Business of Esports
Paul Dawalibi
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Top 10 Business of Esports Episodes
Goodpods has curated a list of the 10 best Business of Esports episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Business of Esports for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Business of Esports episode by adding your comments to the episode page.
271. Office Hours: Street Fighter 6 Demo
Business of Esports
08/31/22 • 5 min
In this episode (271) of Office Hours, with our host William “The Professor” Collis, we discuss a demo of Street Fighter 6 being showcased at the Tokyo Game Show 2022 and the shrinking nature of game demos!
180. NutriGMR, Gamer Drinks, Esports Nutrition, Warrior GMR
Business of Esports
01/14/22 • 49 min
In this episode with special guest Josh Otero (Co-Founder & CEO of NutriGMR), we discuss performance-enhancing gaming products, the role health plays in the gaming space, the challenges of the energy drink market and consumer-packaged goods for gamers, nutrition in esports, the role of influencers in marketing gaming drinks, drinks for elite esports athletes and soldiers, and so much more!
Business of Esports Minute 047: Esports Certification Institute, Olympic Esports, China Esports Media Rights
Business of Esports
05/08/21 • 3 min
A week of news covering the intersection of business and gaming / esports, all in about one minute – everything you need to know from the “profit of esports” himself.
047 – May 2, 2021
In this week’s Business of Esports Minute: The Esports Certification Institute, Olympic Esports, and Chinese Esports Media Rights.
From the keyboard to the boardroom, this is the Business of Esports Minute! Every single week, I, Paul Dawalibi, the prophet of esports, will be bringing you my hottest takes from the week, basically, everything you need to know about the business of esports all in about one minute. Let’s go.
Last week, the Esports Certification Institute (or ECI) announced the creation of a certification exam with the goal of ensuring that the gaming sector has a trustworthy pipeline of future employees. ECI offered an online test for anybody interested in becoming a member of the esports field. That was the plan at least...until the whole idea was called out for the terrible business that it is and they shut the whole operation down. The esports flavored standardized test was in no way a barometer of a person’s suitability to be an esports company employee. This was gatekeeping for profit, and executed as poorly as possible. If you are looking to get into the gaming industry, go get real world experience through an internship or attend a reputable university that has business of esports curriculum.
In other news, the International Olympic Committee (IOC) announced partnerships with video game publishers and five International Sports Federations (IFs) to produce Olympic esports events. The Olympic Virtual Series (OVS) will take place during the summer in Tokyo. The esports selected are auto racing, baseball, cycling, rowing and sailing. Weird choices to say the least. The IOC is completely clueless here. Kudos to them for at least dipping their toes in the esports waters. That’s an achievement. However, the way they are going about it will not achieve what they desperately need – to attract a younger audience to the Olympics.
Lastly, Huya recently signed a media rights deal with China’s League of Legends operator TJ Sports. The deal is reportedly for five years and is worth $310 million. Chinese esports media rights are a hot topic recently. Bilibili seemed to be the only platform interested in acquiring them, but here we have 2 Tencent companies doing a deal. Tencent’s ownership of Riot (and many other studios), as well as the major streaming platforms in China, give them a definite advantage should they want to corner the market on esports media rights.
You can get esports news anywhere. This is the only place you can get real insight. For more of this, as well as the most exceptional line-up of guests, please tune in every week to the Business of Esports podcast and every Wednesday evening into the Business of Esports after-show Livestream. Also make sure to follow us on Twitter, Instagram, and TikTok @bizesports and on YouTube at The Business of Esports.
LIVE After-Show (#129B): Esports Certification Institute, China Esports Media Rights, Olympic Esports, Esports Org “Ownership”, Skillz Faith
Business of Esports
05/01/21 • 93 min
In the latest podcast after-show, we discuss the ECI’s esports exam/certification, HUYA paying $310M for exclusive League of Legends media rights in China, ESL renewing and expanding their partnership with Chinese streaming platform DouYu, the IOC announcing a new slate of Olympic-licensed esports events and YouGov polls projected attendance, Dr Disrespect calling out 100 Thieves making Valkyrae and CouRage co-owners as a PR stunt, Nickmercs becoming a new “co-owner” of FaZe, Cathie Wood and ARK Invest continuing to buy Skillz stock despite its recent nosedive, and so much more!
Business of Esports Minute #046: Discord Rejection, Bilibili OWL Rights, Ubisoft TV
Business of Esports
04/29/21 • 3 min
A week of news covering the intersection of business and gaming / esports, all in about one minute – everything you need to know from the “profit of esports” himself.
