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Arcade Castle: A Gaming Podcast

Arcade Castle: A Gaming Podcast

Arcade Castle

Welcome! You've reached the home of the Arcade Castle Podcast, a podcast that looks a little at video games, a little at board games, and those things that got a little bit of both. While most podcasts tend to look at the latest and greatest, we have opted for a far darker path through the sprawling realms of digital and analog games. For lying between these two genres is a pile of games few dare to play, games that often defy categorization. Bizarre chimeric creations and licensed games abound here. Found in thrift stores and on-line, studying these games will be a global effort as countries across the planet send these objects to the Arcade Castle for examination. Why do we do this? To determine how well these board games capture the essence of their parent franchise. To see how the strategies, gameplay, game mechanics, player challenges, and player roles are translated from the digital realm of video games to the analog base of the board game. Can we learn anything about design and gameplay by comparing how a single franchise is represented in two different mediums? Can one inform the other? That, and who doesn't love board games and video games? Website: http://arcadecastle.blogspot.com
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Top 10 Arcade Castle: A Gaming Podcast Episodes

Goodpods has curated a list of the 10 best Arcade Castle: A Gaming Podcast episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to Arcade Castle: A Gaming Podcast for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite Arcade Castle: A Gaming Podcast episode by adding your comments to the episode page.

Arcade Castle: A Gaming Podcast - Arcade Castle - Episode 18 - Mario Party e Card Game!
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02/18/19 • 57 min

As the seasons turn and weather phenomenon shake the very foundations of the Arcade Castle, another year passes and Arcade Castle finds itself once again in February, the month of its birth. Per tradition (and the bylaws of the land) Arcade Castle must find a game that is part board game and part video game to play to try and delve into the narrow, yet obfuscated, valley that resides in the twin realms of video game and board game, and glean its secrets.

However, no longer can Arcade Castle rely upon the Master Strategy Series from the Odyssey II, as all three games have been played and that odyssey is, alas, at an end. However, they turn their attention to a device that was released two decades after the Master Strategy Series: The Nintendo E-Reader. This device, scanning 'dot-codes' that are printed on trading cards, can turn the analog into digital, the playing card into a video game. But are the two mediums truly integrated?

In Episode 18, Arcade Castle played the Mario Party e Card Game, a card game that requires (under some game settings) the Nintendo E-Reader to resolve conflicts between players; instead of playing the card game to win or lose a battle, players will find themselves playing video games on a Gameboy Advance to seek victory. In Mario Party e, players will be collecting coins to purchase a Superstar Hat, Superstar Suit, and Superstar Shoes in order to obtain a Superstar and win the game. But how well does this card game capture the multiplayer phenomenon that is Mario Party? Further, does this item truly combine the digital and analog realms into a unified experience?

********************************** Additionally, you can find us on Itunes (and a number of podcast services), Twitter, Facebook, BoardGameGeek, and Instagram! Check out our videos on Youtube! You can contact us at: [email protected] Also, if you like the new theme song, check out Tony Robot at: www.facebook.com/louisvilletonyrobot/ ***********************************

Episode Outline:

00:-00 - 25:00: Arcade Castle discusses at length the Mario Party Series; talking about history, strategy, gameplay, and expectations, John and Patrick touch upon every aspect of the multiplayer smash hit. Additionally, they discuss the E-Reader and Barcode Reading technology.

25:00 - 40:00: Arcade Castle examines the components, strategy, and gameplay of the Mario Party e Card Game. They look at the initial set of rules that allow play without utilizing the Nintendo E-Reader

40:00-60:00: After playing the game without the Nintendo E-Reader, Arcade Castle played the game using the video game accessory and examines how its integration changes the rules, gameplay, and strategy of the Mario Party e Card Game.

