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Did It All For The Moogle - Oops All SMT

Oops All SMT

01/20/25 • 38 min

Did It All For The Moogle

When the world needed him most, he returned. To talk about very long video games that came out last year as long as they were produced by Atlus.

If you needed me for that specific criteria I've got just the half hour for you. I'm back to talk about Shin Megami Tensei V: Vengeance, specifically the misconceptions around the original release and what makes this game different from a narrative perspective than other entries in the series. Then I discuss Persona 3: Reload and why the expansion might not be everyone's cup of tea even if it is essential to get a complete thematic perspective on the game, and why Atlus really biffed it on the naming of the DLC.

2025, back at it. With regularity? I hope so.

  • (00:41) - SMT Power Hour
  • (01:53) - SMT V: Vengeance
  • (24:35) - Persona 3: Reload Episode Aigis
  • (36:53) - Outro

Bluesky - https://bsky.app/profile/mooglepod.bsky.social
Facebook – https://www.facebook.com/DeadEndRoadTV/​
YouTube – https://www.youtube.com/@deadendroad
Email – [email protected]
Support our work – https://deadendroad.media/#/portal/signup
Website – https://deadendroad.media ★ Support this podcast ★
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When the world needed him most, he returned. To talk about very long video games that came out last year as long as they were produced by Atlus.

If you needed me for that specific criteria I've got just the half hour for you. I'm back to talk about Shin Megami Tensei V: Vengeance, specifically the misconceptions around the original release and what makes this game different from a narrative perspective than other entries in the series. Then I discuss Persona 3: Reload and why the expansion might not be everyone's cup of tea even if it is essential to get a complete thematic perspective on the game, and why Atlus really biffed it on the naming of the DLC.

2025, back at it. With regularity? I hope so.

  • (00:41) - SMT Power Hour
  • (01:53) - SMT V: Vengeance
  • (24:35) - Persona 3: Reload Episode Aigis
  • (36:53) - Outro

Bluesky - https://bsky.app/profile/mooglepod.bsky.social
Facebook – https://www.facebook.com/DeadEndRoadTV/​
YouTube – https://www.youtube.com/@deadendroad
Email – [email protected]
Support our work – https://deadendroad.media/#/portal/signup
Website – https://deadendroad.media ★ Support this podcast ★

Previous Episode

undefined - More Like Yawntrail, Amirite?

More Like Yawntrail, Amirite?

Final Fantasy's latest expansion Dawntrail has been out for a couple of months now. How did Yoship and the team at Creative Studio 3 manage to follow up the conclusion to a 10 year long saga that left most players content? Poorly. They did poorly. In this longtime player's analysis of the story, job design, and overall direction of the game, it's in rough shape.

And no, it's not all Wuk Lamat's fault. But she certainly didn't help.

  • (00:00) - Cold Open
  • (00:32) - Intro
  • (05:12) - Dawntrail's Story
  • (10:27) - Captive Audience
  • (18:56) - Who's The Hero Here?
  • (22:32) - Let Scions be Scions
  • (24:56) - The Wuk Lamat Of It All
  • (39:45) - Please Look Forward to 8.0
  • (45:53) - New and Improved Encounters?
  • (50:11) - Where Does This Leave Us?
  • (52:23) - Outro

Facebook – https://www.facebook.com/DeadEndRoadTV/​
YouTube – https://www.youtube.com/@deadendroad
Email – [email protected]
Support our work – https://deadendroad.media/#/portal/signup
Website – https://deadendroad.media ★ Support this podcast ★

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