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Board Game Business Podcast - Mailbag on US Manufacturing, Recovering from Disaster, and Component Cost Considerations - Ep. 85

Mailbag on US Manufacturing, Recovering from Disaster, and Component Cost Considerations - Ep. 85

06/29/19 • 32 min

Board Game Business Podcast

Today we dig into the Patreon mailbag and answer these questions:

  • How do you recover from being punched in the gut?
  • What is a unique enough selling point for a game?
  • What are some component cost considerations to take when
  • manufacturing your game?
  • Should I fulfill my Kickstarter campaign myself?
  • Is it possible to manufacture games in the US?

Thanks to Mark Edwards for editing this!

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Today we dig into the Patreon mailbag and answer these questions:

  • How do you recover from being punched in the gut?
  • What is a unique enough selling point for a game?
  • What are some component cost considerations to take when
  • manufacturing your game?
  • Should I fulfill my Kickstarter campaign myself?
  • Is it possible to manufacture games in the US?

Thanks to Mark Edwards for editing this!

Previous Episode

undefined - Top 5 Biggest Changes in the Board Game Industry in the Last 5 Years - Ep. 84

Top 5 Biggest Changes in the Board Game Industry in the Last 5 Years - Ep. 84

How has the board game industry changed in the last 5 years? Brian co-founded Overworld Games about 6 years before this was recorded so it's also a view of how things have changed between when he started publishing games and now.

Here is the top 5 list: 5) More games in big box retailers 4) It's easier to make games 3) Kickstarter explosion 2) Growth of games at conventions 1) Distribution is harder

Next Episode

undefined - Top 5 Tips for Advertising Your Board Game - Ep. 86

Top 5 Tips for Advertising Your Board Game - Ep. 86

We give you our top 5 tips for advertising your board game and how to learn which sources are best for you and your game. This is a little more focused on ads for a Kickstarter campaign, but is applicable to any type of advertising for a board game.

References:

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