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In Episode 16, Arcade Castle takes a look at another giant in the Edutainment industry: Where in the World is Carmen Sandiego? A facts based learning game at heart, WitWiCS has players tracking V.I.L.E. henchmen across the planet and, later, both time and space, as they attempt to stop these henchmen from stealing iconic cultural icons, items, concepts, buildings, geographic locations, and more by gathering clues, answering questions, and following the trail of the V.I.L.E. henchmen until they are captured and placed behind bars. If you are a good enough A.C.M.E. Detective you may find yourself on the trail of Carmen Sandiego herself and finally answer, once and for all, just Where in the World is Carmen Sandiego?, issue a warrant for her arrest, and place her in jail and stop her crime syndicate for good.

Additionally, Arcade Castle takes a look at a series of bookends, or sorts, for the Edutaiment franchise, by looking at the earliest and the most recent entries in the Carmen Sandiego board game adaptations library by playing and examining the Where in the World is Carmen Sandiego? Board Game from 1992 and the Where in the World is Carmen Sandiego? Card Game from 2017. Can 25 years make a difference in game design and how a company adapts a video game icon to the tabletop?

In Episode 16, Arcade Castle sits down to discuss the Carmen Sandiego franchise, its time and place in Edutainment history, and their ow connections with it as they play these two games to see how you can adapt an Edutainment video game franchise into cardboard and dice and, if after 25 years, whether all our knowledge paid off in the form of a better game in 2017 than in 2018 or if, as they say, history repeats itself...

********************************** Webpage: www.arcadecastle.com Additionally, you can find us on Itunes (and a number of podcast services), Twitter, Facebook, BoardGameGeek, and Instagram! Check out our videos on Youtube! You can contact us at: [email protected] Also, if you like the new theme song, check out Tony Robot at: www.facebook.com/louisvilletonyrobot/ ***********************************

Episode Outline:

00:00 - 35:00 - Arcade Castle talks for length about the Carmen Sandiego franchise; from video games and a game show to the numerous board games and animated series, they discuss Carmen Sandiego's impact not only in the video game industry, but culture at large. Arcade Castle also discusses the fate of Carmen Sandiego since the turn of the new millennium and its status as of 2018.

35:00-50:00 - Arcade Castle sits down and plays the Where in the World is Carmen Sandiego Board Game from 1992 and looks at how University Games interpreted the Edutainment title, how to play it, what strategies you can bring to the table when playing it, and how well it captures the franchise.

50:00-75:00 - After a quick break, Arcade Castle plays the latest entry in the series via the Where in the World is Carmen Sandiego? Card Game from 2017 by Pressman Games. By playing it and comparing it to the board game from 1992, it is Arcade Castle's hopes that they will see a difference in not only board game design, but how designers approach a video game franchise in 2017 and whether or not it is different than that of designers in the late 80s and early 90s.

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In Episode 15 of the podcast, The Arcade Castle finds itself, once again, on a journey through another oregon trail licensed board game by Pressman in the form of The Oregon Trail Board Game: Journey to Willamette Valley. Having played The Oregon Trail Card Game and The Oregon Trail Hunt For Food Card Game in prior years (and on Episode 04 and Episode 08, respectively), The Arcade Castle has mixed expectations when bringing this game to the table.

In The Oregon Trail Board Game, players are uncovering the trail from Independence, MO to Willamette Valley, OR. As they traverse the wilderness of 1800s America, players will find hunting grounds, ford rivers, locate forts and towns, and brave the elements as they attempt to successfully reach Oregon. However, the trail is full of hazards and, as supplies dwindle in their covered wagons, will they best the calamities that befall them, or end their trip in a shallow grave on the roadside?

As players play the Oregon Trail Game they will place trail tiles onto the board as they attempt to get to Willamette Valley, OR. As they proceed along the trail, they will need to hunt, trade, buy, sell, and more as they attempt to ensure their family has the supplies it needs to make the journey, but also survive the calamities they encounter upon it.

Will this latest entry in the Oregon Trail franchise deliver like a delicious pizza? Or end up being only peperony and chease?

