
When We Were Wizards
Traction Media
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Top 10 When We Were Wizards Episodes
Goodpods has curated a list of the 10 best When We Were Wizards episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to When We Were Wizards for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite When We Were Wizards episode by adding your comments to the episode page.

System Shock
When We Were Wizards
07/31/22 • 43 min
Chapter 3 – Seizing the momentum of D&D’s growing popularity, Gary and his partner Brian Blume press on with an investment from Brian’s father, Melvin. The company moves into a new headquarters and hires on friends from the Twin Cities and Lake Geneva. It looks like Camelot, but underneath the surface, grievances fester and friendships fracture. Then, a reckoning at a shareholder’s meeting threatens the company’s future.

Eye of the Beholder
When We Were Wizards
07/03/22 • 43 min
Chapter 1 - In the early 1960s, Gary and Mary Jo Gygax move their young family to Lake Geneva, Wisconsin to escape their urban life in Chicago,. Though he works as an insurance underwriter by day, Gary spends his nights and weekends as a central figure in a burgeoning community of wargame players seeking camaraderie and a distraction from a turbulent era. When he’s fired from his job, Gary begins a second career as a shoe-cobbler while continuing to pursue his creative ambitions. Barely able to make ends meet, Gary is on the verge of abandoning his dream altogether when a fellow gamer from the Twin Cities introduces him to a game that will change both of their lives forever.

Satanic Panic
When We Were Wizards
06/09/24 • 41 min
Chapter 6 - When James Dallas Egbert goes missing, the press and concerned parents start to question the influence D&D holds over impressionable young minds. As a result: the game explodes into the national consciousness and Gary Gygax becomes a multi-millionaire.

Reaction Adjustment
When We Were Wizards
06/02/24 • 49 min
Chapter 5 - To keep up with growing product demand, TSR hires a new crop of young designers, developers, and editors. Wages are low, but it’s a chance to work with their hero in a brand new industry. On the management side, Brian Blume's older brother Kevin joins the company and rises through the ranks.

Detect Magic
When We Were Wizards
07/08/22 • 40 min
Chapter 2 - In Minneapolis, a hive-mind of creative synergy reaches a critical mass with a game from Dave Arneson called “Blackmoor.” Convinced of its potential, Gygax and Arneson work furiously to develop the idea into what eventually becomes Dungeons & Dragons. But when he is unable to find a publisher for it, Gary and a childhood friend start their own company to print and sell D&D. The future looks bright until a tragedy tests Gary’s resolve.

Creeping Doom
When We Were Wizards
05/26/24 • 44 min
Chapter 4 - Gary Gygax and Brian Blume reassert control by instituting new company policies and focusing exclusively on D&D. Dave Arneson strikes out on his own, but struggles to match TSR's impressive growth. Just months after the company moves into a new headquarters at the former Hotel Clair, Arneson files suit against the company for attempting to remove his name as co-author of D&D and withholding royalty payments.

Tomb of Horrors
When We Were Wizards
06/23/24 • 47 min
Chapter 8 - As sales of D&D continue to skyrocket, tensions between the designers and upper management reach a boiling point. The employees turn to Gary for help, but find him missing in action. With his marriage on the rocks and exhausted by the company in-fighting, Gary looks for new opportunities to expand the D&D brand in Hollywood.

Dispel Magic
When We Were Wizards
07/28/24 • 49 min
Chapter 13 - While Gary moves to improve the company’s finances as its new CEO, President, and Board Chairman, a second battle gathers momentum. Unbeknownst to Gary, his worst and fiercest enemy has been lurking in the background, masquerading as his greatest ally.

The Snake Pit
When We Were Wizards
06/16/24 • 47 min
Chapter 7 - New divisions emerge within the company. Gary’s camp includes his wife, his kids, and a cadre of executives and freelance designers known as “The Friends of Gary.” The Blume camp includes more than a dozen relatives and in-laws. The employees caught in the middle become cogs in a gaming factory, punching a clock at the direction of Kevin Blume, seeking to mold TSR into the kind of efficient enterprise he learns about in books.

Critical Hit
When We Were Wizards
07/07/24 • 32 min
Chapter 10 - Gary, Brian, and Kevin are forced to reckon with the failures of over-expansion. Between the “Satanic Panic” and market saturation, sales of the game begin to plateau. Continued corporate mismanagement leads to a crisis that puts hundreds of people out of work and sends TSR into a tailspin. Gary’s marriage collapses.
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FAQ
How many episodes does When We Were Wizards have?
When We Were Wizards currently has 15 episodes available.
What topics does When We Were Wizards cover?
The podcast is about Leisure, Society & Culture, Games, Documentary and Podcasts.
What is the most popular episode on When We Were Wizards?
The episode title 'Introduction - When We Were Wizards' is the most popular.
What is the average episode length on When We Were Wizards?
The average episode length on When We Were Wizards is 42 minutes.
How often are episodes of When We Were Wizards released?
Episodes of When We Were Wizards are typically released every 7 days.
When was the first episode of When We Were Wizards?
The first episode of When We Were Wizards was released on Jun 27, 2022.
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