
Episode 5 - Nasir Gebelli - Part 3 of 3
12/29/17 • 42 min
John Romero and Craig Johnston talk about the early days of games on the Apple ][, interview Apple ][ game programmers, and generally cover topics relating to Apple ][ games and history.
On this episode we have part 3 of an interview that John did with Nasir Gebelli who is very well known for great Apple ][ software and games including the hits Space Eggs and Gorgon, which were clones of Moon Cresta and Defender.
In this part Nasir discusses his career after the Apple ][ games, when he worked for Square Software writing Nintendo games like Final Fantasy.
John Romero and Craig Johnston talk about the early days of games on the Apple ][, interview Apple ][ game programmers, and generally cover topics relating to Apple ][ games and history.
On this episode we have part 3 of an interview that John did with Nasir Gebelli who is very well known for great Apple ][ software and games including the hits Space Eggs and Gorgon, which were clones of Moon Cresta and Defender.
In this part Nasir discusses his career after the Apple ][ games, when he worked for Square Software writing Nintendo games like Final Fantasy.
Previous Episode

Episode 4 - Nasir Gebelli - Part 2 of 3
John Romero and Craig Johnston talk about the early days of games on the Apple ][, interview Apple ][ game programmers, and generally cover topics relating to Apple ][ games and history.
On this episode we have part 2 of an interview that John did with Nasir Gebelli who is very well known for great Apple ][ software and games including the hits Space Eggs and Gorgon, which were clones of Moon Cresta and Defender.
In this part Nasir discusses his career after the Apple ][ games, when he worked for Square Software writing Nintendo games like Final Fantasy.
Next Episode

Episode 6 - Applesauce with John Keoni Morris
On this episode we talk to John Keoni Morris about his amazing Applesauce disk imager. He explains what it is, how it works, and goes into detail about how it can recover bad disks.
We also talk to John about his life in software development.
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