********************************** Webpage: www.arcadecastle.com Additionally, you can find us on Itunes (and a number of podcast services), Twitter, Facebook, BoardGameGeek, and Instagram! Check out our videos on Youtube! You can contact us at: [email protected] Also, if you like the new theme song, check out Tony Robot at: www.facebook.com/louisvilletonyrobot/ ***********************************

Episode Outline:

00:00-20:00: Arcade Castle talks about the Oregon Trail franchise as developed by Pressman over the years and how that can inform the player on how this latest entry was developed and published.

20:00-40:00: Arcade Castle talks about the gameplay of the Oregon Trail, and its contents.

40:00-60:00: Arcade Castle takes an in-depth look at the strategies inherent to the Oregon Trail Board Game, what the players can bring to the table to have a better chance at winning the game.

60:00-72:00: Arcade Castle compares this third entry in the franchise to the first two to see how the success, or failure, of them defined how the third game was developed and how the strategies reflect that development.

Apollo Approved!

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Arcade Castle: A Gaming Podcast - Arcade Castle - Episode 12 - Megaman The Board Game (2015)!
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06/04/18 • 61 min

Riding the high that was Rollercoaster Tycoon, Arcade Castle gets on board their next ride in the form of the Megaman Board Game by Jasco Games, approved by Capcom, backed by 2,639 backers on Kickstarter to the tune of $415,051, developed for over two years, and released in 2015! (*phew*) But as the ride begins for Arcade Castle, a ride, unbeknownst to them, that last for hours and hours and hours, can Arcade Castle survive until the ride is over?

In Episode 12, Arcade Castle tackles the Megaman Board Game, which attempts to capture the essence of the Megaman series through custom dice, challenge decks, and modular board. However, the centerpiece of the game, and the main selling point via this board game's creator--Jasco Games--is the board game's miniatures. But, as Arcade Castle begins hour 3 of the Megaman Board Game, they begin to question if the miniatures even serve a purpose beyond window dressing and discuss the real question: has anyone ever played an eight player game of the monstrosity and, if so, are they still playing?

With all new music from Louisville, KY artist Tony Robot, Arcade Castle tries to figure out just where Jasco Games went wrong with the Megaman Board Game, and how to fix it, since Jasco Games has stated they will no longer support this game. Well, they may if you give them more money...

********************************** Webpage: www.arcadecastle.com Additionally, you can find us on Itunes (and a number of podcast services), Twitter, Facebook, BoardGameGeek, and Instagram! Check out our videos on Youtube! You can contact us at: [email protected] Also, if you like the new theme song, check out Tony Robot at: www.facebook.com/louisvilletonyrobot/ ***********************************

Episode Outline:

00:00 - 20:00 - Arcade Castle talks about artificial intelligence, 3D printing, video game board games and board game video games, Nintenhard, flooding bowling alleys, Megaman, 20XX: fact or fiction?

20:00 - 30:00 - Once Upon a Powerup: How Megaman Almost Was Megamain't.

30:00 - 45:00 - Arcade Castle takes an in-depth look at the components and gameplay of the Megaman Board Game from 2015. Arcade Castle examines how Jasco Games' approach to both of these elements directly led to the main issue with this board game: longevity.

45:00 - 60:00 - Both members of the Arcade Castle have different approaches on how to fix a fundamentally broken game, yet also find common ground and overlap that lead to an overarching approach that owners of this game can take to try and make this game that is MEGA on style and mega on substance more playable and more enjoyable.

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Arcade Castle: A Gaming Podcast - Arcade Castle: Episode 08 - The Oregon Trail Hunt For Food Card Game
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01/27/18 • 54 min

Arcade Castle's attempt to sacrifice The Oregon Trail Card Game during the solar eclipse was, in a word, unsuccessful. At the height of the astronomical event, Arcade Castle thrust a dagger into the very heart of the card game and set it aflame in the hopes of removing its presence from this planet and send it into the unfathomable void of space.

But Arcade Castle was wrong.

As the embers died down and the solar bodies unaligned, something arose from the ashes, the proverbial phoenix: The Oregon Trail: Hunt For Food Card Game. This event left Arcade Castle defeated for some time...until now.

