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The Roll [sic] of Randomness - Ep. 67
05/04/18 • 14 min
Today we talk about how randomness affects our enjoyment of games. It's slanted towards game design, but also has some publisher/indie creator perspectives as well.
- Low-randomness games
- High-randomness games
- Is randomness in games good or bad?
- How does it affect your target audience?
- Harnessing the power of randomness
Today we talk about how randomness affects our enjoyment of games. It's slanted towards game design, but also has some publisher/indie creator perspectives as well.
- Low-randomness games
- High-randomness games
- Is randomness in games good or bad?
- How does it affect your target audience?
- Harnessing the power of randomness
Previous Episode

The Golden Age of Tabletop Gaming at Wondercon 2018 - Ep. 66
This is the Golden Age of Tabletop Gaming Panel from Wondercon 2018 organized by High Voltage. It covers industry trends, game design basics, and how to find events and gamers in your area. The panelists are:
Will Pasquin (Gaming Guru, High Voltage) Becca Scott (Host, Geek & Sundry’s Game The Game) Ross Thompson (Games Marketing & Events Manager, IDW Games) John D Clair (Game Designer, Mystic Vale, Edge of Darkness) Brian Henk (President, Overworld Games) Peter Vaughan (Director of Development at Breaking Games)Next Episode

Are Pledge Managers Worth It? - Ep. 68
Today our episode is more focused on behind-the-scenes of being a Kickstarter creator. We dig into how CrowdOx works and use it as a vehicle to discuss some topics on how a pledge manager can and should be used on a campaign.
Topics:
- Paypal processors and freezes (maybe)
- How is CrowdOx different than competitors
- Charging shipping through PM
- Selling old catalog of games
- Tip jars
- Customer data and security breeches
Reference:
- crowdox.com - Learn more about CrowdOx.
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