046 – April 25, 2021
In this week’s Business of Esports Minute: Discord Rejection, Bilibili OWL Rights, and Ubisoft TV.
From the keyboard to the boardroom, this is the Business of Esports Minute! Every single week, I, Paul Dawalibi, the prophet of esports, will be bringing you my hottest takes from the week, basically, everything you need to know about the business of esports all in about one minute. Let’s go.
According to The Wall Street Journal, Discord is ending talks to sell itself to Microsoft or any other company at this time. In March, there were rumors that Microsoft was attempting to buy the gaming chat firm for about $10 billion. Bloomberg says Discord reportedly rejected a $12 billion offer from Microsoft according to the publication’s sources that are close to the matter. No surprise that these talks broke down. In the context of recent gaming IPOs, Discord surely knew they were worth a lot more than $12B. It was my view that if Microsoft got Discord for $12B, it would go down as one of the best acquisitions of all time for them. I suspect Discord will go the IPO route, and likely command a $20B+ valuation.
Recently, Bilibili Esports reportedly signed an exclusive broadcast deal with Activision Blizzard for the exclusive rights to air the Overwatch League (OWL) in China. Financial details have not been disclosed at this time. The fact that anyone is paying upfront for Overwatch League media rights at this point is a miracle. However, Bilibili seems to have decided that, given they are the smaller streaming player in China, they need to buy up media rights for franchised esports leagues. They scooped League of Legends media rights for China previously. Now Overwatch League. I can almost guarantee the sum paid was small because it was not disclosed. There’s just no evidence yet that paying for media rights will be the winning strategy for streaming platforms but competition is sure to heat up.
Finally, video game giant Ubisoft officially launched a new online channel called gTV. gTV will stream on several platforms including Twitch, Youtube, Facebook, Twitter, and Instagram. The channel will feature original programming that focuses on the world of esports. It will also showcase teams and players while giving behind-the-scenes looks at some of the biggest gaming events of the year. Content continues to be a huge driver of growth in the gaming space. Developers increasingly are starting to throw their hat in the content ring. I’m not convinced Ubisoft really knows what they’re doing here though which is probably why they have outsourced this new media business. The “people-story-focused” approach is differentiated and I am curious to see if there is an audience for this type of gaming content. However, the “gTV by Ubisoft” branding is terrible. It’s too close to G4TV and it feels like they weren’t sure if they wanted this to be a Ubisoft product or not.
You can get esports news anywhere. This is the only place you can get real insight. For more of this, as well as the most exceptional line-up of guests, please tune in every week to the Business of Esports podcast and every Wednesday evening into the Business of Esports after-show Livestream. Also make sure to follow us on Twitter, Instagram, and TikTok @bizesports and on YouTube at The Business of Esports.
The Business of Esports is supported by YouGov, a leading international research firm that supplies the best data on gamers, games, and Esports fans around the world. Visit yougov.com/gaming-esports for YouGov’s free Esports & Gaming reports.
In the latest podcast after-show, we discuss Amazon cancelling their Lord of the Rings MMO, Bilibili obtaining exclusive Overwatch League broadcast rights in China, director of Overwatch Jeff Kaplan leaving Blizzard Entertainment, Activision-Blizzard’s CEO donating $4M to start a University of Michigan esports program, Ubisoft starting its own gaming channel called gTV, Porsche using gaming to design the 911, Summit1g showing off a $100,000 mouse, Rocket League striking a partnership with Lamborghini, Hallmark launching gaming ornaments, and so much more!
Business of Esports Minute #045: New 100 Thieves Owners, Epic Losses, $1B Esports Stadium
Business of Esports
04/21/21 • 4 min
A week of news covering the intersection of business and gaming / esports, all in about one minute – everything you need to know from the “profit of esports” himself.
045 – April 18, 2021
In this week’s Business of Esports Minute: 100 Thieves Ownership, Epic Losses, and $1B Esports Stadium!
From the keyboard to the boardroom, this is the Business of Esports Minute! Every single week, I, Paul Dawalibi, the prophet of esports, will be bringing you my hottest takes from the week, basically, everything you need to know about the business of esports all in about one minute. Let’s go.
Esports organization 100 Thieves announced it has expanded its ownership to include streamers Rachel “Valkyrae” Hofstetter and Jack “CouRage” Dunlop. Valkyrae and CouRage will join an ownership group composed of company CEO & Founder Matthew “Nadeshot” Haag, rapper Drake, media mogul Scooter Braun, and Cleveland Cavaliers owner Dan Gilbert. It’s always smart business to give your top employees equity so they have skin in the game. It’s a great motivator and incentives become very closely aligned. I’m assuming that’s what 100 Thieves is doing here. Let’s hope they don’t go down the path of FaZe Clan though where everyone and their dog is an “owner” or “investor”.