In Episode 08, Arcade Castle looks at the pseudo-expansion for the original game that no one asked for and no one expected. Nevertheless, setting themselves to the task, Arcade Castle opened up the Hunt For Food Card Game and played the second game in the series of card game adaptations of the legendary computer game that was released by MECC in the early 1970s.

The Hunt For Food Card Game, as the title suggests, is a card game adaptation of the hunting mini-game found in the Oregon Trail Computer Game. As the hunter, players navigate a grid of cards, flipping them over to explore the terrain. As they explore, obstacles, wild game, and hazards present themselves to the players. As a team, players must attempt to overcome these hazards as well as attempt to hunt, kill, and bring 600 pounds of meat back to the wagon to continue on the trail and win the game. But will this card game's aim be true? Or will it prove to far off the mark?

********************************** Webpage: www.arcadecastle.com Additionally, you can find us on Itunes (and a number of podcast services), Twitter, Facebook, BoardGameGeek, and Instagram! Check out our videos on Youtube! You can contact us at: [email protected] Also, if you like the new theme song, check out Tony Robot at: www.facebook.com/louisvilletonyrobot/ ***********************************

Episode Outline

00:00 - 07:00: Arcade Castle reintroduces the Oregon Trail card game series published by pressman, as well as recapping their opinions about the base game as discussed in Episode 04 of the podcast.

07:00 - 27:00: Arcade Castle explores, in length, The Oregon Trail: Hunt For Food Card Game. They describe the contents of the game, the rules of the game, and examine the strategies present in the game as well as the numerous problems with the game.

27:00 - 53:00: After playing the game as a standalone game, Arcade Castle integrates The Hunt For Food Card Game with the original Oregon Trail Card Game to see whether or not this integration helps either game become more playable and determine if it causes more problems then solutions. They then explore how changing some rules and adjusting gameplay may make both games function better. Do they recommend this game? Or recommend sacrificing it to the astral powers that be?

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Arcade Castle: A Gaming Podcast - Arcade Castle: Episode 07 - The Colossal Cave Adventure
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08/16/17 • 50 min

In Episode 07, Arcade Castle plumbs the depths of early text-based adventure gaming as they play a modern adaptation of one of the earliest video games ever made: Adventure/ADVENT/The Colossal Cave Adventure. While Adventure has seen many adaptations and modifications since its creation by Will Crowther in 1975, does this board game adaptation from 2013 deserve a place in the Well House, or cast into the Bottomless Pit?

In The Colossal Cave Adventure, players traverse the rooms and passages of The Colossal Cave and face the hazards and dangers therein in a quest for treasure. As players uncover mysterious items during their trek in The Colossal Cave, they will find these strange items are key to surviving the trials and tribulations they will face as well as finding the treasures housed within the cavernous passages and rooms of The Colossal Cave. As players acquire treasures, a race begins as players attempt to protect their treasures and deposit them in the Well House. The first player to deposit three treasures in the Well House can rightly call themselves the master of The Colossal Cave, and winner of the game!

In this (somewhat delayed) episode, Arcade Castle looks at a board game adaptation of an oft overlooked genre: text-based adventure games. Can you take a game that solely relies upon text as a user interface and successfully create a three dimensional board game that relies, in part, upon a GUI? Further, how can a developer take a solo experience and adapt it into a multi-player experience?

********************************** Webpage: www.arcadecastle.com Additionally, you can find us on Itunes (and a number of podcast services), Twitter, Facebook, BoardGameGeek, and Instagram! Check out our videos on Youtube! You can contact us at: [email protected] Also, if you like the new theme song, check out Tony Robot at: www.facebook.com/louisvilletonyrobot/ ***********************************

Episode Outline

00:00 - 10:00: Arcade Castle gives a general overview of text-based adventure games and The Colossal Cave Adventure. Additionally, they discuss text-based adventure games and their progeny, old and new, and their experiences playing them.

