
Rebroadcast - Episode 37 - Marc Flury
04/22/19 • 65 min
This is a show about videogames, the people who play them and the people who make them. Each episode, a guest on the show talks about the games that have shaped their life in one way or another. Games that have inspired them, games that forged connections with others & games that have soothed wounds. Checkpoints!
Today's guest on the show is Marc Flury. Marc worked at Harmonix before leaving to form his own company, Drool. Alongside his partner and Lightning Bolt alum Brian Gibson, they've spent the last few years working on the upcoming rhythm violence game, THUMPER. The all caps are mine, but entirely necessary.
As an American who now lives in Seoul, Marc has a unique perspective on the game dev scene in the country, and the type of games people love to make and play. Spoilers: it's not just Starcraft. We talk about the development of Thumper, the pain of programming and the highs and lows of working in such a small team.
We also hit on his time working on Beatles Rock Band, meeting Yoko Ono, being bullied away from arcade machines in an Italian resort, the beautiful systems of Pikmin and his spiritual and psychedelic awakening as the host of The Space Show.
Space is not only high, it's low. It's a bottomless pit.
SUBSCRIBE / RATE / REVIEW HERE
RSS HERE
Games discussed: Super Mario Bros, Beatles Rock Band, Thumper, Actraiser, Monkey Island, Spaceteam, Pikmin, Gitaroo Man, Braid, House of the Dead, X-Wing vs. Tie Fighter.
Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk
Music: Samuel Baker - http://soundcloud.com/furoshiki
This is a show about videogames, the people who play them and the people who make them. Each episode, a guest on the show talks about the games that have shaped their life in one way or another. Games that have inspired them, games that forged connections with others & games that have soothed wounds. Checkpoints!
Today's guest on the show is Marc Flury. Marc worked at Harmonix before leaving to form his own company, Drool. Alongside his partner and Lightning Bolt alum Brian Gibson, they've spent the last few years working on the upcoming rhythm violence game, THUMPER. The all caps are mine, but entirely necessary.
As an American who now lives in Seoul, Marc has a unique perspective on the game dev scene in the country, and the type of games people love to make and play. Spoilers: it's not just Starcraft. We talk about the development of Thumper, the pain of programming and the highs and lows of working in such a small team.
We also hit on his time working on Beatles Rock Band, meeting Yoko Ono, being bullied away from arcade machines in an Italian resort, the beautiful systems of Pikmin and his spiritual and psychedelic awakening as the host of The Space Show.
Space is not only high, it's low. It's a bottomless pit.
SUBSCRIBE / RATE / REVIEW HERE
RSS HERE
Games discussed: Super Mario Bros, Beatles Rock Band, Thumper, Actraiser, Monkey Island, Spaceteam, Pikmin, Gitaroo Man, Braid, House of the Dead, X-Wing vs. Tie Fighter.
Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk
Music: Samuel Baker - http://soundcloud.com/furoshiki
Previous Episode

Rebroadcast - Episode 36 - Shailesh Prabhu
This is a show about videogames, the people who play them and the people who make them. Each episode, a guest on the show talks about the games that have shaped their life in one way or another. Games that have inspired them, games that forged connections with others and games that have soothed wounds. Checkpoints!
Today's guest on the show is Shailesh Prabhu, creative director of Yellow Monkey Studios and owner of one of the finest beards I know of.
We talk about the videogame scene in India, the Nintendo Samurai (!), how the credits sequence at the start of Day of the Tentacle completely shifted how he understood games, and the agony and ecstasy that comes with starting your own videogame studio.
We also hit on the joys of rhythm games, how having limited access to lots of games can make you an absolute pro in the ones you have, cricket, Counter Strike and the joy of making things.
SUBSCRIBE / RATE / REVIEW HERE
RSS HERE
Games discussed: Road Fighters, Mortal Kombat 2, Day of the Tentacle, Black, Socioball, Huebrix, Super Mario, Crypt of the Necrodancer, Device 6, Thief, Arkham Asylum and Counter Strike.
Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk
Music: Samuel Baker - http://soundcloud.com/furoshiki
Next Episode

Rebroadcast - Episode 38 - Adriel Wallick
This is a show about videogames, the people who play them and the people who make them. Each episode, a guest on the show talks about the games that have shaped their life in one way or another. Games that have inspired them, games that forged connections with others & games that have soothed wounds. Checkpoints!
My guest today is Adriel Wallick a programmer, developer and creator of the Train Jam, an annual game jam that, unsurprisingly, takes place on a train as it travels across the US toward GDC.
We talk about juggling work and creativity, living in the Netherlands, making a game a week for a whole year, the origins of Train Jam, transitioning from working on satellites to the videogame industry and why 1997 was such a vintage year.
We hit on a ton of games too, the endless exploration of Castlevania: Symphony of the Night, why Thomas was Alone was the perfect game at the perfect time and the gut wrenching laughter of QWOP - The Opera. We also light a candle for the tireless footsoldiers of GameFAQs.
What is a man? (flings his wine glass aside) A miserable little pile of secrets! But enough talk... Have at you!
iTunes HERE - SUBSCRIBE / RATE / REVIEW
RSS HERE
Games discussed: Super Mario Bros, Final Fantasy 9, Unirally, Destiny, Halo, Chrono Cross, Thomas was Alone, Rock Band, Jackbox Party, Diablo 3, Castlevania - SOTN.
Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk
Music: Samuel Baker - http://soundcloud.com/furoshiki
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