
Episode 51 - Game Difficulty Round 2: The Rise of Adaptable Difficulty
12/22/17 • 75 min
In our 2nd episode, we had a discussion about difficulty in video games. Since then, some of the biggest game developers are changing their philosophy of how address this fundamental topic to games of every genre. Despite selectable difficulty not being a new concept, today’s games are experimenting with adaptable difficulty, scaling it in real-time based on your performance. While this approach inevitably leads to more players seeing the content that developers spend years creating without inducing player frustration, there are also drawbacks. In our assignments segment, Chris gives us the low down on Uncharted: Lost Legacy.
Intro music provided by sawsquarenoise. Used with permission.
In our 2nd episode, we had a discussion about difficulty in video games. Since then, some of the biggest game developers are changing their philosophy of how address this fundamental topic to games of every genre. Despite selectable difficulty not being a new concept, today’s games are experimenting with adaptable difficulty, scaling it in real-time based on your performance. While this approach inevitably leads to more players seeing the content that developers spend years creating without inducing player frustration, there are also drawbacks. In our assignments segment, Chris gives us the low down on Uncharted: Lost Legacy.
Intro music provided by sawsquarenoise. Used with permission.
Previous Episode

Episode 50 - The Death of the AAA Model?
It was recently announced that Visceral Games is being shuttered by EA. This is a developer that made 90+ Metacritic rated games throughout the Dead Space franchise history, selling nearly 5 million copies to date by estimates. There was a time in gaming history when 1 million copies of any game would have spawned an endless stream of sequels and spinoffs, yet today it results in everyone losing their jobs. In this episode, we ask, “what’s the deal with the major publishers?” How good is good enough, and is it even possible to justify trying to make a “Triple A” game in today’s market. In the assignments segment, Aaron shares his “love” for Raiden V.
Intro music provided by sawsquarenoise. Used with permission.
Next Episode

Episode 52 - Two Years of Business Casual Gamers
While it is hard to believe, Episode 52 marks the 2 year anniversary of the Business Casual Gamers podcast. It has been an awesome ride and we wanted to spend an episode reflecting on the past 2 years, talking about some of the highlights, giving some insights on making the show, and talking about what it has meant to us.
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