10:00 - 20:00: [Once Upon A Powerup] Arcade Castle gives a more detailed history of the circumstances behind the creation of Adventure and The Colossal Cave Adventure as well as its impact upon the industry.

20:00 - 35:00: Arcade Castle takes an in-depth look at The Colossal Cave Board Game. Detailing the contents, rules, and gameplay, they examine the challenges faced when codefabing a text-game into a board game.

35:00-50:00: Arcade Castle gives their final thoughts on The Colossal Cave Board Game. They look at where it succeeds and where it fails in codefabing The Colossal Cave from digital text into cardboard and plastic. They also compare it's success rate in this process with games looked at in prior podcast episodes.

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Arcade Castle: A Gaming Podcast - Arcade Castle: Episode 06 - The Great Wall Street Fortune Hunt
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04/19/17 • 41 min

In Episode 06 (or Episode 01, Volume 02 if we are going by comic book rules), Arcade Castle tackle the high risk, high reward world of high finance and stock speculation in The Great Wall Street Fortune Hunt. Buying stock in Mcdonald's, WoW, and more, Arcade Castle struggles to avoid bankruptcy and boredom in this financial tool...game...for the Odyssey II from 1982!

In The Great Wall Street Fortune Hunt, each player, or team of players start with $100,000 dollars and attempt, over the course of five years, to go big, go home, or go broke. Throughout the Level 1 version of the game, players buy and sell stock, and try to understand the cause and effect between stocks and world events that occur periodically throughout gameplay. Will Arcade Castle see $_$ ? or -_-?

In this first episode of Season 2 of the Arcade Castle Podcast, CasualJohn and Patrick examine another entry in the Master Strategy Series that were released in the early 1980s on the Magnavox Odyssey II. After The Quest For the Rings proving a surprise hit for Arcade Castle, will this entry in the series prove as enjoyable? Or will Arcade Castle's stock in this series tank with The Great Wall Street Fortune Hunt?

**********************************

Webpage: www.arcadecastle.com

Additionally, you can find us on Itunes (and a number of podcast services), Twitter, Facebook, BoardGameGeek, and Instagram! Check out our videos on Youtube!

You can contact us at: [email protected] Also, if you like the new theme song, check out Tony Robot at: www.facebook.com/louisvilletonyrobot/

***********************************

Episode Outline:

00:00-17:00: Arcade Castle discusses the video games they are currently playing, discuss their favorite finance-based video games on a variety of consoles, and give an overview of The Great Wall Street Fortune Hunt and the Master Strategy Series.

17:00-27:00: Arcade Castle discusses the components of The Great Wall Street Fortune Hunt and include a new segment: Insert Coin to Play, with recorded audio of their gameplay of The Great Wall Street Fortune Hunt.

27:00-42:00: Arcade Castle discusses the base gameplay of The Great Wall Street Fortune Hunt in length, who they think the audience was for this game, some of the technical issues they have with the game, their recommendations, and final thoughts on the second game in the Master Strategy Series that has been placed before Arcade Castle.

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Arcade Castle: A Gaming Podcast - Arcade Castle: Episode 05 - Portal - The Uncooperative Cake Acquisition Game
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03/13/17 • 66 min

"The game has been in production for a long time, because we've been working really hard to make sure that it is something that Portal fans will enjoy. But it's not Portal. You're not playing the video game in a board game, because why would you want to do that? It's a separate experience, but it's still very much Portal." - Sara Miguel (Cryptozoic Games)

Ah...well...I guess we don't need this episode of the podcast then...

Grape Cake

Ingredients

1 9 inch pan

Butter and flour for preparing cake pan

2 eggs

2/3 Cup of sugar

4 Tablespoons (2 oz) unsalted butter, melted

1/4 Cup extra-virgin olive oil

1/3 Cup milk

1/2 Teaspoon vanilla extract

1 1/2 Cups all purpose flour

3/4 Teaspoon of baking powder

Pinch of Salt

Grated zest of 1 lemon

Grated zest of 1 orange

10 ounces of fresh, purple grapes

Confectioner's sugar

Preparation

1. Preheat oven to 350 degrees Fahrenheit.

2. Generously butter and flour the pan, tapping out any excess. Set aside.

3. Beat eggs and sugar until thick and lemon-colored, about 3 minutes. Add the butter, oil, milk, and vanilla extract. Mix until blended.