A recent court filing (thank you Apple) has revealed that Epic Games lost about $454 million in 2019 and 2020 on the Epic Games Store (EGS). EGS lost $181 million & $273 million in 2019 and 2020, respectively. Epic expects the store to turn a profit in 2023. They have 160 million registered users and 56 million monthly actives. According to Apple’s filings, the Epic Games Store is going to cost Epic $600 million in losses by the end of this year and won’t be profitable until 2027. I have 3 concerns here. First, Epic continues to be distracted by the ongoing lawsuit. I am amazed they managed to raise $1B at a 50% valuation increase with this hanging over their heads. Second, while Epic is very enthusiastic about the Epic Games Store losses being an investment, it’s not clear if they are achieving anything of significance. 56 million monthly actives sounds a lot like the Fortnite crowd. Other than for Fortnite and the free games, who is actually using the Epic Games Store, and will they stay when those go away? I think not. Primarily because the Epic Games Store hasn’t offered anything in the way of real innovation compared to Steam. Finally, for all the reasons above – and here’s my hot take- I believe the Epic Games Store will likely go down as one of the worst investments in gaming history. Epic could have used these hundreds of millions to further their metaverse ambitions, make new games, build new technologies, etc and created far more long-term value in the company.
Finally, Tencent, a multinational conglomerate company, recently announced plans to build a billion-dollar esports venue in the business’s home country of China. A billion-dollar esports arena in China backed by Tencent makes a lot more sense to me than the $500M arena in Toronto. Between the popularity of Tencent-owned esports and the massive Chinese audience, this is likely a far better investment. We don’t have details on the number of seats, etc, but this will be exciting to see come to life.
You can get esports news anywhere. This is the only place you can get real insight. For more of this, as well as the most exceptional line-up of guests, please tune in every week to the Business of Esports podcast and every Wednesday evening into the Business of Esports after-show Livestream. Also make sure to follow us on Twitter, Instagram, and TikTok @bizesports and on YouTube at The Business of Esports.
LIVE After-Show (#127B): Tencent Arena, Gaming Peloton, Epic Losses, High School Esports, Roblox x Hasbro, Nintendo Banhammer
Business of Esports
04/17/21 • 100 min
In the latest podcast after-show, we discuss Epic Games sustaining heavy losses around the Epic Games Store, Tencent planning for a new billion-dollar esports arena in China, Generation Esports closing a $10.8M financing round, kids wanting gaming and esports to be incorporated into their school curriculum, Ball State University cutting the ribbon on their new campus esports center, Roblox partnering up with Hasbro for Monopoly and Nerf products, Nintendo cancelling Super Seducer on the Switch following controversy, Playpulse One launching a stationary bike for gaming, and so much more!
In the latest podcast after-show, we discuss Tencent’s Timi gaming studio making $10B in 2020, Amazon Singapore launching a dedicated gaming store, GameStop stock declining (not much) after offering up $1B in shares, Microsoft’s $22B deal with the Army to supply augmented reality headsets, GFuel partnering with xQc to launch “The Juice” energy drink, Nielsen shutting down their SuperData gaming division, AppLovin aiming for an IPO valuation of more than $30B, and so much more!
299. Office Hours: Overwatch 2's Successful Launch
Business of Esports
11/09/22 • 4 min
In this episode (299) of Office Hours, with our host William “The Professor” Collis, we discuss how Overwatch 2 has been crushing it since the game was launched on October 4th, 2022, and what that means for the gaming industry!
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FAQ
How many episodes does Business of Esports have?
Business of Esports currently has 398 episodes available.
What topics does Business of Esports cover?
The podcast is about Leisure, Podcasts, Video Games and Business.
What is the most popular episode on Business of Esports?
The episode title '326. Female Gamers, EA Ditches Apex Mobile, Too Few Xbox Games, YouGov Insights, Gamers8 Saudi Arabia' is the most popular.
What is the average episode length on Business of Esports?
The average episode length on Business of Esports is 63 minutes.
How often are episodes of Business of Esports released?
Episodes of Business of Esports are typically released every 3 days, 3 hours.
When was the first episode of Business of Esports?
The first episode of Business of Esports was released on Nov 9, 2018.
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