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Business Casual Gamers - Episode 52 - Two Years of Business Casual Gamers

Episode 52 - Two Years of Business Casual Gamers

01/04/18 • 98 min

Business Casual Gamers

While it is hard to believe, Episode 52 marks the 2 year anniversary of the Business Casual Gamers podcast. It has been an awesome ride and we wanted to spend an episode reflecting on the past 2 years, talking about some of the highlights, giving some insights on making the show, and talking about what it has meant to us.

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While it is hard to believe, Episode 52 marks the 2 year anniversary of the Business Casual Gamers podcast. It has been an awesome ride and we wanted to spend an episode reflecting on the past 2 years, talking about some of the highlights, giving some insights on making the show, and talking about what it has meant to us.

Previous Episode

undefined - Episode 51 - Game Difficulty Round 2: The Rise of Adaptable Difficulty

Episode 51 - Game Difficulty Round 2: The Rise of Adaptable Difficulty

In our 2nd episode, we had a discussion about difficulty in video games. Since then, some of the biggest game developers are changing their philosophy of how address this fundamental topic to games of every genre. Despite selectable difficulty not being a new concept, today’s games are experimenting with adaptable difficulty, scaling it in real-time based on your performance. While this approach inevitably leads to more players seeing the content that developers spend years creating without inducing player frustration, there are also drawbacks. In our assignments segment, Chris gives us the low down on Uncharted: Lost Legacy.

Intro music provided by sawsquarenoise. Used with permission.

Next Episode

undefined - Episode 53 - ‘Merica - Land of the Neglected Customers

Episode 53 - ‘Merica - Land of the Neglected Customers

In Episode 48, we discussed the once mighty Japanese gaming market and its continued, gradual decline. It is not an overstatement to say the United States of America has single-handedly kept the traditional console-based gaming model alive, without which we’d all be playing Candy Crush and other assorted mobile games. You would think that all major video game companies would show their American brethren some love with the finest trinkets of gaming goodness that they have to offer, but you would be wrong. In today’s episode, we explore this phenomenon and offer some potential reasons why this has come to pass.

Intro music provided by sawsquarenoise. Used with permission.

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