4. Mix flour, baking powder, and salt into large bowl. Add lemon and orange zest to bowl. After dry goods are throughly mixed, add to wet ingredients. Mix until thoroughly blended. Let mixture rest for 10 minutes.

5. Stir about 3/4 of the grapes into the batter. Spoon prepared batter into cake pan.

6. Place pan into center of oven. Bake for 15 minutes, then sprinkle the top with remaining grapes. Bake until golden brown and cake is firm (about 40 minutes, with a total baking time of around 55 minutes).

7. Let cake cool. Dust with confectioner's sugar. Serve at room temperature.

********************************** Webpage: www.arcadecastle.com Additionally, you can find us on Itunes (and a number of podcast services), Twitter, Facebook, BoardGameGeek, and Instagram! Check out our videos on Youtube! You can contact us at: [email protected] Also, if you like the new theme song, check out Tony Robot at: www.facebook.com/louisvilletonyrobot/ ***********************************

Episode Outline:

00:00-15:00 - Arcade Castle discusses the Portal video game series.

15:00-35:00 - Arcade Castle Turns it's attention to the Portal board game. They look at the components, rules, and gameplay.

35:00-50:00 - Examining the strategy behind Portal (the board game) they determine how well it succeeds at capturing the video game in a board game format. They discuss improvements and modifications to the board game (from components to rules) that would make the board game more closely align with the video game.

50:00-65:00 - In today's breakdown discussion, Arcade Castle talks about what developers should put more emphasis upon when creating a video game licensed board game: theme, or, mechanics.

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Arcade Castle: A Gaming Podcast - Arcade Castle: Episode 04 - The Oregon Trail - Card Game
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01/10/17 • 51 min

Ignoring the advice of our guides, Arcade Castle sets out on the Oregon Trail in the middle of winter. Will this poor decision cause their journey to end before it even starts? The Oregon Trail: Card Game sets out to capture the early computing phenomenon that is The Oregon Trail. Created by Pressman and distributed exclusively by Target, The Oregon Trail: Card Game became a mini-phenomenon in its own right as nostalgia fueled gamers clamored for the card game based on the game they spent many an' hour playing in libraries and school computer labs. But does this card game deliver it's players safely to Willamette Valley, or does this game die of dysentery right outside the town gate?

In The Oregon Trail: Card Game, players attempt to traverse 50 sections of trail on their way to Oregon. However, players will face a variety of calamities such as disease, broken wagons, and privation. In addition, players will attempt for ford a number of rivers, with failure causing the loss of life and life-saving supplies. With forts and towns few and far between, will players see success on the Oregon Trail? Or will they simply find themselves another casualty along the trail, an epitaph their only reward?

In Episode IV, the Arcade Castle examines this 2016 card game based on the 1974 edutainment hit, The Oregon Trail. Fighting the crowds to locate a copy, Arcade Castle get the game to the table to see what all the hubbub is about. Did Pressman capture the collective nostalgia-fueled memories of many a' gamer and distill them into an exciting card game? Or is this yet another video game casualty in a long line of terrible licensed game adaptations that are more cash-grab than card-game?

********************************** Webpage: www.arcadecastle.com Additionally, you can find us on Itunes (and a number of podcast services), Twitter, Facebook, BoardGameGeek, and Instagram! Check out our videos on Youtube! You can contact us at: [email protected] Also, if you like the new theme song, check out Tony Robot at: www.facebook.com/louisvilletonyrobot/ ***********************************

Episode Outline:

00:00-12:00: Arcade Castle discusses the phenomenon that was The Oregon Trail in the 1980s and 1990s, the gameplay, as well as touching upon the history of MECC and some of the other games they published beyond The Oregon Trail.

