In this dreamy podcast Daniele Giardini and Pietro Polsinelli (myself) discuss the notion of depth in games. We don’t reach any definitive conclusion, but we have fun
Here is the podcast:
The formal definition of depth in games referred to at the beginning is here.
Two of the definitions proposed by Pietro and discussed are
Those addictive games that after play you feel bad for having played. And those that you feel good. This reveals something. Think post coitum
Depth as an ongoing relationship with the player.
Some games we refer to are Papers Please, Commander: The Great War, Angry Birds, Kingdom Rush, Dark Souls II.
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The post Beyond mechanics: games with depth – DAG pod 20 appeared first on Design a Game.
12/30/14 • 29 min
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