
Top 7 Ways to Improve Your Playtest Feedback Quality - Ep. 55
04/16/17 • 20 min
Here are our top 7 ways to improve your playtest feedback quality. If you want a spoiler, here's the list!
- Ask negative leading questions. Trash/talk down your own game
- Stay focused and interested in every word play testers say. Don’t defend anything. Don’t break their flow.
- Focus on problems and steer away from solutions.
- Ask about feelings.
- Explain what type of feedback you're looking for.
- Record Audio
- Get anonymous feedback at least once and late in the process.
Resources:
- Unpub Feedback Form - http://unpub.net/feedback/
Here are our top 7 ways to improve your playtest feedback quality. If you want a spoiler, here's the list!
- Ask negative leading questions. Trash/talk down your own game
- Stay focused and interested in every word play testers say. Don’t defend anything. Don’t break their flow.
- Focus on problems and steer away from solutions.
- Ask about feelings.
- Explain what type of feedback you're looking for.
- Record Audio
- Get anonymous feedback at least once and late in the process.
Resources:
- Unpub Feedback Form - http://unpub.net/feedback/
Previous Episode

How (Not) to Make a How to Play Video - Ep. 54
How-to-play videos are used more and more by designers to show potential publishers or playtesters their game and by publishers after a game has been released to teach customers how to play them. In honor of April Fool's Day, we give tips on how NOT to make a how-to-play video. I know, we're not supposed to tell you, but we really don't want people actually taking our advice. Here's the gist of the tips we cover, but backwards:
- Prepare so you can keep it concise.
- Keep it short. You don't need to say every corner case, but make sure to cover any confusing ones.
- Use consistent terminology.
- Use at least two camera angles so it's not just a talking head.
- Layer in photos to help make your point and show examples.
- Lighting is important! Light up your face with multiple lights at different angles so there are no shadows. (3-point lighting)
- Light up your components to show them too, but with not glare. Don't use sleeves if they add glare.
- Use a microphone close to you for clear and consistent audio. Clean the audio afterwards.
- Make it easy to find the video online.
Next Episode

Target Markets - Ep. 56
Today we talk about designing and publishing games for a particular market. Here are some of the topics/questions we cover:
- What's a target market?
- Which markets are commonly considered in the board game industry?
- Identifying the market that's right for your game.
- Should I use elements to my game to fit a particular group of consumers?
- Do publishers have a specific market in mind when they are scouting games?
- How do things like ease of play and length of play factor into a market segment?
- Should I design a game for a specific market?
- Should designers put their target market on their sell sheet?
- Are there specific conventions where you'll find publishers for specific markets?
If you like this episode you’ll love
Episode Comments
Generate a badge
Get a badge for your website that links back to this episode
<a href="https://goodpods.com/podcasts/board-game-business-podcast-27314/top-7-ways-to-improve-your-playtest-feedback-quality-ep-55-7509115"> <img src="https://storage.googleapis.com/goodpods-images-bucket/badges/generic-badge-1.svg" alt="listen to top 7 ways to improve your playtest feedback quality - ep. 55 on goodpods" style="width: 225px" /> </a>
Copy