12:00-32:00: An in-depth examination of The Oregon Trail: Card Game, the contents, and it's gameplay. In addition, Arcade Castle compares and discusses how this card game captures (or fails to capture) the strategy and gameplay of The Oregon Trail.

32:00-49:00: Continuing their discussion, Arcade Castle looks at how the card game and video game dictate how the player interacts with, their assumed roles, and expectations placed upon the gamer when playing each game in turn. Can a middle ground be found between the two? Can the mechanics of the card game be tweaked to better represent The Oregon Trail?

Patrick's first experience with the game:

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Arcade Castle: A Gaming Podcast - Arcade Castle - Episode 19 - Warcraft!

Arcade Castle - Episode 19 - Warcraft!

Arcade Castle: A Gaming Podcast

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03/17/19 • 60 min

In Episode 19, Arcade Castle finds itself in the Warcraft Universe and, as luck would have it, they find a copy of the Warcraft Board Game, released in 2003 by Fantasy Flight and Blizzard Entertainment, based off of the landmark Real-Time Strategy (RTS) computer game Warcraft: Orcs and Humans from 1994.

In this episode, Arcade Castle looks at the historic Warcraft franchise that spans across the decades and spawned the global phenomenon that itself has last going on twenty years: World of Warcraft. They talk about the key components of the original Warcraft title and see how well it was adapted to the tabletop. Can a game that is 'real-time' with simultaneous actions and everyone playing at once be crafted into a board game where players take turns?

Additionally, this is not the first RTS board game adaptation Arcade Castle has encountered on the podcast, as they first played the Age of Mythology in 2016.

(Click this link to check out Episode 03 that covered the Age of Mythology)

Arcade Castle hopes that by comparing these two games side by side it will highlight what developers feel represents the genre, and what game mechanics, rules, and player interaction designers believe capture the digital code of the video games in the board game format.

********************************** Webpage: www.arcadecastle.com Additionally, you can find us on Itunes (and a number of podcast services), Twitter, Facebook, BoardGameGeek, and Instagram! Check out our videos on Youtube! You can contact us at: [email protected] Also, if you like the new theme song, check out Tony Robot at: www.facebook.com/louisvilletonyrobot/ ***********************************

Episode Outline:

00:00-20:00 - Arcade Castle touches upon the RTS genre, instead wanting to focus their attention on the Warcraft RTS franchise, and the Warcraft universe at large. They discuss the history and impact of not only Warcraft on the RTS genre, but the societal impact of the brand.

20:00-40:00 - Arcade Castle takes an in-depth look at the Warcraft Boardgame, how it plays, the rules, mechanics, and player interaction and try to determine how well it succeeds in adapting this classic RTS title

40:00-60:00 - Arcade Castle compare the strategies you bring to the RTS videogame genre and the strategies you bring to the Warcraft Boardgame and see if there are any commonalities between the two. Additionally, they compare the Warcraft Board Game and the Age of Mythology Board and see which game was a better adaptation of the Real-Time Strategy genre.

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FAQ

How many episodes does Arcade Castle: A Gaming Podcast have?

Arcade Castle: A Gaming Podcast currently has 21 episodes available.

What topics does Arcade Castle: A Gaming Podcast cover?

The podcast is about Leisure, Hobbies, Boardgame, Videogames, History, Tabletop, Podcasts, Video Games and Strategy.

What is the most popular episode on Arcade Castle: A Gaming Podcast?

The episode title 'Arcade Castle - Episode 19 - Warcraft!' is the most popular.

What is the average episode length on Arcade Castle: A Gaming Podcast?

The average episode length on Arcade Castle: A Gaming Podcast is 61 minutes.

How often are episodes of Arcade Castle: A Gaming Podcast released?

Episodes of Arcade Castle: A Gaming Podcast are typically released every 51 days, 6 hours.

When was the first episode of Arcade Castle: A Gaming Podcast?

The first episode of Arcade Castle: A Gaming Podcast was released on Mar 1, 2016.

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