Greetings, Shenanites! This week, we talk about herd immunity, the beauty of well designed choice, and a game for aliens. The more you learn, the more you should iterate, coming ever closer to that elusive (and illusive) plane of enlightenment. Sometimes that means flipping your design approach completely. And sometimes that means ascending to n-dimensional space and trying to find your shadow.
Questions answered (abbreviated):
- giantmuskrat: If a 3D game is twice as hard as 2D, is a 1D game twice as easy?
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03/24/21 • 74 min
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