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Building Infinite Red - Clients and the Value of Ideas

Clients and the Value of Ideas

Building Infinite Red

05/31/18 • 35 min

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In this episode of Building Infinite Red, we are talking about clients and some of the assumptions that often need to be challenged when creating software. Throughout the episode, Todd, Ken, and Jamon touch on the importance of knowing who your audience is, what they value, and how your ideas will meet their needs.

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Episode Transcript

CHRIS MARTIN: Today we are talking about clients. It's an important topic and one that pretty much every business owner inevitably gets asked a variety of questions. The question that we could start with is: what's your favorite moment in working with clients?

JAMON HOLMGREN: You would think it would be when you launch their app or their site, or something like that, but I often find that actually to be a little bit anti-climactic 'cause there's so much going on. There's usually already plans in place for a version 1.1. It's not usually like everybody gather around the big green button and then the founder pushes the button, and it goes live. Although a little side note, Mark Rickert, who is one of our developers has released an app to the app store while in free fall during a skydive.

That is true. We can link to it and there's a YouTube video of it. But that's not usually how it works.

KEN MILLER: It wasn't a client app I don't think. I think it was one of his apps, but still.

JAMON: That was a pretty cool way to do it. But no, you would think that would be the most exciting time. The exciting time is usually during design, for me, because I feel like you start getting a lot of enthusiasm, the energy. A lot of those things start coming out during the design process. And when we get a chance to use our design process—some clients will come to us with something already designed, others will come to us who need design. When they're going through the design process, it's really exciting, you can see a lot of the possibilities. The development side of things is also fun, but a little slower moving.

TODD: I agree with Jamon on the design side. Once we get through the product development and start getting into design, probably past the wireframing and into some more concrete examples, it's pretty fun to see the client get really excited. Especially if it's a situation where they show people who are interested in their product, or their stakeholders and investors, or whomever, and they had a good reaction to it.

I would add the second most fun time with clients is once there is a beta or an alpha available for their beta testers. And again, they send it to them and they use words like "blown away," or something like, that's awesome. I'm not gonna lie and say, that's always what happens, but those two times I think are the most fun to me.

CHRIS: One of the things that Jamon wrote in Slack that was interesting is: what are some common assumptions that clients bring to the process that have to be corrected?

TODD: I don't know if there's anything that's common or consistent across clients. There are some things that come up. I would say, depending on the experience level of the client with software product development, we may have a little to a lot of teaching to do. And that's one of the things we like to do is teach.

I find it particularly fun when our start-up clients are newer, they're not on their series B or something. Because there is a lot of moments that you can help them and give them kind of golden information. Both from our personal experience running start-ups, but also we work with a lot of start-ups. So we've been through this before.

There are some misconceptions about software. Not necessarily from our clients, but from people who weren't a good fit for us. For example, it's very common in the world at large, to believe software is orders of magnitude cheaper than it really is. People also get very used to the quality that they see in apps like Facebook or Gmail, or these kind of things. And they think they can spend less than a car to get those things.

When you're in our industry of course, that doesn't seem super logical, but from their perspective it makes sense. An app costs nothing, or $1.99.

JAMON: Right.

TODD: Or $4.99, so of course something like that seems cheap. What they don't know, of course, is Facebook has tens of thousands of employees.

JAMON: Y...

05/31/18 • 35 min

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