
Art + Music + Technology
Darwin Grosse
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Goodpods has curated a list of the 10 best Art + Music + Technology episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Art + Music + Technology for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Art + Music + Technology episode by adding your comments to the episode page.

Podcast 100a: Darwin Grosse (me!)
Art + Music + Technology
10/18/15 • 61 min
OK, I was a little nervous about this.
A number of people had decided the content of podcast #100 for me. They all said the same thing: "Podcast 100 has to be you, man!" So, while I felt like I had talked a lot about myself during the first 99 podcasts, I agreed to it - with trepidation.
So, without a lot of extra noise, I give you part one of a two-part interview with me, Darwin Grosse. Some of this is about the podcast, other parts are about how I got into audio work, and even more are about how I became an analog-head. During the editing of this, I realized that the story is about me, but also about people like Oscar, Grant and others that shaped me. So in a way, it is also a light shining on them.
I hope you enjoy this, and it helps you know me a little better. And don't worry - starting next week we will feature other (and probably more interesting!) people.
Enjoy!

Podcast 045: Tommy Dog
Art + Music + Technology
09/07/14 • 54 min
If you spend time around the media art technology forums, you've probably run into Tommy Dog. The iconography is pretty striking (some sort of moose/dog combo smoking a cigarette and giving you the finger...), and the posting will almost always be opinionated - and well-informed. I've had the pleasure of interacting with Tommy over the last decade-and-a-half, but we've never gotten to talk in any depth.
Doing that reveals some surprising things: while Tommy embraces the Punk asthetic, he also considers himself a fan of many kinds of music. He also has significant learning disabilities - which (as you can imagine) make working with media tech a particularly difficult task. And he is fascinated by tech both new and ancient, but he has some specific ideas about what makes for useful technology.
All-in-all, a stellar chat. I hope you enjoy it as much as I did!

Podcast 003: Margaret Schedel
Art + Music + Technology
10/29/13 • 37 min
Podcast 3 introduces an old friend: Meg Schedel. I've known Meg for a long time; she's part of the "New York Crew" that I interact with, and also was a co-worker at Cycling '74 for a while. Meg now teaches at Stony Brook, but remains very active in the whole region doing installations, performance and seminars - both in visuals and audio. This was a very interesting interview, where we discuss background, teaching concepts, women in art and Deep Listening. An awesome chat, and a great opportunity to spend a little time with Meg. Enjoy!

Podcast 366: Paula Maddox
Art + Music + Technology
10/10/21 • 44 min
Paula Maddox is a wonder. She’s got an amazing history of synth design, and the work continues; her current company (Dove Audio - https://dove-audio.com/) produces modules in Euro and 5U format, featuring her unique take on wavetables-as-oscillators. We share a passion for wavetables and single-cycle waveshapes, so it was a natural that we talk.
In our discussion, we cover everything from her history in electronics, the path to synth design, and a review of many of the synths that she has had her hand into. From the infamous Monowave, through the Modal 008, 002 and 001, and into the work developing the Dove Audio products (including some exciting new designs), we get a chance to hear how it comes together and where it is going in the future.
Enjoy!
Transcription available at http://www.darwingrosse.com/AMT/transcript-0366.html
Exclusive extra content on the Patron page: https://www.patreon.com/darwingrosse

Episode 002: Dan Nigrin Interview
Art + Music + Technology
10/26/13 • 34 min
It's not always about software development, but sometimes it is. In this, my second episode, I interview Dan Nigrin. Dan is a fascinating character; he's an East Coast MD with an aggressive job, but he is also a dedicated electronic musician that has been "doing it" forever. He's also a "boutique" software developer, and has created software that integrates with old hardware. He also is the man behind some of the most interesting software sequencers around, including a software implementation of the amazing Klee sequencer. We talk about this stuff, his history with Defective Records, and balancing electronic music with, um, a Real Life.
Great stuff. Sorry about the call quality - Skype wasn't necessarily my friend on this one. The quality gets better - I promise! In any case, enjoy this interview with an incredible guy!

Podcast 183: Dave Rossum
Art + Music + Technology
07/09/17 • 58 min
Dave Rossum has quite a history. From helping to start up E-mu Systems, managing its acquisition by Creative Labs (and working with them through a 10-year run of amazing designs) and the creation of Rossum Electro-Music, Dave has been designing the heck out of music instruments. I was really excited when the Synthtopia folks we able to pull this interview together, since I've been a fan of E-mu devices for a long, long time, and have been mesmerized by the new modules he's been developing.
In our chat, we talk in detail about the development of the early E-mu modular system, the move into sampling technology, the effect of the Creative purchase and the technology developments behind the Proteus lineup. We also go into detail about Dave's design work with the new series of modules that he's working on, as well as the upcoming sampler module that has everyone humming.
This was a lot of fun, and super-educational; I learned an awful lot about the various technological advances behind samplers and sample-based systems. Given my renewed interest in sampling, that was very interesting to me. But his views on analog and digital modular designs, and his willingness to take on impossible projects and find a way to make 'em work - it was inspirational.
Enjoy!

