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Art/Work/Play

Art/Work/Play

SpekWork

Art/Work/Play is a podcast by the Canadian video game collective SpekWork. Our biweekly episodes cover art, games and interactive media with a critical focus on the politics of production. Hosted by Jonathan Carroll, Ben McCarthy, and Cat Bluemke, with guest art-, game- and community workers.
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Top 10 Art/Work/Play Episodes

Goodpods has curated a list of the 10 best Art/Work/Play episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Art/Work/Play for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Art/Work/Play episode by adding your comments to the episode page.

In this episode we talk about all things flightsim and spiritual succession. We talk about the Yes Men’s SimCopter ‘himbo’ intervention and Cat and Jon’s new game, produced for the Global Game Jam, Co-op Copter Scab. We also talk about the RCMP as big oil Pinkertons. Play CO-OP Copter Scabs: https://spekwork.itch.io/coop-copter-scabs Get the Scabby the Rat instagram filter: https://www.instagram.com/a/r/?effect_id=2503745169841908 WTO protests in Seattle: https://en.wikipedia.org/wiki/1999_Seattle_WTO_protests Global Game Jam: https://globalgamejam.org/ Four Sisters podcast (Ben’s gf says it’s too arty for mainstream listeners): SoundCloud: https://soundcloud.com/foursisterspodcast Apple Podcasts: https://podcasts.apple.com/ca/podcast/four-sisters-podcast/id1497373632 Find us elsewhere: http://spek.work/ https://www.instagram.com/spekwork/ http://twitter.com/spekwork
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“Artists talk a lot about freedom. So, recalling the expression “free as a bird,” Morton Feldman went to a park one day and spent some time watching our feathered friends. When he came back, he said, ‘You know? They’re not free: they’re fighting over bits of food.’” — John Cage The spekwork longfrom social media account tackles bullshit jobs, the force that the PMC (professional managerial class) exerts over the arts, the oversubscription of cultural labour markets and Julian Glander’s Art Sqool. Note: Amusingly, the freeware Jon downloaded to capture the videogame audio for this episode was for trial purposes. This is why the robot voice declares every few seconds ‘trial!’. Although aesthetically it exists within Glander’s idiom, it was our own inadvertent imposition. ̄\_(ツ)_/ ̄ ̄ The Uprising: On Poetry and Finance by Bifo Berardi: https://mitpress.mit.edu/books/uprising Bullshit Jobs in the Creative Industries by Jack Newsinger: http://blog.commarts.wisc.edu/2015/04/23/bullshit-jobs-in-the-creative-industries/ On the Phenomena of Bullshit Jobs by David Graeber: http://www.strike.coop/bullshit-jobs/ Against Economics by David Graeber: https://www.nybooks.com/articles/2019/12/05/against-economics/ On (Surplus) Value in Art, Reading by Art and Labor Podcast: https://podcasts.apple.com/ca/podcast/art-and-labor/id1387325985?i=1000455509423 Indiepocalypse: https://www.polygon.com/2018/9/28/17911372/there-are-too-many-video-games-what-now-indiepocalypse Art Sqool: Trailer: https://www.youtube.com/watch?v=bsfhPVaZDmQ Official website: https://artsqool.cool/ Steam: https://store.steampowered.com/app/953300/ART_SQOOL/ Itch.io: https://glander.itch.io/art-sqool To rent at the Brandscape you can contact us here: http://brandscape.club/contact.html Find us elsewhere: http://spek.work/ https://www.instagram.com/spekwork/ http://twitter.com/spekwork twitch.tv/SpekWork
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Art/Work/Play - AWP01 - organization/food
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10/02/19 • 60 min

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Art/Work/Play - AWP02 - vr / empathy machine / resourced
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10/07/19 • 74 min

