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Art Practical Audio - PRNT SCRN | Ep. 5: Not Your Average Playtest, Part II

PRNT SCRN | Ep. 5: Not Your Average Playtest, Part II

03/20/19 • 19 min

Art Practical Audio
Virtual reality is not a new phenomenon. From dioramas to panoramas, the allure of being enveloped in a place or tableau outside of one’s reality has mass appeal considering the popularity of virtual reality technologies such as the Oculus Rift and the HTC Vive. Through 360 filmmaking and photography, the creation of space within the virtual realm has become commonplace. From journalism to entertainment purposes, while virtual worlds enable a new way of seeing fantastical worlds, artists and designers must consider format and aesthetics. In the second part of a two-part series, Not Your Average Playtest, I look at how artist Veronica Graham translates her drawings and paintings into digital architectures within the virtual world. She also touches upon how she must reconcile physical and digital perception to create immersive experiences. Veronica Graham is an Oakland based visual artist primarily working in print and digital mediums. Inspired by today’s rapidly changing environment, she sees her art practice as a form of world building. Each work is the creation of place or artifact, calling attention to how fiction is weaved into our reality. In 2012 she founded Most Ancient, a design studio focused on small press and digital production. Her books have been collected by SFMoMA, MoMA, The New York Public Library, The Library of Congress, Stanford University, Yale University, and other public and private collections. Graham has received grants from Kala Art Institute and Women’s Studio Workshop. She is now designing virtual worlds and her first VR project called “The Muybridge Mausoleum” was completed in 2017 for the HTC Vive and Oculus Rift platforms. In addition to her own practice, Graham is an active member on SFMoMA’s Games Advisory Board and an arts educator who has taught at San Francisco Art Institute, Southern Exposure, and Creativity Explored. -- Subscribe to Art Practical on iTunes to catch PRNT SCRN as soon as it publishes! Check us out on Instagram (@prnt_scrn_ap) and Twitter (@PRNTSCRN1). #APaudio.
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Virtual reality is not a new phenomenon. From dioramas to panoramas, the allure of being enveloped in a place or tableau outside of one’s reality has mass appeal considering the popularity of virtual reality technologies such as the Oculus Rift and the HTC Vive. Through 360 filmmaking and photography, the creation of space within the virtual realm has become commonplace. From journalism to entertainment purposes, while virtual worlds enable a new way of seeing fantastical worlds, artists and designers must consider format and aesthetics. In the second part of a two-part series, Not Your Average Playtest, I look at how artist Veronica Graham translates her drawings and paintings into digital architectures within the virtual world. She also touches upon how she must reconcile physical and digital perception to create immersive experiences. Veronica Graham is an Oakland based visual artist primarily working in print and digital mediums. Inspired by today’s rapidly changing environment, she sees her art practice as a form of world building. Each work is the creation of place or artifact, calling attention to how fiction is weaved into our reality. In 2012 she founded Most Ancient, a design studio focused on small press and digital production. Her books have been collected by SFMoMA, MoMA, The New York Public Library, The Library of Congress, Stanford University, Yale University, and other public and private collections. Graham has received grants from Kala Art Institute and Women’s Studio Workshop. She is now designing virtual worlds and her first VR project called “The Muybridge Mausoleum” was completed in 2017 for the HTC Vive and Oculus Rift platforms. In addition to her own practice, Graham is an active member on SFMoMA’s Games Advisory Board and an arts educator who has taught at San Francisco Art Institute, Southern Exposure, and Creativity Explored. -- Subscribe to Art Practical on iTunes to catch PRNT SCRN as soon as it publishes! Check us out on Instagram (@prnt_scrn_ap) and Twitter (@PRNTSCRN1). #APaudio.

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undefined - (un)making | Ep. 39: Rebecca Goldschmidt

(un)making | Ep. 39: Rebecca Goldschmidt

In this episode, I talk with Honolulu-based artist, activist, and cultural organizer Rebecca Maria Goldschmidt. Rebecca’s winding path to her current practice reflects the complex layers of intercultural analysis and research she brings to her engagements with people and materials: growing up in Chicago’s Jewish community, her study of languages and photography, creative entrepreneurship, working as an educator facilitating Las Fotos Project with youth in Tijuana, and seeking out Hawaiʻi’s Filipino community to take part in Ilokano language and cultural reclamation within the diaspora. In one of her most recent projects, Nabanglo a lamisaan, she created a tasting table of sukang ilocos, sugar cane vinegar, to enable conversations about labor history, cultural practice, and imperialism. The project emerged from a collaborative exploration with botanists at the University of Hawaiʻi--where she attempted to make her own vinegar from local sugar cane--as well as research into anti-colonial resistance in the Philippines, such as the Basi Revolt. Over the course of our conversation, we talk about the trajectory of her practice and how she approaches Ilocano cultural recovery work while on the 'āina, Native Hawaiian lands. Rebecca Maria Goldschmidt is an artist, activist, feminist, and diasporic person engaging in place-based art-making and learning. Her current work reflects on studies and reclamation of the Ilokano language and her attempts to reconstruct connections with the land and cosmology of her ancestors which has been lost through displacement, colonization, and miseducation. Utilizing photographs, natural materials, handwritten words, as well as found images, she combines disparate information from various sites, sources, and time periods to explore how relationships to land/daga/'āina manifest in diasporic communities. Crossing into the realm of social practice, she often works in collaboration to facilitate the exchange of knowledge intergenerationally and interculturally. She is currently pursuing her Master of Fine Arts in the Department of Art and Art History at the University of Hawai’i at Manoa in Honolulu. ________ Subscribe to Art Practical on iTunes to catch (un)making as soon as it publishes, or look for it here every other Wednesday! #APaudio Check us out on Instagram: @un_making

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