Podcast 182: Tom Holkenborg (Junkie XL)
Art + Music + Technology
07/02/17 • 43 min
NOTE: This podcast is presented as a collaboration with Synthtopia.com for the presentation of people designing and producing unique instruments. You can listen to the podcast here, on the Synthtopia website (in an embedded player) or on iTunes. But you can also read the article as well as search for detailed information by viewing the transcription at http://www.synthtopia.com/content/2017/07/03/junkie-xl-the-art-of-scoring-with-synthesizers/.
Tom Holkenborg - Junkie XL - is everywhere right now. If you've seen any blockbuster movies in the last couple of years, you probably have heard his soundtracks. His recent releases are also widely heard, as are some of his early works (especially his rework of Elvis' "A Little Less Conversation"). And if you are really dedicated to sound design, you've probably stumbled on his website (www.junkiexl.com) and especially his YouTube channel (https://www.youtube.com/user/junkiexlofficial), where he has a series - Studio Time - that really gives you a close-up view of Tom's gear, techniques and passions.
When our friends at Synthtopia helped us connect with Tom, I was anxious to explore areas outside of his normal thing: I wanted to hear about his beginning story, but also how he approached composition, where he got his engineering chops and how he made music that has always jumped out of the speakers. We got to talk about all that and more, and I got a good overview of both his past work as a producer, electronica superstar and his current work doing soundtrack for major motion pictures. He's got great stories, but also great object lessons, and I think we all will learn something from his open discussion on his art.
An amazing interview - I hope you enjoy it as much as I enjoyed putting it together!

Podcast 181: Jesse Engel (Google Magenta Project)
Art + Music + Technology
06/25/17 • 43 min
NOTE: This podcast is presented as a collaboration with Synthtopia.com for the presentation of people designing and implementing synthesizers. You can listen to the podcast here, on the Synthtopia website (in an embedded player) or on iTunes. But you can also read the article as well as search for information by viewing the transcription available here:
http://www.synthtopia.com/content/2017/06/25/neural-audio-synthesis-with-google/
I first got to know the Magenta Project at Google when I heard a podcast with Douglas Eck. I subsequently interviewed him for my podcast, where we talked about using machine learning to do interesting work with composition. This led to an invite to meet with the team, and I got a great introduction to their work at their Mountain View headquarters, and first got to me this week's guest, Jesse Engel.
But something interesting happened a few months ago: I got blindsided by the project when they put up details on their 'NSynth' project. This effort is about using machine learning for music, but not for composition - but rather for sound design. Somehow, I never saw that coming, but it really makes a lot of sense, and it comes up with some pretty interesting results.
As part of this series on Synthesizer Design we've talked to people about their past work in synth design. But it is interesting to also talk to someone about the future of synthesis, how computers might be brought into play to enhance the sound design functions, and how machine learning can drive (and/or be driven into managing) massive parameter sets.
Jesse Engel breaks things down for us in this talk, and we get a chance to see how big the datasets are, how all of this data might be managed, and how he goes about wrangling a bunch of scientists and statisticians into working with sound. Sometimes the work is as expected (a "better violin"), and sometimes not (the "cat flute"). It's a crazy ride, and I hope you learn as much as I did about one of the future possibilities for synth design. Enjoy!

Podcast 180: Axel Hartmann
Art + Music + Technology
06/18/17 • 48 min
NOTE: This podcast is presented as a collaboration with Synthtopia.com for the presentation of people designing synthesizers. You can listen to the podcast here, on the synthtopia website (in an embedded player) or on iTunes. But you can also read the article as well as search for information by viewing the transcription available here:
http://www.synthtopia.com/content/2017/06/19/axel-hartmann-on-the-art-of-synth-design/
Axel Hartmann runs a design firm - designbox - that is pretty sneaky-influential to us synth folks. This is the company that does designs of hardware synthesizer for companies like Waldorf, Arturia and Moog. They also do user interface design for software and plug-ins for Antares and Universal Audio. Their designs are everywhere, and adds a lot to making our music lives a lot better than the dull black boxes and drab interfaces we'd otherwise see.
Axel has a great history, though, including the design of some of the most significant synthesizers to come out of Waldorf (including the Microwave and the big boy, the Wave), helping Dr. Moog with some initial designs for the Voyager and even running his own synthesizer company (Hartmann, the developer of the Hartmann Neuron). We talk about all of these - as well as his current work - in this wide-ranging chat.
I've loved what Axel has done to make our favorite synthesizers look the way they do. And I also appreciate what he is doing to make software interfaces both more intuitive as well as more appealing. Enjoy!

Podcast 203: Sam Battle (Look Mum No Computer)
Art + Music + Technology
11/26/17 • 45 min
OK - Sam Battle is just amazing. He's a bundle of energy - and an obsession with making cool synths. From the famous 'Synth Bike' to the Jacob's Ladder drum machine, his creations span the range from crazy to outright insane. You can get a good taste of his work at his in-process website, or by following him on the Look Mum No Computer Facebook page.
This was a great chat - Sam is hilarious, and his story is really quite amazing. From his move from guitar to synth, to his amazing work space, to his adventures in making his own modular in his own format(!), the story is as fascinating as the result. But it comes with some danger (during the interview, we talk about one video that actually scared me - because of the worries about jewelry near high voltage...), but a lot of fun.
Sam is rockin' the video world, and all of his stuff is supported by his Patreon site: if you can help him out, I know he'd appreciate it. This is just the kind of guy we want to support!
Thanks again for continuing to follow the podcast. If you haven't already done so, please follow the Art Music Technology page on Facebook; we've got some announcements coming up that will be really important to all the listeners. Otherwise - have a great one, and we'll see you soon. Enjoy!!!
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FAQ
How many episodes does Art + Music + Technology have?
Art + Music + Technology currently has 384 episodes available.
What topics does Art + Music + Technology cover?
The podcast is about Art, Music, Podcasts, Technology, Arts, Music Interviews and Performing Arts.
What is the most popular episode on Art + Music + Technology?
The episode title 'Podcast 298: Andrew C. S.' is the most popular.
What is the average episode length on Art + Music + Technology?
The average episode length on Art + Music + Technology is 50 minutes.
How often are episodes of Art + Music + Technology released?
Episodes of Art + Music + Technology are typically released every 7 days.
When was the first episode of Art + Music + Technology?
The first episode of Art + Music + Technology was released on Oct 25, 2013.
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