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“And what I now see is that the new virtual world that our children are growing up in is so addictive precisely because it satisfies the need for reply and response, and because it does so immediately. In this way the virtual penetrates to the core of the social and provides us with all the rewards of the social realm without requiring us to pay the corresponding price, so that we can now sit entirely alone, on our own island, without the mechanical interaction ever causing the urge for other human beings to rise within us and tear wildly about like a recently caught animal in a cage.” --Karl Ove Knausgaard Legal, political and bureaucratic systems often move slowly in response to labour unrest and injustice. Not only does this function to quell the energy required to organize these actions, but too the hope required to sustain them. The gang talks a bit about these techniques in application to the Foodora Unionization vote and the Regina Co-op Refinery lockout, before launching into a play-through of Jon’s beautiful new first person shooter Tower Fantasy. Check it out yourself. Tower Fantasy: Itch.io: https://spekwork.itch.io/tower-fantasy Bandcamp: https://jonathancarroll.bandcamp.com/album/tower-fantasy Coverage of the Regina Co-op Refinery lockout: https://www.rankandfile.ca/dance-parties-personal-growth-and-police-three-days-with-locked-out-regina-oil-workers/ No Man’s Sky and 10,000 Bowls of Plain Oatmeal: https://www.challies.com/articles/no-mans-sky-and-10000-bowls-of-plain-oatmeal/ This guy on Perlin Noise: https://www.youtube.com/watch?v=bG0uEXV6aHQ Therapy Font (Jon, Cale, and Ben’s generative and improvised music project): https://therapyfont.bandcamp.com/ Itch.io: https://therapy-font.itch.io/ Find Ben’s fancy theatre podcast: SoundCloud: https://soundcloud.com/foursisterspodcast Or an Apple Podcasts: https://pcr.apple.com/id1497373632 More on the play and the Trilogy: https://www.empiretrilogy.com/ Find us elsewhere: http://spek.work/ https://www.instagram.com/spekwork/ http://twitter.com/spekwork
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A special episode with activist, playwright, gig-worker and union organizer Thomas McKechnie. Thomas talks about the under-reported case before the Ontario Labour Relations Board between Foodora and its employees. He also takes us through strategies for organizing app-mediated gig-workers and his motivation for writing Remembering the Winnipeg General. Caveat emptor: Because Ben’s computer is ancient and it’s battery dies unpredictably, because his art practice does not afford him the ability to keep himself in working gear, our recording died midway through the session. Happily Jon took a back-up recording, which if you squint your ears ably captures Thomas and Ben’s rich contributions to the middle part of the exchange. Nota bene: Ben is available to offer his professional recording, engineering, and sound design skills to paying customers. Hit him in his DMs. Details on Rally for Worker Rights in the Gig Economy: https://www.facebook.com/events/175351570515807/ More on Thomas: https://www.cbc.ca/arts/this-playwright-is-trying-to-unionize-foodora-while-writing-about-one-of-canada-s-biggest-strikes-1.5164055?fbclid=IwAR35ndnNz7wXYSKSiroIdhD5IHjguVFBrhVg3uz-rr2OBwQ2qm3fYC1lbss Find Thomas: Twitter: @postbrechtian Zeitpunktheatre: https://www.facebook.com/zietpunktheatre1/ The Foodsters: Twitter: @FoodstersUnited IG:@ unitedfoodsters Facebook: https://www.facebook.com/JusticeForFoodoraCouriers/ Find us elsewhere: http://spek.work/ https://www.instagram.com/spekwork/ http://twitter.com/spekwork
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‘Everything is permitted, but nothing is possible.’ -- Michel Clouscard Coldwar, dystopia, americophilia, the posttruth world, reality control, sonic the hedgehog, furries, vorelords, stealing videogame valour. It’s all here, and also is not. How the famous, design-by-committee ‘Needle Mouse’, and his incoherent lore, produced a culture of post-internet kink and uncanny valley normativity. This week’s episode art are OCs produced by Cat Bluemke. Very nonheteronormative!
