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Design Doc - Finding the Game's Emotional Core

Finding the Game's Emotional Core

03/13/19 • 46 min

1 Listener

Design Doc

We've finished the first two playtests of Questlandia and something is still missing. In this episode we talk about how to hone in on the emotional core of the game. What stories does this game want to tell and how do we make sure it tells them?

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We've finished the first two playtests of Questlandia and something is still missing. In this episode we talk about how to hone in on the emotional core of the game. What stories does this game want to tell and how do we make sure it tells them?

Previous Episode

undefined - Playtesting Progress Part 2: The Spinning Mountain

Playtesting Progress Part 2: The Spinning Mountain

1 Recommendations

After playtesting Questlandia's new kingdom and character creation, it's time to test some scenes! Bartholomew the anxious city planner and Quincy the cast out justice-bringer will have to make some hard choices. Choices that begin with a cat and end with a geological anomaly.

Intro/Outro theme music - by Pat King

Next Episode

undefined - We Still Don't Know Who the Junk Poets Are

We Still Don't Know Who the Junk Poets Are

1 Recommendations

Who are the Junk Poets and what do they add to Questlandia? We go over what we know, what's still missing, and how they could make a GMless game easier to play!

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