rascal News

https://www.rascal.news/oh-captain-my-captain-rpg-simon-and-schuster/

The article starts with “On September 24, Simon & Schuster’s Adams Media released Oh Captain, My Captain! a Descended From The Queen RPG by James D’Amato. This marks the first time in recent memory that an imprint of the Big 5 (the largest entities in book publishing, which include S&S, Penguin Random House, Hatchette Livre, HarperCollins, and Macmillan) has produced a standalone tabletop roleplaying game.”

I guess I have a longer memory, because TSR had a publishing deal, albeit a rather strange one, with Random House in the 1980s and for a long time Dungeons and Dragons was a common sight in traditional bookstores of the day. But, to be fair the low sales of RPGs dropped them from consideration by traditional publishing houses decades ago.

This is what I find interesting. The article discusses the possibilities that TTRPGs might once again become a hot product at the traditional publishing houses and how that’s a good thing, however, the traditional publishing companies are not in a good place write now.

Indie publishing and self-publishing, especially with the creation of Kindle Unlimited have done a number on the traditional publishing companies and they no longer hold the book world in a vice grip. This almost seems like a desperate grab by the Big 5 to gain some market share.

Mike, thoughts?

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Epic Adventure - Downtime

Downtime

Epic Adventure

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12/06/23 • 3 min

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Downtime is that nebulous period between game sessions where the characters have an opportunity to pursue long term goals or simply handle a little organization, rest, and repair before the next big adventure.

Players can use the downtime by announcing what their character will be doing over the next couple of weeks. Anything from buying equipment, crafting magic items, fighting in the arena, building a castle, or getting sloppy drunk at the local inn is possible. The game master rolls some dice and tells the players the outcomes of their characters actions. Weeks go by in minutes.

Everyone ready to get back to the adventure?

Cool.

And back into the dungeon we go.

Over the years downtime has evolved to a full set of rules in D&D 5e. But that wasn’t always the case.

In Gary Gygax’s original rules for dungeon and dragons everything happened in real time. Including the time between games. If your group got together on Sunday afternoon and began exploring the dungeon, they had better come to a good stopping point before calling it a night because if a week of real time passes before the gang can get back together again then a week of game time passes in the campaign world.

Minute for minute, hour for hour, day for day.

Personally, I love that idea.

It’s often called persistent roleplaying and is most commonly found in Massive Multiplayer Online Role-Playing Games such as Everquest, Lord of the Rings Online, and Star Wars The Old Republic. But you can do the same thing with your table top games.

By utilizing concepts like play by post, emails, discord and other online tools the game doesn’t have to stop when the players call it a night. All of the traditional downtime activity can occur, but in a more fluid roleplaying sense. Instead of rolling a dice to see if the Paladin started his new church use discord to play out the relevant planning, conversations, and problems that arise during the week. When the players come back together for the game, they will have a rich history to share with each other, improving roleplaying all around.

Does this take work. Sure it does. The game master will have to be available to read the messages and respond in kind. The players will need to responsive to the questions and interaction created by the game master. But really you are only talking about an extra 20 minutes or so a day to have a persistent and ongoing world to adventure in. Instead of turning downtime into a series of random rolls we allow are characters to live and populate the adventure world we have created. This doesn’t eliminate the concept of downtime, on the contrary it elevates it to a whole new level.

Because everyone needs downtime.

As a matter of fact, Mike, Christina, and I need some Downtime ourselves. With the holiday season upon us it seems like a perfect opportunity for some downtime. We are going to take December off and level up.

In January we will be back with all new episodes for Season 2 of Epic Adventure.

And Mike, Christina, and I will be sporting new level 2 characters with a better THACO and maybe even a +1 quip here or there.

We look forward to seeing you in January.

Until then, Have an Epic Adventure.

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FAQ

How many episodes does Epic Adventure have?

Epic Adventure currently has 89 episodes available.

What topics does Epic Adventure cover?

The podcast is about Dnd, Leisure, Scifi, Hobbies, Game, Games, Design, Gamer, Adventure, Podcasts, D&D, Fantasy, Rpg and Ttrpg.

What is the most popular episode on Epic Adventure?

The episode title 'You Heard it Here Last E7' is the most popular.

What is the average episode length on Epic Adventure?

The average episode length on Epic Adventure is 32 minutes.

How often are episodes of Epic Adventure released?

Episodes of Epic Adventure are typically released every 7 days.

When was the first episode of Epic Adventure?

The first episode of Epic Adventure was released on Feb 15, 2023.

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