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In episode 1 the Spek Work gang discusses the goals of the new pod, its themes and format. We talk about Foodora workers unionizing, and do a playthrough of the No Frills browser-based game, Aisles of Glory: Back to School. Hiiiii! ARTIST STUDIO SPACE FOR RENT AT THE BRANDSCAPE : http://brandscape.club RENDEZVOUS WITH MADNESS FESTIVAL : https://workmanarts.com/rendezvous-with-madness/ TOUGH GUY MOUNTAIN AT HALIFAX NOCTURNE : https://downtownhalifax.ca/event/nocturne-art-night-festival-2019 LIBRA SZN PLAYLIST : https://linktr.ee/notsawry Stream url : https://www.twitch.tv/spekwork Spek.work : http://spek.work/ Aisles of Glory (no frills game): https://aislesofglory.nofrills.ca/ Hauler clothing line: https://haulershop.com/hauler Trudeau doing brown face: https://www.cbc.ca/news/justin-trudeau-brownface-blackface-1.5289259
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Interview szn, bb. The Real Erin Gee drops knowledge on ASMR, electronic music and affect in the circus of contemporary technology. Erin shares her casual brilliance with us, a beer, and her galaxy-brained pups. Find Erin: https://eringee.net/ FB (her main squeeze): https://www.facebook.com/erin.marie.gee IG: @_eringee Twitter: @_eringee Check out Erin’s work: Project H.E.A.R.T. dev blog: https://combat-therapy.tumblr.com/?fbclid=IwAR2FblEbXHWGCIxYOIWY6SrjZGjzKUpBeiOSpQgASI45Fy5hHZn5jB3Ux2s LaughingWeb.space: https://laughingweb.space/ Cosey Fanni Tutti: The piece Erin was referencing: https://www.youtube.com/watch?v=f5wYjVjFBnc&feature=share&fbclid=IwAR186to_AmhjjWFsjlLNHSKMJwxX761nfH3IE-3zCcyQGAEK2_trhO_1sMo Interesting interview: https://www.youtube.com/watch?v=rSaIBWyUIgM Four Sisters podcast (give it a listen, why not?): SoundCloud: https://soundcloud.com/foursisterspodcast Apple Podcasts: https://podcasts.apple.com/ca/podcast/four-sisters-podcast/id1497373632 Find us elsewhere: http://spek.work/ https://www.instagram.com/spekwork/ http://twitter.com/spekwork
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“Every new technology necessitates a new war.” — Marshall McLuhan We have SPC. Cale Weir back for a AAA Let’s Play of Counter Strike. The gang talks about passé discourse, the myth and intoxication of war, while Ben and Cale get a little drunk and Jon and Cat eat dinner. War Is a Force That Gives Us Meaning by Chris Hedges: https://www.nytimes.com/2002/09/29/books/wars-are-made-not-born.html Regarding the Pain of Others by Susan Sontag: https://www.youtube.com/watch?v=2FRW5jw19y0 War Play: Video Games and the Future of Armed Conflict by Corey Mead: https://www.theatlantic.com/technology/archive/2013/10/playing-war-how-the-military-uses-video-games/280486/ Radical Critique of ‘Papers, Please!’ by Marijam Didžgalvytė: https://medium.com/@marijamdid/radical-critique-of-papers-please-d1e24e57b8d5 War and Peace in the Global Village by Marshall McLuhan & Quentin Fiore: https://searchworks.stanford.edu/view/2854056 Find SPC. Cale on his newly minted twitch channel here: twitch.tv/taxxxhaven Or his excellent music here: https://taxhaven.bandcamp.com/ To rent at the Brandscape you can contact us here: http://brandscape.club/contact.html Find us elsewhere: http://spek.work/ https://www.instagram.com/spekwork/ http://twitter.com/spekwork twitch.tv/SpekWork
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FAQ

How many episodes does Art/Work/Play have?

Art/Work/Play currently has 17 episodes available.

What topics does Art/Work/Play cover?

The podcast is about Podcasts and Arts.

What is the most popular episode on Art/Work/Play?

The episode title 'AWP02 - vr / empathy machine / resourced' is the most popular.

What is the average episode length on Art/Work/Play?

The average episode length on Art/Work/Play is 70 minutes.

How often are episodes of Art/Work/Play released?

Episodes of Art/Work/Play are typically released every 7 days, 20 hours.

When was the first episode of Art/Work/Play?

The first episode of Art/Work/Play was released on Sep 30, 2019.

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