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Dungeons and Dragon Wagon - Chapter 10.1 - For Those Who Summon Courage

Chapter 10.1 - For Those Who Summon Courage

Explicit content warning

08/24/19 • 74 min

Dungeons and Dragon Wagon

As the party approaches Filgarth they hope to reconnect with Kelber Ornie and Rin. And if the dangers of wild Yetis wasn't enough, our heroes must brave the harsh frigid climate of the Braefrost as they trek behind enemy lines to do so. Though they learn they may not have the element of surprise they had anticipated when a disturbing package is delivered right to their feet welcoming their arrival in a most unkind way!

There are guiding hands in snow covered lands where beasts of white make up for height. There were no plans for summons of sands but together they'll fight for the gnome's birthright!

With Guest of Quest, Kevin Allen!

--This Podcast is BEST in HEADPHONES!--

Get DnDW T-shirts & more at www.dragonwagonshop.com

Follow us on social media! http://www.twitter.com/dndwpod http://www.instagram.com/dndwpod

Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support

---------------------------------------------------------- Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution.

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As the party approaches Filgarth they hope to reconnect with Kelber Ornie and Rin. And if the dangers of wild Yetis wasn't enough, our heroes must brave the harsh frigid climate of the Braefrost as they trek behind enemy lines to do so. Though they learn they may not have the element of surprise they had anticipated when a disturbing package is delivered right to their feet welcoming their arrival in a most unkind way!

There are guiding hands in snow covered lands where beasts of white make up for height. There were no plans for summons of sands but together they'll fight for the gnome's birthright!

With Guest of Quest, Kevin Allen!

--This Podcast is BEST in HEADPHONES!--

Get DnDW T-shirts & more at www.dragonwagonshop.com

Follow us on social media! http://www.twitter.com/dndwpod http://www.instagram.com/dndwpod

Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support

---------------------------------------------------------- Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution.

Previous Episode

undefined - Meanwhile, in Silverhammer...

Meanwhile, in Silverhammer...

As our heroes are making their way into the Braefrost behind enemy lines, the capital city of Silverhammer is still under attack in Shel's Basin! The Kingdom huddles within the inner city walls with little hope as the Gnome army is at their door, and although the Elves to East have offered their support, a strange fog has covered the city cutting off the reinforcements. The man responsible for keeping the people safe, the Dwarven General Gorro, has created a small task force to investigate the source of the fog, led by one his most trusted men, the Master Conjurer Camli.

Let's hope they have a cure condition, for this, a most important mission! A Mystic Knight with fierce ambition, two lovestruck elves and a foul dense partition.

--This Podcast is BEST in HEADPHONES!--

Get DnDW T-shirts & more at www.dragonwagonshop.com

Follow us on social media!

http://www.twitter.com/dndwpod http://www.instagram.com/dndwpod

Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support

---------------------------------------------------------- Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution.

Next Episode

undefined - Chapter 10.2 - Live to Tell the Tale

Chapter 10.2 - Live to Tell the Tale

It all comes to this. Since meeting on that refugee ship that docked in Shel's Landing - four lost individuals have become a party of heroes, and a family. Champions of the region of Rymoor that have set innocent people free from captors, thieves, cannibals, & tyranny -- who have helped reinstate a rightful king and the glory of a mystic knight, they have faced their fears and demons both inside themselves and out, and have felled beasts that no others would dare cross.

Along the way they have learned the truth about the atrocities that have disturbed the peace in Rymoor. And all that's left for them to do is face the man responsible for it all, the rogue Commander Menshall... or is it?

With returning Guest of Quest, Kevin Allen!

--This Podcast is BEST in HEADPHONES!--

Get DnDW T-shirts & more at www.dragonwagonshop.com

Follow us on social media! http://www.twitter.com/dndwpod http://www.instagram.com/dndwpod

Dungeons and Dragon Wagon is part of the Dragon Wagon Radio independent podcast network! Show your support at www.dragonwagonradio.com/support

---------------------------------------------------------- Warning: DnDW plays in an extremely violent, war-torn, and uncivil world of fantasy. Those sensitive to certain scenarios should listen with caution.

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