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When We Were Wizards

When We Were Wizards

Traction Media

WHEN WE WERE WIZARDS (W4) is a 14-episode podcast series that charts the rise and fall of Gary Gygax, co-creator of the role-playing game Dungeons & Dragons. Taking a journalistic approach to blow open the known ”gospel” of D&D history, W4 draws from nearly 30 interview subjects – including Gary’s ex- wife, two children, employees, friends, and partners. From Gary’s basement in the early 60s to the 1985 boardroom coup that ripped the game from his control, W4 is a sweeping story about the cost of the American Dream when idealistic ambition is corrupted by greed, lust, and human folly.
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Top 10 When We Were Wizards Episodes

Goodpods has curated a list of the 10 best When We Were Wizards episodes, ranked by the number of listens and likes each episode have garnered from our listeners. If you are listening to When We Were Wizards for the first time, there's no better place to start than with one of these standout episodes. If you are a fan of the show, vote for your favorite When We Were Wizards episode by adding your comments to the episode page.

When We Were Wizards - System Shock

System Shock

When We Were Wizards

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07/31/22 • 43 min

Chapter 3 – Seizing the momentum of D&D’s growing popularity, Gary and his partner Brian Blume press on with an investment from Brian’s father, Melvin. The company moves into a new headquarters and hires on friends from the Twin Cities and Lake Geneva. It looks like Camelot, but underneath the surface, grievances fester and friendships fracture. Then, a reckoning at a shareholder’s meeting threatens the company’s future.

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When We Were Wizards - Eye of the Beholder

Eye of the Beholder

When We Were Wizards

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07/03/22 • 43 min

Chapter 1 - In the early 1960s, Gary and Mary Jo Gygax move their young family to Lake Geneva, Wisconsin to escape their urban life in Chicago,. Though he works as an insurance underwriter by day, Gary spends his nights and weekends as a central figure in a burgeoning community of wargame players seeking camaraderie and a distraction from a turbulent era. When he’s fired from his job, Gary begins a second career as a shoe-cobbler while continuing to pursue his creative ambitions. Barely able to make ends meet, Gary is on the verge of abandoning his dream altogether when a fellow gamer from the Twin Cities introduces him to a game that will change both of their lives forever.

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When We Were Wizards - Satanic Panic

Satanic Panic

When We Were Wizards

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06/09/24 • 41 min

Chapter 6 - When James Dallas Egbert goes missing, the press and concerned parents start to question the influence D&D holds over impressionable young minds. As a result: the game explodes into the national consciousness and Gary Gygax becomes a multi-millionaire.

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When We Were Wizards - Reaction Adjustment

Reaction Adjustment

When We Were Wizards

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06/02/24 • 49 min

Chapter 5 - To keep up with growing product demand, TSR hires a new crop of young designers, developers, and editors. Wages are low, but it’s a chance to work with their hero in a brand new industry. On the management side, Brian Blume's older brother Kevin joins the company and rises through the ranks.

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When We Were Wizards - Detect Magic

Detect Magic

When We Were Wizards

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07/08/22 • 40 min

Chapter 2 - In Minneapolis, a hive-mind of creative synergy reaches a critical mass with a game from Dave Arneson called “Blackmoor.” Convinced of its potential, Gygax and Arneson work furiously to develop the idea into what eventually becomes Dungeons & Dragons. But when he is unable to find a publisher for it, Gary and a childhood friend start their own company to print and sell D&D. The future looks bright until a tragedy tests Gary’s resolve.

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When We Were Wizards - Creeping Doom

Creeping Doom

When We Were Wizards

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05/26/24 • 44 min

Chapter 4 - Gary Gygax and Brian Blume reassert control by instituting new company policies and focusing exclusively on D&D. Dave Arneson strikes out on his own, but struggles to match TSR's impressive growth. Just months after the company moves into a new headquarters at the former Hotel Clair, Arneson files suit against the company for attempting to remove his name as co-author of D&D and withholding royalty payments.

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When We Were Wizards - Tomb of Horrors

Tomb of Horrors

When We Were Wizards

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06/23/24 • 47 min

Chapter 8 - As sales of D&D continue to skyrocket, tensions between the designers and upper management reach a boiling point. The employees turn to Gary for help, but find him missing in action. With his marriage on the rocks and exhausted by the company in-fighting, Gary looks for new opportunities to expand the D&D brand in Hollywood.

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When We Were Wizards - Dispel Magic

Dispel Magic

When We Were Wizards

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07/28/24 • 49 min

Chapter 13 - While Gary moves to improve the company’s finances as its new CEO, President, and Board Chairman, a second battle gathers momentum. Unbeknownst to Gary, his worst and fiercest enemy has been lurking in the background, masquerading as his greatest ally.

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When We Were Wizards - The Snake Pit

The Snake Pit

When We Were Wizards

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06/16/24 • 47 min

Chapter 7 - New divisions emerge within the company. Gary’s camp includes his wife, his kids, and a cadre of executives and freelance designers known as “The Friends of Gary.” The Blume camp includes more than a dozen relatives and in-laws. The employees caught in the middle become cogs in a gaming factory, punching a clock at the direction of Kevin Blume, seeking to mold TSR into the kind of efficient enterprise he learns about in books.

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When We Were Wizards - Critical Hit

Critical Hit

When We Were Wizards

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07/07/24 • 32 min

Chapter 10 - Gary, Brian, and Kevin are forced to reckon with the failures of over-expansion. Between the “Satanic Panic” and market saturation, sales of the game begin to plateau. Continued corporate mismanagement leads to a crisis that puts hundreds of people out of work and sends TSR into a tailspin. Gary’s marriage collapses.

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FAQ

How many episodes does When We Were Wizards have?

When We Were Wizards currently has 15 episodes available.

What topics does When We Were Wizards cover?

The podcast is about Leisure, Society & Culture, Games, Documentary and Podcasts.

What is the most popular episode on When We Were Wizards?

The episode title 'Introduction - When We Were Wizards' is the most popular.

What is the average episode length on When We Were Wizards?

The average episode length on When We Were Wizards is 42 minutes.

How often are episodes of When We Were Wizards released?

Episodes of When We Were Wizards are typically released every 7 days.

When was the first episode of When We Were Wizards?

The first episode of When We Were Wizards was released on Jun 27, 2022.

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